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  • Added on: Jun 12 2012 12:30 PM
  • Date Updated: Jun 13 2012 02:31 PM
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Dwarf Language: Khazalid, a definitive guide

Hey all,

Using numerous sources such as our own Dourin (who did a huge amount of work on this previously), various Warhammer related forums, official and unofficial GW fluff references (inc S&S, 'Dwarfs' etc), I’ve compiled an updated Dwarf Lexicon. The first section is a quick reference guide for those (like me) that like to create army lists and the odd bit of fluff with Dwarf names/words. I’ve added in a few names that best fit the object based on existing official fluff – these are marked as ‘(Unofficial)’. It just felt wrong to not attempt to name Quarrellers for example.

The 2nd and 3rd sections are a far more in-depth look at grammar and vocab. I hope you’ll find this useful :)



Posted by Alebelly_Cragfist on Jun 12 2012 12:30 PM
Section 1: Quick Reference Khazalid:

Unit Types:
Hammerers: Grundi
Iron Breakers: Zulunbaki (Unofficial)
Longbeards: Langktrommi
Warriors: Kazaki (Unofficial)
Miners: Grungi, Boki (Slang)
Quarrellers: Kazakdreki (Unofficial “Warriors who fight at a distance”)
Thunderers: Thrundi
Rangers: Karaki (Mountaineers), or Doki (Scouts) (Unofficial, both)
Slayer/s: Drengi

Demon Slayer: Dumdrengi

Dragon Slayer: Drakendrengi

Giant Slayer: Grontdrengi

Troll Slayer: Trolldrengi

Doom Seekers: Doki'dum (Unofficial)

Spearmen: Wutrazi (For all you OOP lovers!)

Plural, in general (hammerers): Add '-i', for example Grundi
Plural, specific (the hammerers of...*): Add '-al', for example Grundal
Singular, in general (a Hammerer): Add '-az', for example Grundaz
Singular, specific (the Hammerer): Add 'az' and '-i', for example Grundazi

* Rik Ulther Drakkenthrong Grundal
The Hammerer's of Prince Ulther's Dragon Company

Command Unit:
Champion/s: Drungi (Unofficial)
Standard Bearer: Flegi
Musician/s: Khrumi (Drummer), Hirni (Hornblower) (Unofficial: both)

King: Za
General: Rinki (Unofficial)
Lord: Rik
Thane: Gov
Runelord: Rhunriki (Unofficial)
Runesmith: Rhunki
Battle Standard Bearer: Kazakflegi (Unofficial)
Engineer: Endrinkuli
Engineer: Endrini (Unofficial)

Axe / Great Axe: Az / Az-Dreugi
Crossbow: Drekmakaz (Unofficial: Ranged Weapon)
Hammer / Great Hammer: Grund / Grundreugi (Rikkaz: verb, to hammer)
Hand Gun (Dwarf): Thrund
Runestaff: Wand
Spear: Wutraz
Throwing Axe: Azdrek (Unofficial)
Weapon / Great Weapon: Makaz / Makaz-Dreugi

Armour: Klad
Shield: Karin / Thrung (Shield wall)
Standard / Battle Standard: Fleg / Kazakfleg / Kalan Kazakfleg

War machines
Cannon (siege machines in general): Barag
Grudgethrower: Dammaz Barag / Dammaz Durazbarag (Unofficial)
Bolt Thrower: Wutraz Barag (Unofficial)
Anvil of Doom: Grong-A-Dum

Beastman: Gor (official), Gori (Unofficial, but in-keeping)
Chaos Dwarfs: Frundrar (the Tainted), Dawi’zharr (literally "Dwarfs of Fire")
Chaos: Dumal (“Followers of Chaos” – Kazaki'dum, Chaos Warrior)
Dwarfs: Dawi
Elves: Elgi (unbearded)
Dark Elves: Elgi'drazh (Unofficial, literally 'Elves of darkness')
Giant: Gronti
Greenskins: Grob

Goblin: Grobi

Forest Goblins: Grobi'Thingaz (Unofficial: 'Goblins of the forest')

Night Goblins: Grobi'drazh (Unofficial: 'Goblins of the night')

Gnoblars: Grobkonki ('Unoffical: Big-nosed Goblin')

Black Orc: Urki'drazh (Unofficial)

Orc: Urk (Official), Urki (Unofficial)

Humans / Men / Manlings: Umgi (Note: Umgal refers to a particular group of humans)
Lizardmen: Skofzani (Unofficial - 'Cold Blooded Ones' - courtesy of Spatulabeard)
Ogres: Ogri
Skaven: Thaggoraki (WD314)
Tomb Kings: Uzkuli'gorl (Unofficial, Undead of the Desert "sandy bones")
Troll: Troll
Undead : Uzkular (WD314) (Unofficial, Uzkuli, works better)
Vampire: Zangunaz: (WD314)

Blood Drinkers: Zanguzi (Unofficial - Vampires, a preferred term of mine)

Wood Elves: Elgi'wut (Unofficial: Literally 'Elves of Wood')

Ancestor gods
Gazul: Ancestor God and Protector of the Dead (Lord of the Underearth)
Grimnir: Ancestor God of Dwarf Slayers and Warriors
Grungni: Dwarf Ancestor, god of mines and smiths
Morgrim: Ancestor God of Engineers
Smednir: Ancestor God of Metalworking, Jewel-smithing, and Artisans
Thungni: Ancestor God of Rune-smithing
Valaya: Ancestor Goddess of the Hearth, Healing, and Brewing

Gromthi: Ancestor
Karugromthi: Living Ancestor

Section 2: Khazalid Grammar

Khazalid is the language of the Dwarfs, or Dawi. The deeply conservative language has not changed noticeably in many thousands of years in either its spoken or written runic form.

The Dwarfs are extremely proud of their native tongue, and they rarely speak in the company of other races, almost never teaching it to other creatures. To humans it is known as the ‘secret tongue of the Dwarfs’, sometimes overheard but never understood. The Dwarf language includes very few words of obvious Elven or Human origin. By contrast there are many loan words from Khazalid in the tongues of Men, which suggest that Dwarfs must have taught some fundamental words to their taller allies. This is most obviously the case of words pertaining to traditional Dwarven craftskills of smithing and masonry, skills which Dwarfs taught Men many centuries ago.

The grammatical structure of Khazalid can be very difficult for outsiders to glean. Khazalid usually places the subject before the verb in a sentence, however the way a word is pronounced or stressed can often determine where it should be thought of in relation to its place in a sentence. Some words are deemed so important that they are placed at the beginning of a sentence, and then again later on, regardless of formal structure.

Khazalid has few individual words relating to abstract concepts, and most abstract concepts are described in relation to something physical, often using the same word as what they relate to.

Most Dwarf words are formed from a short root word, for instance Kar (meaning "big stone") and a signifier, for instance -az (meaning the word it is attached to is relating to a place): so Karaz literally means "big stone place": however it is also the Khazalid word for mountain. Signifiers are not limited to one either; adding -i signifies a race or profession, so Karazi means a mountain-tribe (literally "big stone place people").

Khazalid is written in Dwarven runes or Rhun, a complicated set of markings indicating various phonetic sounds and grammatical devices; the most "official" runes are the Aldrhun or Old Runes, an example of which would be the Great Book of Grudges.

Often Dwarves find themselves (such as while mining or travelling) without paper or writing implements and must scratch runes into hard surfaces where it is much more efficient to scribe hard angles and lines than curves. This led to the development of a simpler set of runes called the Klinkarun (literally "chisel-runes") from Klinka: chisel and rhun: runes. (Note the "h" is dropped).

All Dwarves have deep, resonant voices and a tendency to speak louder than is technically necessary for the situation. The sound of Khazalid is entirely separate from human speech and even further from the melodic sounds of Eltharin. It is a guttural language; and comparisons have been drawn to the rumbling of thunder.

Khazalid vowel sounds in particular are uncompromisingly precise and very heavily accented. Consonants are often spat aggressively or gargled at the back of the throat, and many Dwarf root words begin with harsh consonant sounds such as K, G and R.

Contrary to humans, whose myriad dialects differ widely depending on geographic location-- even within the same language-- the Dwarfs remain fairly consistent in dialect across Karak Ankor, although there are exceptions (notably Malakai Malakisson from novel Daemonslayer (See Gotrek Gurnisson) whose "northern" dialect is represented as a Scottish burr).

While a root word gives basic meaning, it is not usually until a signifier is added to the end of a word that specific meaning is given. If a root word consists of only consonants such as Sk (relating to thieves) an "a" (making Ska the correct form) is usually added and then dropped when signifiers are added to the word's end.

The Games Workshop website uses a similar example to this:

Ska = The root word.

Something to do with thieves or theft, relating to thieves or theft.

Ska + az = Skaz

A thief in general. (Note that the extra "a" is dropped).

Ska + i = Ski

Thieves in general (plural).

Ska + az + i = Skazi

A specific thief; "the thief".

Ska + it = Skit

"Steal", the act of theft.

Ska + ak = Skak

The concept of theft.

Ska + ar = Skar

Stealing, in the general sense that people have stolen since the dawn of time and will continue to do so forever.

Ska + en = Sken

Stealing, thievery, a theft which is currently taking place.

Ska + al = Skal

Any specific group of thieves, such as one might see in the slums of Altdorf-- as opposed to a named organisation of thieves.

Ska + ul = Skul (or possibly Skaul, Skhul or Skahul)

The art or mastery of theft; the profession of thievery.

Ska + ha = Ska ha (or possibly Skaha)

"Thief!" Used as an insult, or to indicate that you have just realised you have been stolen from.

Tense is shown by -it in the present tense and -ed in the future tense. Additional words An (an skit = will steal) and Ad (ad skit = had stolen) are used before the subject to indicate more complicated tenses and their relation to ownership of the actions described in a verb. In addition, these are often written together; for instance: adskit.

The various tense signifiers are as follows:

Skit: Steal.
Sked: Stole.
Anskit: Will steal. Note the present tense -it is kept, though the statement is in future tense.
Adsket: Had stolen.
Anadsket: Will have stolen. Note: Speaking about what will have happened by a certain time.

Other elements
These are Dwarf relative pronouns, conjunctions and other useful elements of language. Although they are words, they are often appended before a word to give context.

A: Of, with, within, to
Ad: Did, done (when preceding a verb)
Af: They, you (plural)
Ai, I, Ip, Ap: Yes
An: Will, shall, am going to, with purpose (preceding a verb)
Anad: Will have done, shall have done
Bin: In, on, beside, adjacent to, next to
Anu: Soon, very soon, any minute now
Bar: But, bear in mind, except for (Also word for fortified gate)
Ek: He, she, it, you (singular)
Nai, nar nuf: No, not, never
Nu: Now, currently, at this time
Ok: Why, how
Or: I, me, myself
Sar: May, could, might, perhaps will, possibly might (preceding a verb)
Um: Them, those, these
Un: And, also, as well
Ut: Us, we, ourselves
Wanrag: Where
Wanrak: When (preceding a verb)

Non-Khazalid Terms
These terms describe important aspects of Dwarf culture, but have no official translation in Khazalid from English.

In alphabetical Order:
Beardling: A young Dwarf who has yet to prove his salt, typically under 50 years of age, with a short beard.

Clogging: A punishment of the Engineers Guild, an offending Dwarf is made to wear wooden clogs and walks the Guild naked.

Deeps: The levels which Dwarfs measure and organise their Holds into.

Goblin Wars: A time when many Holds fell to Greenskins and Skaven.

Time of Woes: A time of seismic upheaval which caused earthquakes and during which many Holds were damaged, directly preceeding the Goblin Wars.

Section 3: Khazalid Lexicon

These are known Khazalid words and phrases and their meanings in alphabetical order which have already appeared in Warhammer publications, rather than words created using root words and signifiers. For instance, Zhufbar is a compound word (the name of a Dwarf hold meaning "Torrent gate"), so Zhuf (torrent) and Bar (gate) have also been included as separate words. However if Zhuf and Bar had been mentioned separately, but not Zhufbar, then one would not combine the words and put them in this Lexicon, as including every possible word combination would be tiresome and make the article overly long. Obviously in the Warhammer world they would be written in runes or other characters rather than English characters.

A: of, with, within, to
Ad: did, done
Af: They, you (plural)
Agril: Silver metal
Agrul: Stone carving; lines in the face of a very old Dwarf
Ai, I, Ap, Ip: Yes
Akrak: Fortune, luck (WD 153)
Alabrin: Swiftness, quick (WD 153)
An: Will, shall, am going to, with purpose
Anad: Will have done or shall have done
Ang, Angaz: Ironwork, industrial work.
Ankor: Domain, realm, country.
Ald: Old.
Aldrhun: Old runes.
Anu: Soon, very soon, any minute now!
Arkhandrazkal: art of inscribing runes on precious metal with a Troll's tooth
Arm: Irregular verb 'to be'. (Past tense "urz")
Az: War axe
Azamar: Eternity, forever (WD 153)
Az-Dreugi: Great Axe
Azgul (Azgal?): Treasure hoard
Azkahr: Massive masonry
Azril: Silvery colour
Azul: Metal of any kind; dependable; a sturdy Dwarf

Bak : Fist, punch (WD314) (Head (physical body part)?)
Bakraz: Berserker, nutter (WD 153)
Bar Dawazbak: Dwarf Head Gate.
Bar, Barak: But, bear in mind, except for; A fortified gateway or door, tower, wall
Barag: War machine, siege machine, cannon
Baraz: Bond, oath or promise.
Bezek: Own, possess.
Bezeki: Owner/possessor.
Bin: In, on, beside
Boga: A candle which blows out unexpectedly plunging the tunnel into darkness
Bok: Banging your head on the roof of a low tunnel; characteristic scar on the forehead caused by same
Boki: Slang word for a Dwarf miner
Bolg: Large fat belly. Also a state of extreme wealth, age and contentment
Bozdok: Unhinged as a result of constantly banging one’s head on low roofs and pit-props 9’cross-eyed’)
Bran: Clever, alert, mentally sharp.
Brodag: An annual brewing festival of Grungni
Brog: Bread, cake.
Bryn: Gold which shines brightly in the sunlight. Anything that is shiny or brilliant, or brilliantly coloured or decorated.
Brynduraz: A bright blue stone valued by the Dwarfs. ("Brightstone") .
Bugrit: An invocation of ill-luck uttered by a dwarf who has banged his head, hit his thumb, stubbed his toe or some other minor

Chuf: Pieces of very old cheese a Dwarf miner keeps under his hat for emergencies

Dal: Old, good, sturdy
Dammaz: A grievance, grudge, bitterness, or insult to be avenged
Dammaz Barag: Grudge Thrower (Unofficial)
Dammaz Duraz / Dammaz Durazbarag: Grudge Stones (Unofficial)
Dammaz Kron: Literally "Grudge Book"; can also refer to the Great Book of Grudges.
Dang: Strike, hit (WD 153)
Dar: A bet, wager or challenge
Dawazbak: Dwarf head.
Dawi: Dwarfs
Dawi'zharr: Chaos Dwarfs (literally "Dwarfs of Fire")
Dawr: As good and reliable as can be, without being proven over time and hard use (literally "like dwarf")
Deb: New, untried, untested, unconditioned, raw
Dharkhangron: Dark beneath the world (underground)
Dibna: A Dwarf who engages in dibnin
Dibnin: The act of tinkering with something that already works perfectly, out of the belief that it can still be improved
Doh: Stupid, slow-witted, gullible
Dok: Watch, observe or see; also refers to the eye
Dongliz: The parts of a Dwarf's body that are impossible to scratch
Dork : Giant, tall, unstable (WD314)
Drakendrengi: Dragonslayer (Drakkdrengi?)
Drakk: Dragon, monster
Drangthrong: Huge dwarf army
Drazh: Black, night
Drek: Far, a great distance; great ambition or enterprise
Dreng: Slay in combat, mighty strike, killing blow (WD 153)
Drengi: Slayer, one of the cult of Slayers
Drin: Road, highway
Dringorak: "Cunning Road", usually a trap-door or secret passageway
Dron: Thunder, loud boom/noise
Drongnel: Dragon stew with cave mushrooms marinated in strong ale
Drung: To defeat, vanquish, conquer, smash
Duk: Low, narrow tunnel
Dum: Doom, Chaos, Darkness
Dunkin: Annual Dwarf bathing ritual, taken whether needed or not
Durak: Hard (literally "Stone-like")
Duraz: Stone or slab, rock
Durazi: Stonemason (Unofficial)
Duruk: might (WD 153)
Dwor: Fear, the concept of fear itself (WD 153)

Ek: He, she, it, you (singular)
Ekrund: A stairway descending beneath the ground
Elgi: Elves; unbearded
Elgram: Weak, thin, feeble.
Elgraz: Construction that seems about to collapse (noun).
Endrini: Engineer, mechanic (particularly a Dwarf engineer) (Unofficial)
Endrinkuli: Master Engineer, mechanic. (See Dwarf Engineer.)

Fleg: Banner, standard (WD314)
Flegi: Standard Bearer (unofficial: see also Kazakflegi and Kalan Kazakflegi)
Frongol: Mushrooms which grow at the back of a cave.
Frundrar: Tainted; a reference to Chaos Dwarfs

Gal: Any kind of gold
Galaz: Gold of a particular ornamental value
Galbaraz: Oathgold
Gand: Find, discover
Garaz: Fearless, rebellious
Gazan: Wasteland, plains
Gazul: Ancestor God and Protector of the Dead (Lord of the Underearth)
Gazul Bar Baraz; Gazul Gand Baraz: Invocation of Gazul, Lord of the Underearth. Literally "A bond to Gazul's Gate; Gazul help them find the gate."
Ghal: Skull
Ghal Maraz: Skull-Splitter
Ghull, Ghull-dreng: banishment, exile (WD 153)
Gibal: Fragments of food enmeshed in a Dwarf's beard
Ginit: Small stone which works its way into one's boot causing discomfort
Girt: Broad tunnel with plenty of headroom
Git: Irregular verb "to go" (past tense "ged")
Gnem: Shortened form of Grobagorli
Gnol: Old and reliable, proven to be trustworthy, wise
Gnollengrom: respect due to a dwarf who has a longer and more spectacular beard
Gnorl: An especially bright and obvious boil or similar blemish on the end of the nose
Gor: Wild beast, Beastman
Gorak: Great cunning; uncanny
Gorl: Gold which is especially soft and yellow; the colour yellow, sand/the desert
Gorm: Old, high, wise, powerful, bearded
Gorog: Ale; high spirits; a drinking binge
Goruz: Animal horn, or made of horns
Got: March or travel quickly and with purpose
Gov: Thane (WD314)
Gozunda: Practically anything kept under the bed 'for emergencies'
Grik: Neck pain caused by stooping in low tunnels
Grim: Harsh, unyielding
Grimaz: Barren place; harsh; cruel
Grimazul: Steel (literally "unyielding metal")
Grimnir: Ancestor God of Dwarf Slayers and Warriors
Grindal: Long flaxen plaits worn by Dwarf maidens
Grint: Waste rock or spoil left by miners' excavation
Grizal: Poor meat
Grizdal: Ale which has been fermented for at least a century
Grob: The colour green; also Greenskins (literally "Greenies")
Grobagorli: Literally "goblin of the deserts".
Grobi: Goblin, Goblins
Grobkaz: Goblin work; evil deeds
Grobkul: Art of stalking Goblins in caves.
Grog: Inferior or watered ale; mannish brew
Grom: Brave or defiant, tough, hard.
Gromdal: An ancient artefact
Gromril: Extremely rare, valuable and sturdy yet light metal
Gromthi: Ancestor
Grong: Anvil
Grongol: Tomb vaults of ancestors
Gronit: Irregular verb 'to do' (past tense "gird")
Grontdrengi: Giantslayer
Gronti: Giant, giants
Groz: Big (also the word for 144 on the Dawi numerical system)
Grumbak: Short measure of ale; grumble or trivial complaint
Grumbaki: A Dwarf who whines, complains or grumbles a lot.
Grund: Hammer
Grundi / Grundal: Hammerer, Dwarf King’s honour guard (hand picked)
Grundlid: "Hammertongue:" A secret language known by miners and engineers consisting of numbered and timed taps on a hard surface.
Grung: A mine
Grungi: Miner
Grungnaz: Making or smithing
Grungni: Dwarf Ancestor, god of mines and smiths
Grungron: A forge
Gruntaz: Strip of cloth worn round the loins and supposedly eaten in extreme emergencies (hence the phrase, 'down to his gruntaz')
Gryntitrogg: Secret coming of age ritual practiced amongst dwarfkind: details of this are amongst the most closely kept of all dwarf secrets
Guz: To consume food or drink
Guzzen: Feed, insert, push (WD314)

Hakka: cut, cutting (byword) (WD 153)
Har, Haraz: Fire, lave
Hazkal: Ale brewed recently; a fiery young warrior.
Hirn: Horn (instrument)
Hruki: Breed of mountain goat
Hunk: Carry heavy rocks, carry a great burden
Huzhrung: Massive city wall

Ik: Putting one's hand into something slimy and unpleasant in the dark
Irkul: Pillared vault hewn into rock
Izor: Copper
Izril: Jewels
Jifful: Process of careful and precise adjustment to fit: especially in respect of engineering or stonemasonry

Kadrin: Mountain pass
Kalan: Clan (WD314)
Kalan Kazakfleg: Clan Colours / Clan Battle Standard (Unofficial)
Kar: Big stone
Karag: Volcano or barren mountain
Karak: Mountain, stronghold (literally "big stone place")
Karaki: Mountaineer (Ranger)?
Karak Azgal: "Treasure Mountain"
Karak Azul: "Metal Mountain"
Karaz: Strong, enduring, old (literally "like big stone")
Karaz Ankor: Literally "Mountain Domain", Realm of the Mountains: The Dwarf Empire of Karak Ankor.
Karaz-a-Karak: "Everpeak" or "Eternal Mountain"
Karin: shield, temporary protection (WD314)
Karugromthi: Living Ancestor
Katalhuyk: End of a journey, arrival
Kazad: Fortress, city
Kazak: War or battle (Kazakul: 'The Art of War' - aded just because it's cool!)
Kazakfleg: Battle Standard (Unofficial)
Kazakflegi: Battle Standard Bearer (Unoffiical)
Kazakthrongin/ Kazakthrongal: Dwarf warrior clan
Kazhunki/ Khazhunki: Knight, cavalry, rider literally “Carried warrior” (WD314)
Khaz: Underground hall
Khazid: Town, village, settlement
Khazuk Khazuk Khazuk-ha: Dwarf battle cry (shortened from Khazukan Kazakit-ha)
Khazukan: 'Stay at the Hold' Dwarfs (literally "hall-dwellers")
Khazukan Kazakit-ha: "Look out! The Dwarfs are on the warpath!" (Dwarf battle cry)
Khragg: Crag
Khrum: War drum
Khulghur: Art of hunting and catching Trolls (not to be confused with Kulgur, the Art of cooking Trolls)
Klad: Armour, iron plating
Kladi: Armoursmith (Unofficial)
Klang: parry, render useless in combat (WD 153)
Klinka: chisel
Klinkarun: Commonly used runes, usually scratched into rock (literally "Chisel-runes")
Kol: The colour black; black stone; sombre
Konk: Large and bulbous nose; gold which is ruddy in colour
Krink: Bad back due to continual stooping
Kro: Crow, raven, dark bird (WD314)
Kron: Book, record or history
Kron: Book, record. (Possibly where the human word "Chronicle" originated.)
Kruk: Unexpected disappointment; a seemingly promising vein of ore which suddenly proves to be empty; a venture that comes to nothing
Krunk: A disaster; an underground rock fall.
Krut: Discomfiting disease contracted from mountain goats.
Kruti: Dwarf suffering from Krut; a goatherd; an insult
Kuchungkuchung: water pump, water wheel
Kulgur: The art of cooking Troll
Kuri: Meat stew boiled up by traveling Dwarfs from whatever ingredients are at hand, traditionally spiced with wild berries.
Kuzz: Courage, heroic (WD 153)
Kvinn: Lady
Kvinn Wyr: White Lady (A mountain near Karak Eight Peaks).

Langk: Length, long
Langktrommi / Langktrommal: Veteran Warriors, Dwarf Longbeards
Lhune: Crescent, moonlight
Lid: Tongue (body part), also language e.g. Khazalid "The speech of the Underground Halls"
Lok: Very intricate or embellished; praiseworthy

Makaz: Tool or weapon
Makazi: Weaponsmith/Blacksmith (Unofficial)
Maraz: splitter, cleaver
Mhornar: shadow:
Migdhal: Fortified outpost, keep, blockhouse, gatehouse
Mingol: Tall watchtower built on lowland
Mizpal: Volcanic glass
Morgrim: Ancestor God of Engineers
Muckaz: Close or valued Clansmen
Muzkhgrum: Blast furnace slag

Naggrund: An area of great upheaval, devastation, or industry; desolate area where dragons or Trolls live; ruin
Nai, Na or Nuf: No
Nar: Sunrise, east
Narga: dispell, spelleater (WD 153)
Narwangli: A dung collector or Dwarf who smells strongly of dung
Nathgar: Leather embroidered with gold thread in runic or animal designs
Nogarung: Drinking tankard made from the skull of a Troll
Norn: Barren earth; an area with limited resources
Nu: Now, at this time
Nubungki: A Dwarf child deformed at birth, shunned by its clan and exiled. A great shame to the clan and the hold.

Ogri: Ogre,
Ok: cunning or skillful, why, how
Okri: Craftsman; a common personal name
Ongrun: Mercenaries, allies
Onk: Comradely accretion of dirt and grime on a company of Dwarfs who have spent many days underground
Or: I, me, myself
Ori: Work
Orrud: Red cloud, volcanic plume

Ragarin: Coarse and uncomfortable clothing made from Troll hide
Rhun: Rune, word or power; magical mark; name
Rhunki: Runesmith
Rhyn: Redstone
Rik: King or Lord
Rikkaz: Hammer (WD314)
Rikkazen: Crush, to beat to a pulp, to turn to rubble (WD314)
Rikkit: A small stone which falls on your head as you walk down a tunnel
Ril: Gold ore which shines brightly in rock; shiny, polished, edged
Rink: Command, to give orders, lead (WD314)
Rinn: A lady Dwarf or king's consort
Rogwak: An improvised team game played underground and using anything to hand as a ball: often a rock, preferably a goblin's head, or even a whole goblin
Rorkaz: Informal shouting contest
Ruf: Large underground dome, either natural or constructed
Runk: One-sided fight; a sound thrashing
Rutz: Slackness of the bowels caused by excessive ale consumption
Ruvalk: River, flood

Sar: May, could, might
Skarrenruf: The colour bright blue; daytime sky.
Skaud: Song; loud, booming sound
Skaz: Thievery
Skazi: Thief
Skof: A cold meal eaten underground
Skrat: To search for gold amongst rock debris or stream bed; scavenge; sparse living.
Skrati: Poor prospector.
Skree: The loose rock on a mountainside, rocky ground
Skruff: A scrawny beard; an outrageous insult!
Skrund: To hew with hammers and picks; to get stuck in!
Skuf: A drunken brawl or skirmish
Slotch: A sodden mix of water, mud and pulverised stone found at the bottom of a mine.
Smak: Punish physically (WD314)
Smednir: Ancestor God of Metalworking, Jewelsmithing, and Artisans
Stok: To hit or strike
Strol: Walk or travel leisurely
Stromez: Stream

Thag: To slay by act of treachery
Thaggoraki: skaven, assassin, footpad (WD314)
Thagi: Murderous traitor
Thindrongol: Secret vault in which ale or treasure is hidden
Thingaz: Dense forest
Thongli: Headband worn by warriors who have slain an Orc or Goblin
Thrag: Wound
Thragh: Tribute
Thrindrongol: Secret vault in which ale or treasure is hidden
Throng: Army; a huge assembly of Dwarfs
Throngrik: Clan elder
Thrund: A hand gun of Dwarfen make, gunpowder, explosion
Thrundi: A Thunderer (Dwarf Rifleman) (Note: Thrundal: a specific Thunderer regiment)
Thrung: shield, shieldwall
Thrynaz: Rules, laws, code of honour
Thryng: Shrine of ancestors, temple
Thungni: Ancestor God of Runesmithing
Tiwaz: Rest; catching one's breath after hard labour; inn or boarding house
Trogg: A feast or heavy drinking bout
Troll: Troll
Trolldrengi: trollslayer
Tromm: Beard; respect due to age or experience
Tusk: tooth (WD314)

Ufdi: A vain Dwarf; a Dwarf who excessively preens his beard, implies that he cannot be trusted to fight.
Um: Them, those, these
Umanar: Roughly or approximately; indecision
Umgak: Shoddy, poorly made. (Literally "Human-made".)
Umgi: Humans / Men / Manlings (Note: Umgal refers to a particular group of humans)
Un: and
Unbak: Break permanently (WD314)
Unbaraki: An oathbreaker: there is nothing worse in Dwarf estimation
Und: A watchpost carved into the mountain-side, keep, capture, keep-out, hold down
Undi: Watcher, keeper, guard
Ungdrin: Underground passage or tunnel
Ungdrin Ankor: The Underway, an ancient underground roadway network of the Dwarfs.
Ungor: Cavern or cave
Ungrim: A Dwarf who has not yet fulfilled an important oath; an untrustworthy Dwarf
Urbar: Trade
Urbaz: Trading post, market
Urk: Orc or enemy, foul thing; also fear, to be afraid of, to retreat
Urkdrengi: Orcslayer
Ut: Us, we, ourselves
Uzkul: Bones or death
Uzkulak: The Place of the Skull, a Chaos Dwarf City (literally "Place of Bones")
Uzkular: Undeath (WD314)
Uzkuli: Undead, the (Unofficial)
Uzkuli'gorl: Tomb Kings (Unofficial, Undead of the Desert)

Valaya: Ancestor Goddess of the Hearth, Healing, and Brewing
Valdahaz: Brewery
Varag: Mad dog, wolf
Varf: Wolf, hound (WD314)
Varn: Mountain lake
Varr: Sea
Varrkhulg: Chief of enemy tribes; an insult
Vengryn: vengeance, revenge, justice
Vithang: Merchant, trader
Vlag: Lonely, desolate
Vongal: Raiding band
Vorkhul: Migrating horde of Orcs and Goblins
Vorn: Farm, farmland
Vulkhrund: Cavernous hiding place

Wan: A question mark. Used before a sentence or word to frame a question
Wanaz: A disreputable Dwarf with an unkempt beard; an insult
Wand: Magical rune staff
Wanrag: Where
Wanrak: When
Wattock: An unsuccessful Dwarf prospector; a down-at-heel Dwarf; an insult
Wazzock: One who has exchanged gold or a valuable for an item of no worth; a foolish, gullible Dwarf; an insult
Werit: A Dwarf who has forgotten where he put down his ale; a state of befuddlement
Wulthrung: Payment, obligation, reward, money
Wut: Wood (Unofficial)
Wutraz: Spear
Wutroth: Wood from an ancient mountain oak
Wyr: White, snow, ice

Yar: Sunset, west

Za: Kingship, lordship (WD 153)
Zagaz: Remembering, saga, history
Zak: An isolated hut in the mountains
Zaki: A crazed Dwarf who wanders in the mountains
Zan: The colour red, blood
Zanen: a bleeding wound (WD314)
Zangunaz: Vampire (WD314) (a Vampire, in general)
Zanguzi: Blood Drinkers (Unofficial - Vampires, a preferred term of mine, works better)
Zank: Cleave, cut, divide (WD314)
Zaraz: Gift
Zharr: Fire
Zharr Naggrund: The capital city of the Chaos Dwarfs (Literally "Desolation of Fire")
Zhuf: Waterfall or rapidly flowing river, mountain river
Zhufbar: Torrent-gate
Zilfin: Windswept, breezy
Zint: Tin (the metal)
Zinti: Tinsmith or tinker
Zon: Sun
Zorn: Upland plateau or high meadow; mountainous land
Zorn Uzkul: The Great Skull Land (literally "Plateau of Bones")
Zul: Iron
Zunthrum: Statues, monuments

Numerals (Dwarfs use a base 12 numerical system):
One (1): Ong
Two (2): Tuk
Three (3): Dwe
Four (4): Fut
Five (5): Sak
Six (6): Siz
Seven (7): Set
Eight (8): Odro
Nine (9): Nuk
Ten (10): Don
Twelve (12): Duz
Twenty (20): Skor
One hundred (100): Kantuz
One Hundred & Forty-four (144) Groz
One Thousand (1000): Millus

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