As the sun begins to set on another day in the badlands, the small village of New Haven is alive with activity. Amidst the gusting wind, a wind that blows the red dust of the scrub lands about and creates a red haze across the windswept valley, the small town is seeing a number of strange sights.
To the west, colorful pavilions have been erected in the center of the city’s ancient ruins [Zan’ek Map location 11]. These multicolored tents stand out against the harsh red landscape that is the scrub lands that make up the majority of this region. From this newly erected camp two humans and a dwarf move towards the local tavern [Zan’ek Map location 5].
The tavern, like most of the buildings of this area, is covered with a fine layer of the red dust that seems to always be blowing through this region. The dusty sign that is hanging above the door depicts two snotlings bashing each other over the head with crude little weapons. It is situated between what looks like warehouses to the north [locations 3 and 4] and a small village center to the southeast [location 6]. Beyond the tavern to the south lies a number of fields and farm houses [locations 7 and 8].
The inside of the tavern is warm. A large fireplace sits on one wall and ten large tables dominate the room along with benches at each. The tavern has an oddity as there is no bar but there is a large iron cage that dominates the center of the room.
Another strange occurrence for the area is two of the three keel boats being present in the settlement at the same time. Both the Darting Otter and the Queen of the Border Princes are currently tied up at the wharf [location 1] and the crews involved in various activities. Amid the bustle of dock workers and river men, a dwarf moves off towards the dock master’s office [location 2] leaving a second dwarf behind to watch and attempt to cover his mouth against the prevailing dust.
All of this will be visible to yet another dwarf as he makes his way into the town from the wilderness areas west along the lower river. He is a strange looking dwarf with a number of large axes and wild hair. The group of humans within the tavern however will not see the sudden appearance of so many dwarfs in a human settlement.
With the sun setting, these new comers will need to begin thinking about lodging and the only place that offers accommodations is the local tavern. If the new comer is lucky, their employer may help provide accommodations, otherwise they will need to fend for themselves. As the night is closing in, the temperature is beginning to drop rapidly from the upper 70s that was the high of the day.
To the south, two soldiers move up the road next to the river towards New Haven. Each is liveried with a gold sword and torch crossed on a field of scarlet.
To the east of the river, yet more dwarfs are arriving to board the ferry across the river. All three of them are heavily armed and sporting mail armor. One of them is also sporting spiked up hair that is colored orange.
[OOC: The intro is a bit different, since everyone should have a bit of an intro in a private message already. At this point, I’m just combining everyone into a single thread. Below is the listing of where everyone is located as the game begins.
Hero of Rome is inside the Drunken Snotling (5).
Thunderforge has just entered the Drunken Snotling (5).
Skull Krusher is standing on the wharf (1).
Ragnar is on the outskirts of the village (Northeast of 16)
Bonecrusher is waiting on the ferry (opposite side of the river from 6)
HammerJohn and Hovamol are moving up from the south (southeast of 6)
The temperature is now roughly 70 and falling, the wind is blowing, and the sky is changing to more oranges and reds, heralding the coming of night.]