Funny, I think 8th gave everyone a chance to kill anyone and having multiple roles.
Unlike in 7th, where if the front rank got killed, you could do diddely squad, for example.
Hail, Zidane-blade Brother!
Yes, you are absolutely right. The 8th ed. gave everyone the chance to kill anyone. And that's what it was all about. Maybe with the add of magic. You are right, in the 7th, the front rank could be completely wiped out. Well, not just in the 7th. In ALL the previous 7 editions of Warhammer, that was possible. That forced the players to do really a lot of brainwork.
The reasoning: "I give my Warriors the great weapon, I wound you on 3+" was really not getting you anywhere. At least, not if it was the main course of your reasoning. But already in the 7th we begun to see the seeds of madness. The new rules of the 7th ed. begun to stress speed over tactics. That was frustrating for a lot of Dwarf gamers, who wanted to "play" (You can't "play" Dwarfs. Or you ARE a Dwarf, or you are NOT!) Dwarfs, but were unwilling to fight like a true Dwarf: steady, slow, unyielding. In the 7th ed. you begun so see the most extravagant, freaky, unlikely collection of Dwarfs armies, in the desperate attempt to build a Dwarfish army that was the more undwarfish possible. Strollaz armies, Multiple Small Units armies, Anvil-Gunline armies.
Where all that led the Warammer Fantasy Battle game to, is under the eyes of everybody.
Edited by Thoric, 01 December 2017 - 11:47 AM.