help against dark riders!
#1
Posted 02 March 2003 - 06:30 PM
#2
Posted 02 March 2003 - 07:13 PM
Never charge them!!!
Blow them apart with any missile troop you have to hand (crossbowdwarfs, thunderers).
Their crossbows-don't worry about them.
Never charge them!!! (this is so important I can't tell you enough times).
Maybe take a Gyro, to steam them, even charge them in the rear/flank.
#3
Posted 02 March 2003 - 07:51 PM
And a Gyro? Is it useful against any other opponents?
#4
Posted 02 March 2003 - 09:27 PM
It will be nowhere near, to blow up Bolt Throwers, take a flame cannon (mmmmmmmmmm, panic).
If oyu want to blow apart Reaper Throwers take a cannon and guess ranges VERY well.
#5
Posted 02 March 2003 - 09:59 PM
With that you can hit more of them than with a Cannon, unless your opponent puts his flank towards you. :wink:
In larger battles most Runes on the Anvil of Doom can be useful against them. The only problem is to get them off though...
Good luck!
#6
Posted 02 March 2003 - 10:55 PM
Flame cannon! *gong* now I know what my next project will be, lol.
Well for now I think ill use the stone thrower...is master rune of disguise any good?
#7
Posted 02 March 2003 - 10:57 PM
#9
Posted 03 March 2003 - 12:55 AM
The reason for this is that if the Gyro loses combat it automatically crashes. The reason it will automatically lose combat against the dark riders is that they will outnumber the Gyro as it's unit strength is 1. You must have a unit strength of 5 before you get the +1CR bonus for a flank charge or a +2 bonus for a rear charge. In other words, unless you score a wound in combat and take none in return, the Gyro will autocrash if you charge (by itself).
#10
Posted 03 March 2003 - 05:11 AM
#11
Posted 03 April 2003 - 10:16 PM
Typical Dark elf generals will take two units of five with repeating crossbows and a musician. Thats 127pts per unit. Kill them only with your shooty units, do not shoot war machines at them and never charge them. Once the Dark rider units are down to two models ignore them. They are unit strength 4 then and will not be a threat.
NEVER CHARGE THEM! - that is what the dark elf generals want you to do. It will seperate your line and allow that one unit to be flanked. They will then roll up up.
Good luck and happy hunting.
The Dark Dwarves
#12
Posted 04 April 2003 - 01:46 AM
I think miners could take out repeater bolt throwers. They might get a shot off first, but that's jut another excuse to take more miners! :D
#13
Posted 22 April 2003 - 09:49 PM
Quote
and
Quote
Remember once they are down to two models they are only US 4 and therefore not a threat ++++ you get half the victory points for the unit.
To do this, yes the organ gun is nice but crossbowmen will be able to range them sooner. More shots, more wounds (T3), more kills (AS 5+)
Good Luck
The Dark Dwarves
#14
Posted 24 April 2003 - 02:21 AM

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