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Warhammer Quest With Age Of Sigmar Rules

warhammer quest age of sigmar duardin dwarves slayers

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#1 Sharkbelly

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Posted 02 May 2018 - 11:32 AM

Lately I have been running a Warhammer Quest-type game using the Age of Sigmar rules. The advantages of the system is that I can use all of  the existing models in my collection--including my Vampire Counts army--and that I can teach the rules to new players very quickly. 
 
Here is a shot of the first game. The heroes searched a village for a wise woman who could help them on their quest.
 
large.jpg
 
 
In the second game, the party ventured into some caves that are home to ghouls, bats, and other critters. They were searching for a powerful magic sword:
 

[img width=750 height=562]http://www.pbase.com/sharkbelly/image/167362996/large.jpg[/img]
large.jpg
[img width=750 height=562]http://www.pbase.com/sharkbelly/image/167362998/large.jpg[/img] 
[img width=750 height=562]http://www.pbase.com/sharkbelly/image/167362999/large.jpg[/img] 
large.jpg
 
 
Here is the setup at the beginning of the third game. The party visited a graveyard looking for a magic shield.
 
[img width=750 height=562]http://www.pbase.com/sharkbelly/image/167402296/large.jpg[/img]
 
Here are the heroes about to enter the graveyard:
 
large.jpg
 
Here they are under attack by spirit hosts, wraiths, and banshees:
 
large.jpg

Edited by Sharkbelly, 02 May 2018 - 11:33 AM.


#2 Thorvald the Relentless

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Posted 02 May 2018 - 02:19 PM

Amazing! but how did you adjust the rules? Standard rules are designed to play with units after all, while Quest is after single models. How did you take that into account?



#3 Ragnar Alpaca

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Posted 02 May 2018 - 07:39 PM

I would also like to know how you adjusted the rules. If there’s a place to find them or download them would be great.

#4 Sharkbelly

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Posted 03 May 2018 - 07:49 AM

I'm essentially using the core rules, without Battleshock.

 

I've posted a copy of the rules on another forum: 

http://www.vampireco...s.29935/page-13


Edited by Sharkbelly, 03 May 2018 - 07:52 AM.


#5 Killer Angel

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Posted 03 May 2018 - 11:16 AM

It's funny how I've noticed only now that you are the same Sharkbelly that posts also on Carpe Noctem (I've recognized your last project)... :P


Edited by Killer Angel, 03 May 2018 - 11:17 AM.


#6 Sharkbelly

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Posted 03 May 2018 - 02:24 PM

Ha! Yup, I post to a few different forums. It's always fun to catch. I also see some folks posting in "real life" on Facebook sometimes...



#7 Killer Angel

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Posted 03 May 2018 - 08:08 PM

Well, you keep the same username, while i have adopted the same avatar in each gaming forum...

#8 Sharkbelly

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Posted 04 May 2018 - 11:35 PM

Nice.

 

It looks like GW are re-releasing rules for older models, cleaned up and without some of the early AoS silliness:
 
 
Here you’ll find complete rules for warriors, heroes and monsters from the world-that-was, alongside a brief summary of their background and play style.
 
These should be great for more Warhammer Quest stuff!


#9 Ragnar Alpaca

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Posted 05 May 2018 - 01:27 AM

I just read over it, and I think it’s really bad news. It basically states that they are removing the dark elves from Age of Sigmar, and as much as I don’t care about Dark Elves, I fear what this will bring in the future. Eventually all the old world armies will be removed from matched play of AoS. And with Warhammer Legends being released I think this marks the beginning of that.

#10 Sharkbelly

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Posted 05 May 2018 - 10:53 AM

Well, it is and it isn't. For matched play, I think it means many models will not be getting points updates any more. But for open and narrative play, it means their rules will be set.



#11 Graydon Ironshield

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Posted 08 May 2018 - 09:53 PM

What it means is we have to simply interpret the points costs as the game progresses. What it also means is the old models will soon be unable to ally with any of the current armies. My group won't care so much, but they'll never see a GW tourney. Thankfully most units have similar costs so it shouldn't be too difficult to figure out.



#12 Sharkbelly

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Posted 17 May 2018 - 01:36 AM

Agreed. Competitive play is better suited to the current AoS armies, while these will be great for narrative or open play.



#13 nicholunch

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Posted 19 June 2018 - 06:04 PM

Amazing! but how did you adjust the rules? Standard rules are designed to play with units after all, while Quest is after single models. How did you take that into account?


Using Skirmish rules helps with how to adjust the AoS units to models.

Great idea, @sharkbelly!!!

#14 nicholunch

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Posted 19 June 2018 - 06:21 PM

I actually have been planning something similar. I got the Humble Bundle of all the Old World Fantasy rpg books a little while back. Figured that'd be a treasure trove of stories to modify in a quest based Skirmish game.

#15 Sharkbelly

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Posted 17 October 2018 - 12:08 PM

Great idea!

#16 Sharkbelly

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Posted 17 October 2018 - 10:54 PM

Okay, I've finally gotten around to some Greenskins that have been in a box for a while. I think these guys will make a nice complement to my ogres, and great adversaries for the heroes. 
 
large.jpg


#17 Thorvald the Relentless

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Posted 18 October 2018 - 11:47 AM

Good old arrer boyz :) nice and simple!



#18 Sharkbelly

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Posted 30 November 2018 - 07:30 AM

The 18 Orc Warriors are finished. 

 

large.jpg

 

Here is the Waaagh! as it stands now.

 

large.jpg

 

Next up are 10 goblin wolf riders.



#19 Thorvald the Relentless

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Posted 30 November 2018 - 11:39 AM

Good work! And I see an ogre skull icon there! Or is it from a black orcs box?



#20 Graydon Ironshield

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Posted 21 January 2019 - 12:52 AM

Any chance you can post your adaptations to this forum? I'm having issues finding them on the link posted above.







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