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[Aos] - Ka Skirmish Reports


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#1 Killer Angel

Killer Angel

    Dwarf Warrior

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Posted 09 July 2017 - 06:13 PM

in THIS THREAD i will keep the BatReps of my large-scale battles, basically all the ones that I will play with AoS rules.

 

This thread will be dedicated to my BatReps with my warband, using AoS skirmish rules.

 

 

SO, here we go, my first rep with skirmish.

 

(NOTE: i will try to upload the pictures on Bugman's Gallery, and then link them here. Let's see how it works) 

 

 

The plan was to meet at our gaming store in 4 players: me, the other dwarfs player, and other 2 guys with FEC and Slaves to Darkness.

These last two, at the last moment called us they could not play, so in the end there were just 2 dwarven warbands.

 

Not what I would have likesd, but the lists were enough different to justify a try, so here we are.

 

 

Dwarfs vs Dwarfs _ 40 renowns

 

My list:

 

Runelord (general, Merciless Killer, Helm of authority)

3 x thunderers

1 x quarreler

1 x Gyrobomber

 

My opponent:

 

Auric Runefather

3 x Irondrakes

6 x Longbeards

 

Skirmish: Clash at dawn.

 

Bad scenario: The limitations on shooting range are not good for me, plus, we roll randomly how to place our units... this could be very bad for me, as my opponent could easily have local supremacy and could easily kill my shooters.

 

SET-UP

 

Anyway, we roll against any statistic: all my models are in the 2nd "square", except one (square n. 1). I put my warband on a building.

Also my opponent ends with all his models in the square n. 1, except for a single irondrake in the 4th square.

 

Skirmish 01 01
 
 
FIRST ROUND
 
I can begin, and i decide to start first, to run back with my lone thunderer, that was at risk of charge, and was not under the protection of my shooting, due to LOS range penalty of the first round of battle.
 
My enemy runs forward with all.
 
SECOND ROUND
 
I win the roll.
I use a double command ability with the crown (+1 to wound and reroll 1s to save) and the runelord also improves the rend of my bomber, that flyes over the other buildings. With my shooting, I kill the leaders of the ironbeards and of the irondrakes.
 
Skirmish 01 02
 
 
My opponent runs with the more distant models, tries to kill my thunderer veteran with Irondrake's shooting but I save, two longbeards charge my thunderer at the bottom of the tower, and one succeeds in delivering a successful "to wound". despite my save 4+ rerollable, rerolling also 1s, my thunderer dies.
 
THIRD ROUND
 
My opponent wins the roll.
he moves but the two Irondrakes' shooting is ineffectual (i made a save at 6!); 2 longbeards charges my shooters' nest, but are unable to damage me, failing their Attacks
 
Skirmish 01 03
 
 
it's my turn:
the bomber comes home, and drops a bomb on the longbeard near my tower. 1 dead.
The shooting kills one of the longbeards that is in melee, and also another more distant longbeard.
the melee of my runelord kills the last attacker on the tower.
WIth 4 dead in this round, I've killed 6 models on 10, so the game ends with a crushing victory.
 
Skirmish 01 04
 
 
Let's put aside that I fought other dwarfs, I won for a number of reasons:
- luck in the casual set-up,
- bad moves from my opponents, that keep in the rear his melee general
- I also think that my list was overall stronger than his: the bomber is pretty solid in a skirmish, and yeah, 6 longbeards may be truly useful in certain scenarios (treasure hunt)... but melee models with a single wound are unreliable.

 

 

 
 

 

 
 
 

 


Edited by Killer Angel, 09 July 2017 - 06:15 PM.





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