Since I like to do BatReps, I figure having one thread is better than flooding this subforum with a bunch of posts. So here we go.
PREMISE TO THE 1ST BATREP
In our gaming group, among the newbies, there's a guy that wanted to start play AoS.
He already played some games, however he was lacking an army and he was short of money (you know, students...).
He was interested in a bunch of armies, but dwarfs would have been his first choice.
Luckily for him, I've got many dwarves and i sold him (for a very reasonable price) a certain amount of them (some old GW, but mostly mantic... i wanted to renew my collection).
I gave him these units (slightly more than 2000 pts):
1 Warden King
1 Ungrim Slayer King
1 Dwarf Lord w shieldbearers
20 x Dwarfs warriors
10 x Longbeards
20 x Hammerers
5 x Slayers
30 x Thunderers
2 x Cannon
Basically, I gave him a well-rounded army, with good CC, some decent shooting and a nice Rune magic / unbind. Playing at 1500, he will also have the possibility to do different lists, playing with the longbeards to use more command abilities from heroes.
Now, he obviously wanted to play its brand new army...
So, I met him with Seraphons... yeah, I know it's weird, but my first BatRep will be against dwarfs.
Seraphon Vs Dwarfs_New Gettysburg!
I wanted to give some fun to the guy.
Expecting a heavy shooting list, I prepare a list with no shooting and no teleport, basically I imagined a melee army, advancing under heavy fire toward the enemy's line. Gettysburg! Pickett's charge!
we played both with 1540 pts.
The battlefield was prepared with this idea: the dwarfs' army on Cemetery ridge, with the culp of trees at the center, and me advancing through the cornfields, the fences and the hedges.
I have (from left to rigth):
5 Sisters of the thorn
20 x saurus guards
1 Eternity warden
5 x saurus guards
6 x kroxigor
Detail of the dwarf army (from left to right)
20 x thunderers (into the culp of trees)
10 x warriors
1 x engineer (Grimm burlokkson)
1 x cannon
1 x hero proxied as Belegar Ironhammer (behind the warriors)
1 x Dwarf lord w shieldbearer
1 x runelord
10 x longbeards
20 x hammerers
Just one cannon... but with 2 heroes and the hammerers, there wasn't much room for many warmachines.
i go first, and i move forward with all, simple and brutal, the only thing I do is to keep my Sisters out of his shooting range, putting my skink priests behind the house and a stonewall.
I give Shield of thorn to the 20 guards and Starlight to the kroxies, failing to mystic shield 'em.
Dwarfs shooting obliterates the Group of 5 guards and kills 2 kroxy
in my turn, i cast mystic shield on the 20 guards (failing the shield of thorn) and starlight on the kroxigors, that charge the longbeards, annihilating them (so no more additional command ability from his dwarf lord); the pile in from the hammerers, leaves me with 2 kroxy
his cannon kill 3 sisters, the 20 thunderers tickle my guards, his hammerers (backed by the runelord and the Lord) unleash their fury upon the remaining kroxies... after hammerers' routine, my kroxy with the moonhammer still stands, with 1 w remaining!!!
needless to say, before the killing blow from the Lord on shield, my kroxy delivers an impressive amount of attacks with his moonhammer, taking down 10 hammerers!
Will this be a turning point?
Dwarfs go first. The cannon finishes the sisters, the thunderers manage to kill just one guard (that save on 2+), that are also charged by the lord on shield and by Belegar (which goes on the warden).
the warden suffers 6 wounds on 7, and another guard is killed. The remaining hammerers close in.
I counterattack, killing all the warriors and Belegar
In my round, i finish the Lord on shield i was still stuck with in melee.
My guards are buffed with mystic shield, but the runelord unbinds the starlight.
I succesfully charge (12"!) the hammerers and the runelord...
...wiping them out
in Dwarfs' turn, Grimm fails in killing the Warden, so the thunderers concentrate fire on it. goodbye, Chakax.
The cannon shoots the guards at point blank, killing 8 of them!
dwarfs win the roll! with some luck, they could stop the scaly tide...
the thunderers kill 2 guards, but the cannon, after 8 successful shots, misses.
With the 8 remaining guards, backed by the Sunblood and by the starpriests' spells, I charge both the cannon and the thunderers. End of the story.
I have mixed feelings on this.
From a certain pov, I'm happy that i won, but from another one I would have liked a defeat: i know how frustrating can be to lose when you're a beginner... a victory would be a confidence boost.
Yeah, my opponent did some mistakes: the runelord was always too distant from the thunderers, and a shooting from 20 dwarfs with rend -2 would have been devastating for my guards, while the constant shooting at rend -1 was not scary at all.
Or he should have directed the shooting from thunderers upon my sisters, thus using the cannon on the guards since turn 2.
In the end, he was not totally unsatisfied... yeah, he was not happy of my immortal guards with mystic shield and save at 2+ (and luckily there weren't the sisters with shield of thorns!), but all in all he basically decimated my army, and he rightfully said that mine was a phyrric victory.
However, i feel that he needs to win a battle, so I must think to an army that seems strong on paper, but that can be defeated by those dwarfs...
And this will be the next BatRep!
Edited by Killer Angel, 11 June 2017 - 07:37 PM.