Random charges was one of the changes that shocked people a bit, but it was fairly easy to make the transition. See, in 7th the charge is pretty much everything. Getting the charge is really, really important. Therefore the idea of random distance charges definately sounds like a scary thing because a low roll from you, or a high roll if your opponent is charging can see you losing the oppertunity to get the charge. However the fact is that charging itself is not particularly important in 8th. It grants +1 combat resolution and bonusses for lances and spears on cavalry, but that's pretty much it. The important thing is simply getting into combats you want, so a failed charge is not a particularly big deal.
Also charges are not entirely random as a decent player can get to positions where if he would want to charge he would not need to roll particularly high (oh, and note that in 8th you may measure all distances all the time, no more guessing of ranges. You may measure everything whenever you want). Charges are movement + 2D6, so you can at least get a rough idea of what you'd averagely roll. movement 4 troops have about a 50/50 chance to make an 11" charge for example, and charges where you need to roll 9+ or so are not to be relied on, whereas a charge where you need to roll 4 or 5 is almost guaranteed. Cavalry and flyers are also still significantly faster and have far better odds of making longer charges. Cavalry and flyers roll 3D6 and use the highest 2, and flyers count their movement as 10 when charging (so they roll 10 + 3D6 (of which the highest 2 D6) ) .
With lizardmen, orcs, high elves and dwarfs you are decently balanced, although lizardmen and possibly high elves are going to have quite a significant edge. Is the O&G player using the 7th or 8th edition book?
I would recommend giving 8th edition a try for a simple game, or maybe go to the local GW or something and maybe ask for an introductory 8th edition game.
For me the fun part of 8th edition is the fact that infantry works. It has become feasable to put down blocks of troops, instead of an army of 5-man units of cavalry and 10 elite infantry. Battles are now battles, not skirmishes. Also movement is far more streamlined. I remember in 7th edition that movement phases could take quite a while as the other player took a few minutes to think it over (while I stood still with my army castled in a corner or on a hilltop.. I couldn't charge anyway so why bother moving?), while they go so much faster in 8th. 7th is a bit more like playing a game of tabletop chess (and white is totally overpowered), 8th is a fun beer&prezzels game.
One more change I like to add: How often do you see combats that last more than 1 turn of fighting before one side breaks and runs away? In 8th edition if you lose but have more ranks than your enemy, you are "steadfast", which means that you can make the breaktest as if you are stubborn, so on unmodified leadership. This allows a unit far larger than their opponent but that gets a clobbering in combat (and 8th edition battles are really bloody), to avoid having to roll snake-eyes to stay standing. Instead their superior numbers finally grant them an advantage and allow them to hold their position.Some help to convince the players of those armies:
will like 8th edition. Skinks may march (!) and shoot, slann are possibly the most powerful non-special character wizards in the game, saurus are great in combat, salamanders are just glorious (no more 4+ partials. If something is touched by the template, even just a corner, it is hit) and stegadons can really stampede over enemy infantry (against infantry at the end of a round of combat monsters inflict D6 automatic hits at their basic strenght. This is called a thunderstomp.)- High elves
will like 8th edition. They have high initiative and always strike first, and if you have initiative equal or higher than your opponent in conjunction with ASF, then the model may reroll failed rolls to hit. Imagine it, a unit of swordmasters or white lions rerolling everything they missed!- Orcs&Goblins
will like 8th edition. They can now make use of their superior numbers by throwing out numerous attacks. With so much infantry units, they love it. Waaagh!- Dwarfs
will like 8th edition. Warmachines like cannons and grudge throwers have become very accurate because guessranges are removed. Also we've become very good at combat.
I hope you manage to convince them. 8th edition is one of the best improvements the game has ever had. Sure, there are some hick-ups here and there, but in general it is a vast improvement.
Edited by the bearded one, 20 December 2011 - 08:03 PM.