Jump to content


Photo

[aos] - Ka Battle Reports


  • Please log in to reply
9 replies to this topic

#1 Killer Angel

Killer Angel

    Young 'Un

  • Members
  • 31 posts

Posted 11 June 2017 - 07:32 PM

Since I like to do BatReps, I figure having one thread is better than flooding this subforum with a bunch of posts. So here we go.

 

 

 

 

 

PREMISE TO THE 1ST BATREP

In our gaming group, among the newbies, there's a guy that wanted to start play AoS.
He already played some games, however he was lacking an army and he was short of money (you know, students...).

He was interested in a bunch of armies, but dwarfs would have been his first choice.

Luckily for him, I've got many dwarves and i sold him (for a very reasonable price) a certain amount of them (some old GW, but mostly mantic... i wanted to renew my collection).

I gave him these units (slightly more than 2000 pts):

1 Warden King
1 Ungrim Slayer King
1 Dwarf Lord w shieldbearers
1 Engineer
1 Runelord
20 x Dwarfs warriors
10 x Longbeards
20 x Hammerers
5 x Slayers
30 x Thunderers
2 x Cannon


Basically, I gave him a well-rounded army, with good CC, some decent shooting and a nice Rune magic / unbind. Playing at 1500, he will also have the possibility to do different lists, playing with the longbeards to use more command abilities from heroes.

Now, he obviously wanted to play its brand new army...
So, I met him with Seraphons... yeah, I know it's weird, but my first BatRep will be against dwarfs.

 

 

 

Seraphon Vs Dwarfs_New Gettysburg!

 

 

 

 

SET-UP
 
I wanted to give some fun to the guy.
 
Expecting a heavy shooting list, I prepare a list with no shooting and no teleport, basically I imagined a melee army, advancing under heavy fire toward the enemy's line. Gettysburg! Pickett's charge!
 
we played both with 1540 pts.
 
The battlefield was prepared with this idea: the dwarfs' army on Cemetery ridge, with the culp of trees at the center, and me advancing through the cornfields, the fences and the hedges.
 
I have (from left to rigth):
 
5 Sisters of the thorn
1 starpriest
20 x saurus guards
1 Sunblood
1 Eternity warden
5 x saurus guards
6 x kroxigor
1 starpriest
 
20161227_155522.jpg
 
 
Detail of the dwarf army (from left to right)
 
20 x thunderers (into the culp of trees)
10 x warriors
1 x engineer (Grimm burlokkson)
1 x cannon
1 x hero proxied as Belegar Ironhammer (behind the warriors)
1 x Dwarf lord w shieldbearer
1 x runelord
10 x longbeards
20 x hammerers
 
20161227_155556.jpg
 
 
Just one cannon... but with 2 heroes and the hammerers, there wasn't much room for many warmachines.

 

BATTLE REPORT
 
first round:
i go first, and i move forward with all, simple and brutal, the only thing I do is to keep my Sisters out of his shooting range, putting my skink priests behind the house and a stonewall.
I give Shield of thorn to the 20 guards and Starlight to the kroxies, failing to mystic shield 'em.
 
20161227_160454.jpg
 
Dwarfs shooting obliterates the Group of 5 guards and kills 2 kroxy
 
 
Second round:
in my turn, i cast mystic shield on the 20 guards (failing the shield of thorn) and starlight on the kroxigors, that charge the longbeards, annihilating them (so no more additional command ability from his dwarf lord); the pile in from the hammerers, leaves me with 2 kroxy
 
20161227_163338.jpg
 
 
Dwarf turn.
his cannon kill 3 sisters, the 20 thunderers tickle my guards, his hammerers (backed by the runelord and the Lord) unleash their fury upon the remaining kroxies... after hammerers' routine, my kroxy with the moonhammer still stands, with 1 w remaining!!!
 
20161227_164452.jpg
 
needless to say, before the killing blow from the Lord on shield, my kroxy delivers an impressive amount of attacks with his moonhammer, taking down 10 hammerers!
Will this be a turning point?
 
20161227_164811.jpg
 
 
Third round:
 
Dwarfs go first. The cannon finishes the sisters, the thunderers manage to kill just one guard (that save on 2+), that are also charged by the lord on shield and by Belegar (which goes on the warden).
the warden suffers 6 wounds on 7, and another guard is killed. The remaining hammerers close in.
 
20161227_170043.jpg
 
I counterattack, killing all the warriors and Belegar
 
In my round, i finish the Lord on shield i was still stuck with in melee.
 
 
 
Fourth round:
 
My guards are buffed with mystic shield, but the runelord unbinds the starlight.
I succesfully charge (12"!) the hammerers and the runelord...
20161227_172515.jpg
 
...wiping them out
20161227_172750.jpg
 
in Dwarfs' turn, Grimm fails in killing the Warden, so the thunderers concentrate fire on it. goodbye, Chakax.
The cannon shoots the guards at point blank, killing 8 of them!
20161227_173024.jpg
 
 
Fifth round:
 
dwarfs win the roll! with some luck, they could stop the scaly tide...
the thunderers kill 2 guards, but the cannon, after 8 successful shots, misses.
 
With the 8 remaining guards, backed by the Sunblood and by the starpriests' spells, I charge both the cannon and the thunderers. End of the story.

 

 

 

AFTERMATH
 
I have mixed feelings on this.
From a certain pov, I'm happy that i won, but from another one I would have liked a defeat: i know how frustrating can be to lose when you're a beginner... a victory would be a confidence boost.
 
Yeah, my opponent did some mistakes: the runelord was always too distant from the thunderers, and a shooting from 20 dwarfs with rend -2 would have been devastating for my guards, while the constant shooting at rend -1 was not scary at all.
Or he should have directed the shooting from thunderers upon my sisters, thus using the cannon on the guards since turn 2.
 
In the end, he was not totally unsatisfied... yeah, he was not happy of my immortal guards with mystic shield and save at 2+ (and luckily there weren't the sisters with shield of thorns!), but all in all he basically decimated my army, and he rightfully said that mine was a phyrric victory.
 
 
 
However, i feel that he needs to win a battle, so I must think to an army that seems strong on paper, but that can be defeated by those dwarfs...

 

And this will be the next BatRep!
 


Edited by Killer Angel, 11 June 2017 - 07:37 PM.


#2 Zidane_blade

Zidane_blade

    Dwarf Lord

  • Members
  • PipPipPipPip
  • 1,174 posts

Posted 11 June 2017 - 07:57 PM

Awesome batrep! Been awhile since i've read one with pictures. Nice.

How did you get your guards to be a 2 up?

Pile-in can quickly become a disadvantage, if you move too close to other units 😄

#3 Killer Angel

Killer Angel

    Young 'Un

  • Members
  • 31 posts

Posted 11 June 2017 - 08:31 PM

Awesome batrep! Been awhile since i've read one with pictures. Nice.

How did you get your guards to be a 2 up?
 

 

Glad you liked it! Actually, my BatReps are with pictures... they tend to be clearer and make easier to follow the flow of the game, as I've noticed that it's hard to imagine the battle without pictures or schemes.

 

Guards are tough guys. They start at a save 4+ and are immune to rend -1 (you need at least a -2); when they are near a Seraphon Hero, they gain a further +1 save (they are "sworn guardians"), and at that point if you cast mystic shield they go easily at 2+.

There is a battalion (Eternal Starhost) that gives them a 2+ save even without the need of mystic shield!

The downside is that they are costly (5 guards are 100 pts) and thus are highly vulnerable to mortal wounds.

I think to them as a mixed version of our Ironbreakers/Hammerers.


Edited by Killer Angel, 11 June 2017 - 08:32 PM.


#4 Zidane_blade

Zidane_blade

    Dwarf Lord

  • Members
  • PipPipPipPip
  • 1,174 posts

Posted 11 June 2017 - 08:59 PM

Ahh, ha yeah, didnt notice the last sentence of the guardian ability 😄

Cant remember the point cost, but im also very fond of the Bastiladon. Mystic shield that, and even the bloodthirster will only claim wounds from it on a 2 up 😄

The batrep you displayed were easy to follow. Did it not impact the game, or do you om purpose leave out any battleshock effect?
I have been trying out mystic terrain in different stages when trying to learn new players the game. Some dont care for it, while others think they give you a more complex game.

What are your thoughts on terrain and newcomers?

#5 Killer Angel

Killer Angel

    Young 'Un

  • Members
  • 31 posts

Posted 11 June 2017 - 09:26 PM

Ahh, ha yeah, didnt notice the last sentence of the guardian ability 😄

Cant remember the point cost, but im also very fond of the Bastiladon. Mystic shield that, and even the bloodthirster will only claim wounds from it on a 2 up 😄

The batrep you displayed were easy to follow. Did it not impact the game, or do you om purpose leave out any battleshock effect?
I have been trying out mystic terrain in different stages when trying to learn new players the game. Some dont care for it, while others think they give you a more complex game.

What are your thoughts on terrain and newcomers?

 

A bastiladon is 300 pts. save 3+ and suffers no rend. Got a truly strong ranged weapon (searing beams FTW) and got a save 4+ on mortal wounds: if you combine all, you'll end with one of the best tank unit in AoS (if we don't consider broken things as the Mourngul...).

Only 8 wounds, so it's not unkillable... but nasty lists tend to have a couple of them, and an Empire Jade Mage to heal any wounds they take. B)

 

It becomes absolutely scary whan you have also a skink priest with celestial rites, and you risk to have the bastiladon with re-rollable saves, but it's "only" a 50% of it happening.

However, a bastiladon in a thunderquake starhost is an absolute beast, because it will re-roll saves and will heal each round, full stop.

 

Battleshock: when the hammerers losed 10 of them, I simply forgot to force the test. I remembered it lately, when the cannon blasted away 8 guards... but guards nearby a hero gain a 2+ to bravery, so they have 12, and i rolled a 3.

 

Regarding terrains... they are fun and interesting, and are appreciated after a while, but i still have to see a newbie that likes them. Even if AoS is simpler than WHFB, when you're learing a system you have enough to do even without further complications. I left the decision to my friend, and he opted to use them just for the cover effect.



#6 Killer Angel

Killer Angel

    Young 'Un

  • Members
  • 31 posts

Posted 17 June 2017 - 09:01 AM

This is the promised sequel to the first battle "Seraphon vs Dwarfs".
 
After that battle, my friend with dwarfs played against someone else in our gaming group. Specifically, he fought Flesh Eater Court, and he was tabled hard. And by hard i mean that in the end he just killed 3 models, being wiped out.
 
With this premise, we played the 2nd game of:
 
 SERAPHON (skinks) vs DWARFS. 1500 pts.
 
As said previously, i decided to play an army that would favor the natural dwarfs' resiliency. Skinks.
 
We rolled the first scenario form the general's handbook, the ones with just one objective on each side of the battlefield (the big dices in the pictures), and you must conquer the enemy's objective in five turns, putting some of your models within 6", but with no enemy's models nearby. The perfect scenario for a defending army, which was cool, since he's slow and desn't have anything that can move to take objectives.
 
 
Set-Up:
 
SERAPHON (from left to right)
40 x skinks
1 x Stegadon
1 x skink chief
1 x skink starpriest
3 x Razordons (sallies models)
20 x skinks
6 x kroxygor
 
DWARFS (from left to right):
20 x warriors
30 x thunderers
1 x flame cannon
1 x cannon
1 x engineer
1 x runelord
1 x warden king
10 x longbeards
 
20161230_155202.jpg
 
 
First round.
 
Dwarfs cannot shoot, 'cause I'm out of range.
I move forward with all, exploiting the cover granted by the tower, and my bow from the stegadon kills a couple of dwarfs' warriors (the only models that will be killed by the bow in the entire game)
 
20161230_160349.jpg
 
Second round
 
Dwarfs cannon kills one kroxy, the thunderers and the flame cannon blast away 10 skinks of my main Group (lose another couple for battleshock). Goodbye bonus for being more than 30...
 
the survived 28 skinks rush in the wooded hill on the left and shoot some thunderer, the stegadon advance but its shooting sucks, the right skinks enter the tower and shoot the thunderers but they're still more than 20 (re-rollable save and no rend from me help their defence!); the razordon move in safe postion and the kroxi cherge the longbeards, wiping them away.
Dwarfs are now worried by the pincer manoveur, I'm pressing their whole line of defence.
 
20161230_162413.jpg
 
Third round
 
I go first.
My entire right wing advances.  Skinks leave the tower and shoot the general, inflicting 1 wound, the razordons enter the tower and shoot the runelord (inflicting 4 wound), the kroxy charge the thunderers, killing 6 of them (other 2 run away).
On the left, the skinks in the woods kill just one warrior, and the stagadon fails the charge.
 
20161230_164012.jpg
 
Dwarfs set the warriors on a defesive line, the cannon kills some of the right skinks, the thunderers, the flame cannon and the Lord concentrate on the kroxy, and only the moonhammer survives.
 
20161230_164922.jpg
 
Fourth round
 
Dwarfs' shooting kills the last kroxy and inflicts 6 wounds to the stegadon; the lord charges the right skinks but with some luck by my part it kills just a few. They disengages
In my turn the left skinks diminish the warriors and the left ones fail to kill the runelord. The razordons kill the crew of the flame cannon, and the stegadon charges the warriors, but it's wounded and doesn't break through and receives another wound.
 
20161230_170650.jpg
 
 
Dwarfs are strenuously defending their objective... The last turn will be decisive, especially to see who will win the roll to go first!

 

fifth round!
 
Dwarfs win the roll.
the shooting kills the stegadon and decimates the right skinks; the survived warriors fall back in defence.
 
My left skinks advance and pincushion the cannon's crew; the engineer is killed by razordons' shooting and 3 warriors are killed by a missile from the starpriest.
the three remaining right skinks rush behind enemy's line and take the objective!
Razordons and handlers charge, inflicting further losses to the warriors and the thunderers...
 
20161230_173139.jpg
 
...but two dwarfs models are still within 6" from their objective, and so I cannot claim it.
 
It's a tie!!!

Edited by Killer Angel, 17 June 2017 - 09:03 AM.


#7 Killer Angel

Killer Angel

    Young 'Un

  • Members
  • 31 posts

Posted 17 June 2017 - 09:05 AM

THE AFTERMATH
 
my friend was obviously satisfied, and I was happy too.
I picked an army that was competitive, but that was also a relatively "easy prey" for a dwarfs list as this one, that can play defensively and exploit all its racial advantages, as the wall of shields for re-rolling saves, and the good armor while I've got no rend.
 
Obviously, my list could have been far worse (just 3 sallies instead of 3 razordons would have been enough), and even so, I cold have concentrated the fire on one unit each time, or I could have killed the warmachines' crews 1 or 2 turns before. But that wasn't my objective.
 
I wanted to give a real fun match to the guy, so... mission accomplished! clear.png :lol:
 
 
Waiting for your comments on the battle, I'll anticipate that my next BatRep will be with me playing dwarfs.

Edited by Killer Angel, 17 June 2017 - 09:08 AM.


#8 Zidane_blade

Zidane_blade

    Dwarf Lord

  • Members
  • PipPipPipPip
  • 1,174 posts

Posted 18 June 2017 - 05:33 AM

Nice report 👍 Very easy go follow.

I also remember when introducing new players to the game. You make decisions which deliberately doesnt exploit any mistakes they make.
But in all honesty, I always play to win, so if I my opponent wins, even in these kinds of games, within me I get a little sour 😄😄

But its lovely to see a skink army putting some hurt to it. Have you thought of ripperdactyles and teradon riders instead of the kroxies, for a complete skink army? Granted, your kroxies are the main damage, but ripperdactyles put out some decent hurting as well.

Just as a heads up, the dwarf save reroll from the shieldwall, only works in the combat phase. If it only were used in that phase, my apologies, it just seems like its used in the shooting phase too.

But awesome batrep! Would love to see more

#9 Killer Angel

Killer Angel

    Young 'Un

  • Members
  • 31 posts

Posted 18 June 2017 - 08:55 AM

Nice report 👍 Very easy go follow.
 

 

thanks!

I know that, at least for me, it's hard to follow BatReps with only descriptiive text. Even when writing is done right, an image tells much more and gives the right immersion to readers. It takes more time, but it's worth it.

 

 

I also remember when introducing new players to the game. You make decisions which deliberately doesnt exploit any mistakes they make.
But in all honesty, I always play to win, so if I my opponent wins, even in these kinds of games, within me I get a little sour 😄😄
 

 

I'm competitive too.

In the end, I really tried to win with the final charge, but in this battle i managed to keep low my level of agonism.

 

 

But its lovely to see a skink army putting some hurt to it. Have you thought of ripperdactyles and teradon riders instead of the kroxies, for a complete skink army? Granted, your kroxies are the main damage, but ripperdactyles put out some decent hurting as well.

 

Yeah, skinks can do something nice, but they need some efforts, and a wise use of formations and tactical movement.

Usually i don't use kroxygors, but for this battle they were nice (and indeed, the moonhammer is devastating agains models with such a small base as dwarfs).

RIppers were pretty much an auto-include in my lizard armies, and 90% with the shadowstrike starhost. THey were literally hated within my gaming group, but I've played them too much, and after the nerf they took with the Rule of One, i use them only rarely.

On Lustria online I wrote some tactica tips on skinks army, the use of rippers and also terradons.

 

 

Just as a heads up, the dwarf save reroll from the shieldwall, only works in the combat phase. If it only were used in that phase, my apologies, it just seems like its used in the shooting phase too.
 

 

 

You're obviously right, that was my fault, and I take the blame for it.

Lately I've played many games with Tomb Kings, and their shield works in weird ways from unit to unit.

Sk horsemen's shield gives +1 only in the combat phase, Sk warriors gain a +1 in all phases but only against no rend, Tomb guards ones work as dwarfs' shield wall (BUT in all phases).

 

So i misremembered and my mind mixed things, and without checking the warscrolls i let the dwarfs apply the re-roll bonus in all phases.

oh, well.


Edited by Killer Angel, 18 June 2017 - 08:55 AM.


#10 Zidane_blade

Zidane_blade

    Dwarf Lord

  • Members
  • PipPipPipPip
  • 1,174 posts

Posted 18 June 2017 - 11:51 AM

If you could boost the ripperdactyl damage output (rend or damage increase), that would make them really tasty.

But I think its in the scenario, that they attack a unit with the toad nearby, and get a HUGE load of extra attacks, that made them ease down on that ability.
Though, three models still have the possibility of producing 31 attacks, even with the rule of one.

It can be a bit time consuming to keep track of the different rules on the various warscrolls, but IMO its no different than any other game. While you learn, its about remembering, but once it sticks you usually dont have to skip through the warscrolls again.

Edited by Zidane_blade, 18 June 2017 - 11:52 AM.





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users