200Grots - Adrick, Elf
Amovehacker - Hary, Human
A quiet, shy man who has a somewhat rich and sheltered upbringing. He struggles heavily in social situations and needs to try hard to achieve minor success. Despite that, he's characterised by his kindness and overwhelming desire to overcome difficulties. He's also pretty clever and well-versed in most avenues of science, the most noteworthy thing about Hary is his sense of purpose. With an honest kind heart he intends to help out the world, one step at a time, even if he tends to get mentally exhausted.....
Richieb124 - Roangrur, Dwarf
Ben the Barman - Freidelbert, Human
Davidolo - Maximilian, Human
vClawII - Irina, Human
Ragnar Alpaca - Thunc, Dwarf
DawiEinstein - Frezalk, Human
ThaneWill - Jasmin, Human
Glyfi Ironbeard - Human
Venerable dawi, honourable umgi and treacherous elgi, welcome to my very first Bugman’s Brewery RPG campaign and my first ever experience as a GM. As such, this will be a learning experience for me so please don't record my name in the book if I get anything wrong I do aim to put aside enough time to be able to update this daily if there’s enough input so if you do choose to participate please do check up at least once a day if you're able, it will only take about five-ten minutes of your time. However, I understand that life happens so please get in touch if you know you’ll be away for over a week – this way I can ‘retire’ your character so that they’ll be ready to go if you choose to return to the campaign.
I aim to start the campaign at the end of January/beginning of February if possible.
For this campaign, and any others that I might host in the future, I will make use of 2nd Edition rules. For those of you who participated in the Haven Rock campaign it will be a similar style but more narrative focused. Similarly, again as with the Haven Rock campaign, both martial and non-martial skills/talents will come into play involving languages, Read/Write and Secret Signs ect. If you don't have access to a copy of the rules, don't worry. I, the GM, will do all the rolls and admin activity off screen and will PM you the results. All you need to do is write what your character will say and do.
The campaign itself will be set in 2522 IC, about a year before the Storm of Chaos (not the End Times for obvious reasons) in a small corner of Ostermark on the Kislev border. The region itself has history and heritage which you can learn through interacting with various NPCs and items you in the region. The narrative and side content will intertwine together and so exploring the region and taking monster contracts ect will still provide coin, exp and knowledge which your character can utilise in the core plot-lines.
Finally, your characters’ nutrition and accommodation will all be factors in the campaign. So make sure your character eats well and has a place to go to sleep.
For the purpose of this campaign experience will be handled as the rules stipulate. Perform a task or action, such as killing a beastman or successfully negotiating a deal, and you will earn you experience points. If I abandon you, and the RPG, without warning for more than a week I will also give out experience. For every 100 experience points you earn you can upgrade stats, take a new Skill or Talent or advance to a new career.
‘Levelling’ is slightly more complicated. For the purposes of my campaigns I will be making use of the same system employed by Glyfi Ironbeard in the Haven Rock campaign. Rather than being forced down a set of career paths based off the career you begin the campaign with you can ‘upgrade’ to careers based off your actions. I.e, if you kill a Vampire you can take the Vampire Hunter career ect. However, upgrading your career 'the normal way', i.e Soldier to Sergeant, is also viable through promotion as well.
1: Golden Comet Inn.
2: Temple of Sigmar.
4: Temple of Morr.
7: City Barracks.
9: Hunter's Guild.
63: Western Gate.
64: Eastern Gate.
36 - 60: House Blocks.
Edited by Hero of Rome, 06 March 2020 - 07:42 PM.