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New Dwarf Player, Advice Guys?

dwarfs new player beginner newbie noob advice

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#1 Adadrian

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Posted 11 July 2012 - 07:26 PM

Hi guys, I have never played any warhammer before apart from blood bowl when I was younger. Anyway I've always loved the dwarfs since I was a kid Lotr d&d etc so it was the team that first attracted to me. Although I've heard heaps of ppl winge about how boring they are. I don't care because I just love the dwarfs. Anyway I got the book, battalion and a dwarf lord to start me off, currently glueing them together and just finished reading the book. So what advices can you guys give me? What's models I need to get straight away, what do I need what is. Waste of money etc... Thanks guys.

Adrian

#2 Eskabar

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Posted 11 July 2012 - 07:44 PM

Ahoy, and welcome. I think (no bias, of course) that you made a very good choice ;)
In terms of what to do with your battalion, word on the street is that warriors with Great weapons are the way to go. Great weapons on infantry is a powerful set up in 8th edition rules.
With the battalion, you can make a canon or organ gun; both fair choices and depend on preference and who you tend to play.
I, personally, feel that the Bolt Thrower is a no brainer, especially just getting into it. Very low point cost, easy to squeeze in any list (and overall an excellent war machine).
With what you've got I would focus on painting (if you intend to paint, that is) and learning the rules in smaller scale games.

Again, welcome to the forums. You'll find everyone very helpful :)

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#3 smallboy

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Posted 11 July 2012 - 08:20 PM

Slayers slayers slayers!! If for nothing else they are fun!

#4 giles the zog

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Posted 11 July 2012 - 09:33 PM

Hi,

Nearly in the same position as you, though I've had 25+ years fighting against stunties ! :)

Organ guns: get at least one. Best thing to make your opponent cry, and or use it as a magnet for all their firepower.

#5 Alebelly_Cragfist

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Posted 11 July 2012 - 10:05 PM

What point values are you looking to play? Various units become more or less useful depending on how many points you play :) Small gamea Quarrellers with great weapons are really effective, but are far less useful in larger games. There's a few things that you may like to consider, such as who you will play and how often, what units you like, points caps etc :)

#6 David L

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Posted 11 July 2012 - 10:12 PM

Slayers slayers slayers!! If for nothing else they are fun!

Under current rules, generally slayers are one of the worst units on the tabletop. Only get slayer models early if you really like the concept.

Mostly what you want is big blocks of guys with great weapons, which means warriors or Hammerers. Cannons, Organ Guns, Stone Throwers provide your shooting.

#7 Runemaster

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Posted 11 July 2012 - 10:13 PM

Yep Organ guns are great!

Essential: You will need a Runesmith / Runelord model, preferably with a shield. You will also need a BSB. Lords are only okay but nice to use.

General rules: GW are good. Hammerers are our best unit. Quarrellers are better than thunderers at they can have GW. Build all your new battalion with GW!

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#8 Adadrian

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Posted 12 July 2012 - 01:56 AM

Thanks for all the advice guys, unfortunately ie already done one unit as guys with shields but I'm doing the second with great weapons. And the army I want is a sorts of battles, big and small size against all different army's so a bitta everything really

#9 Eskabar

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Posted 12 July 2012 - 03:02 AM

Don't sweat it, I still feel that warriors with shields have their place. Sometimes preventing damage from your opponent is the way to go, and with the prominence of GWs they can often strike first, despite their initiative. Furthermore, down the road the hand weapon/shield combo will regain its rightful place in the warhammer world ;)
Plus, it can't be stressed enough to focus on having fun. Yes, some units may be better most of the time, but at the end of the day, most people walk away unsatisfied if they choose strictly based on "unit A is better than unit B." You may be surprised, too, with what a cunning general can do with an apparent "weak" or "useless" unit.

Morale of the story, don't get too biased by the trends, experience it for yourself. You may find yourself thinking very differently; and, truly, it will depend on who and what you are facing.

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#10 elaneron

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Posted 12 July 2012 - 10:45 AM

First of all I would suggest to buy a small army, let's say up to 600-800 pts, the Dwarf Battalion box is a good way to start. You have to consider though that this game needs at least 2 ppl to play, so, will you play at a local club? against a friend with experience in warhammer? or no?
Finally, keep in mind that all(most) every army has it's pros and cons. Our army is mainly defensive but very reliable.

#11 Alebelly_Cragfist

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Posted 12 July 2012 - 11:07 AM

Don't sweat it, I still feel that warriors with shields have their place. Sometimes preventing damage from your opponent is the way to go, and with the prominence of GWs they can often strike first, despite their initiative.


At best, 2 opposing units, both with great weapons (i.e. both with 'Always Strike Last' special rule) will roll to hit simultaneously. There is not an instance I can think of where Dwarfs would ever attack first with a GW.

If you eventually want a larger army, then for the sake of your own money, collect Dwarf Warriors rather than Quarrellers as eventually you'll want specialist blocks rather than utility blocks like the crossbows.

You need to think about what style of play you'd like. There's a few more competitive options:
Gunline - sit back, shoot and hope nothing actually meets you in CC.
3 horde block + Warmachines ("Furgil's" List)
Ambush/Strollaz list + Anvil + Rangers

If you have made a block with shields, you can always count them as a Long Beard unit, at Str 4 rather than 3 they can be OK. But, ideally, great weapons is the way ahead with out current book. You can always use the shield warriors to fill 3rd+ ranks and have the first 1-2 ranks great weapons so demonstrate they all count as GW warriors - if the rules ever change making shields preferable, you can swap ranks 1-2 with 3-4 :)

Edited by Alebelly_Cragfist, 12 July 2012 - 11:08 AM.


#12 Eskabar

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Posted 12 July 2012 - 02:49 PM

Don't sweat it, I still feel that warriors with shields have their place. Sometimes preventing damage from your opponent is the way to go, and with the prominence of GWs they can often strike first, despite their initiative.


At best, 2 opposing units, both with great weapons (i.e. both with 'Always Strike Last' special rule) will roll to hit simultaneously. There is not an instance I can think of where Dwarfs would ever attack first...


The paragraph was talking about the potential benefits of dwarfs with hand weapon/shield, not GWs. Clearly armed with GWs striking first is quite the rarity ;)

#13 Alebelly_Cragfist

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Posted 12 July 2012 - 02:52 PM

Oh, I see what you mean :P Apologies. Still, there's very very few troop types with lower Ini than us and those that do are dross we'd plough through with either option.

#14 Eskabar

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Posted 12 July 2012 - 03:42 PM

Oh, I see what you mean :P Apologies. Still, there's very very few troop types with lower Ini than us and those that do are dross we'd plough through with either option.

Haha agreed :)

#15 Briefcase

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Posted 12 July 2012 - 04:20 PM

Since you're starting it's probably a good idea to try an get models that are useful at various point costs, so nothing goes to waste.
As far as that's concerned, I'd argue that an Organ gun is definitely one of those models. It's great at low points, and it's completely necessary at higher points. Added bonus is that with the sprues, you can get a cannon out of the organ gun/cannon box. Two for one.

#16 Alaric Saltzman

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Posted 12 July 2012 - 06:37 PM

the most important phases are your deployment and your first turn of movement. that is when you have to plan the game out. dwarfs are more then shooting and standing still. because you don't have movement you have to plan stuff out so u move stuff ahead of time.

#17 Adadrian

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Posted 13 July 2012 - 10:10 PM

Well Unfortunately I did put one regiment of shield and sword dwarfs , I don't mind because they do look good! And the other one as dwarfs with great weapons. And a cannon, will get another unit of gw and a organ gun for sure, any advice on who I should get for my leader?? I think I need a lord?

#18 Alaric Ironaxe

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Posted 13 July 2012 - 10:40 PM

Lord isn't really necessary these days, runelord is far more important and the most common dwarf general, as he's vital for your migical defense. I tend to take dwarf lords though because I like to have my army lead by one fluff wise.

#19 Adadrian

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Posted 20 July 2012 - 09:25 AM

So what should I do with my lord? And I should get a tune lord instead?

#20 Alebelly_Cragfist

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Posted 20 July 2012 - 09:51 AM

Well, in the short term, you could proxy your Lord model as a Rune Lord (so long as he's not on Shield bearers) - just let your opponent know. They'll understand. :) But as your hobby budget starts to replenish, a Runelord/smith model is definitely worth having.

At all points levels bar very low points (under 1K) a Runelord or smith (sometimes 2) is/are considered a must have. After that a Thane BSB in games over 1K. After that, some people won't take any more heroes, some like to take a Master Engineer, a Dragon Slayer and/or a Lord, but they're not considered essential (nor particularly optimal). There's times when having one or all of these would be beneficial, but it's horses for courses.

Best advice, play what you like and how you like, so long as both you and your opponent enjoy the game, that's all that matters.

I'd say paint up what you have and get a few games in before you make any big decisions. You'll soon learn what you like. With a battallion, take a Smith rather than a Lord it's likely you won't have enough points to warrant or need a lvl 4 hero.

Edited by Alebelly_Cragfist, 20 July 2012 - 09:53 AM.






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