Time for another Skirmish!
A friend of mine asked me to borrow some models to play skirmish, so I gave him a Empire list, mixed with some WE, that got some potential
Dwarfs vs Empire _ 40 renowns
Runelord (general, Merciless Killer, Helm of authority)
3 x thunderers
1 x quarreler
1 x Gyrobomber
tnx to merciless killer, my shooting group is decisely threatening, and the bomber should give me move and a good target selection
Freeguild general on horse (greatweapon, can re-roll to wound)
1 x handgunner (marksman w hochland rifle)
1 x handgunner
1 x crossbowman
1 x outrider (proxied model, using an elven rider... I left home the empire cavalry)
1 x Sister of the Thorn
This list got a good mobility, some shooting with a long distance sniper, and with a good CC general. The Sister is amazing, it's a wizard on horse for a mere 9 renowns! (granted, with save 5+ and just 2 wounds, but hey)
Skirmish: Conquer the relic.
the winner is the one with more models within 3" from the sanctuary at the end of the 5th round.
this is a running scenario: for me is bad because I've got less move than my opponent, for my opponent is bad because Empire shooters obtain bonuses if they don't move.
the sanctuary is the statue at the top right corner in the picture
my shooting group with the Runelord is near the lower right border, and I keep the bomber at my left, to protect and shoot.
my opponent places the warband near the top left border, and the marksman acts as "side detachment", probably to snipe my distant shooters
here we go...
Empire goes first. The marksman cannot shoot my Runelord for just one inch, so he goes for the bomber, but misses.
I move, and the shooting of my bomber kills the incautious sniper. Yeah!
(it was a bad move to place the sniper near my line. with 30" range, it should have been in the rear)
we just move closer to the objective.
the shooting of my bomber kills the crossbowman
The general gallops toward me, without support... he's bold, but he knows that I cannot match him in cc
He needs a 7 to charge at least my bomber, and he rolls a 11.
Could charge everything, but goes for the bomber (good for me).
Two successful hits, that I don't save, and the 2d3 inflicts me 4 wounds, and I save the horse's hit. The bomber is still there!
The bomber inflicts 1 wound with its counterattack!
I activate also the helm, giving re-rolls of 1s "to hit" to all of my units.
I need to concentrate on the general... the most sensible move should be to leave the bomber in CC and shoot also with it, buffed by the Runelord, but I want to test the bombing, so i flee with the bomber and drop a bomb on the general. 1 mortal wound. meh.
The shooting of my gunners is good, but rolling to 2 saves at 5, the empire general remains with 1 wound. Not good. i regret my choice, and now I've got just one thing to do...
I Charge with the Runelord! For Grungni!
I hit once.... and the roll save is 2! The general has been killed!
With the Battleshock test, also the last handgunner flees.
The battle is basically in my hands, the only chance for my opponent (that actually controls the objective) could be to kill the copter with the outrider and diminish the number of my troop with a bolt...
...my opponent wins the roll, but fails in killing anything
I just run toward the objective with the dwarfs afoot, while the bomber kills also the outrider.
a DWARFS CRUSHING VICTORY!
hope you enjoied it
Edited by Killer Angel, 19 August 2017 - 11:40 AM.