Finally played my first game of Kings of War, against my long time gaming buddy, who uses High Elves in WFB. It was a 1,000 game.
My list basically the same as the one I posted, with some minor fiddling with magic items.
His list was 2 Regiments of Kings Guard (?) I’m new to the names of stuff, they were sword masters effectively, and 1 Troop of them. 1 Regiment of amazingly good Knights/Dragon princes and 1 troop of light cavalry with bows. He had a wizard, a prince on a horse and army standard bearer. The prince had a cat he could throw. (I will get his list off him and post it at some point).
The scenario was Invasion, and so ONLY units that get into the oppositions half counted towards victory. (Not a great scenario for me, but you have to learn to fight all kinds of battles).
I deployed, from Left to Right: My troop of Rangers, my Troop of Brock Riders (Or Dwarf Knights, as they shall be know from here on in!), my Berserker Lord on a Brock (Or Lord on a Bear), My Iron Watch Rifles, my Horde of Dwarf Warriors (Ironclads), regiment of shield breakers, and an organ gun. A ruin protected my right flank, and was impassable.
He deployed from my Left to Right, a Troop of Sword Masters, a gap, 2 regiments of Sword masters, with the wizard and BSB behind them, a gap, the Knights and then the Light cavalry.
I advanced my Rangers with the Vanguard rule into the wood in front of them.
He won first turn.
He advanced the Troop of sword masters; at the double-ed his regiments of Sword masters; advanced his Knights to take some cover from some trees and put his light cavalry in the wood. The light cavalry sniped a shield breaker.
** Note of Difference** GOD DAMN things move fast! Way faster than WFB.
I stayed still with everything except my Dwarf Knights, who advanced, and angled themselves to hit the Sword master Troop in the flank if they charged my Rangers, and the Bear Lord advance too.
Shooting: My Rangers put some hurt on the Sword Masters killing 3 of them in the Troop in front of them. My Iron watch were even better, killing 4 in the regiment to their front. Organ Gun was a bit of a failure, and only kill 1 of the Elf Knights. Nerve checks all passed.
** Note of Difference** Shooting seems good, but with the speed of the game, it will not last long! Also I forgot about measuring. I have left my Dwarf Knights in charge range. Bugger.
He charges my Knights with his Troop of Sword Masters. He advanced everything else. Magically he removed 2 wounds from the Sword Masters regiment. His throwing sabre cat thing, on the Prince, kills another shield breaker, his light cav put a wound on the organ gun.
In combat he does 4 wounds to my Dwarf knights. Ouch. But they lived!!!
I’m out of most charge ranges, and even moving back leaves me in charge range of his whole army. His next turn will hurt…
I do charge my Knights at his Sword Masters Troop. I also flank charge them with my rangers.
My Ironwatch rifles perform heroically, and kill 4 more of the Regiment of Sword Masters. My Flying hammer, held by my BSB missed. I now have tough decision to make on the organ gun. Hit is knights or Light cavalry or even his Prince, or even soften up a Sword Master regiment. It’s a big decision, as the gun will be dead next turn. I decide on killing the light cavalry, as them, behind my line, with rear charges, will kill me. Organ gun is awesome, and shreds the unit. He passed leadership on his Sword Masters regiment, but the light cavalry are gone! First blood!!!
Combat sees the Sword Masters troop take a hell of a beating (even though I forgot my Rangers double their attacks with a flank charge). They too fail their nerve test. I move the rangers D6 forwards into the Elf half of the table, Dwarf Knights reform, hoping my line will hold and they can flank charge something!
He charges. His knights charge my Shield Breakers, his 2 regiments of Sword Masters both go for the Warrior horde, and his Prince attacks the Organ gun. He bane chants the left hand unit of Sword Masters.
Combat. The Prince isn’t amazing, but it’s enough to break the nerve of the organ gun and crew. There is a gaping hole in my line. It now gets worst. The Elf Knights slaughter the shield breakers, totally, brutally, and they break.
Elf Knights reform to sit facing the flank of my Horde Ironclads. Both his regiments meat out allot of punishment on the Ironclads (10 in total), but they hold! Iron and Stone!
** Note of Difference** Things DIE fast!!! I miss not roling dice, and have a sense of helplessness as units evaporate before my eyes!
My Kinghts now flank charge his nearest Sword Masters, and my Dwarf Lord on a Bear charges his BSB. My Warriors charge his other Sword Masters regiment, and my Rifles reform to face into the Elven flank. I’m hoping for some luck here. If this all plays out as it is going, he should win this. I need fortune. Which means my Ironclad need to put allot hurt on the regiment they are facing…
My only shoot is my BSB with his hammer, which misses. I’m going to say now, he throws the hammer ALL game, it either misses of fails to wound. I blame the trailer for Thor Ragnrok, and the hammer breaking in it, it’s clearly cursed my hammer!
My bear lord has poor dice, but still manages to panic (not sure of the KoW term) the Elf BSB, meaning he can’t do anything, apart from retreat or hold. My Dwarf knights are awesome, and deal out allot of damage, the pointy ears nerve fails and they too are gone. The warriors are a different story. They have poor dice, and cause only 4 wounds. The Warriors are doomed, and I fear so maybe the game…
He charges the Ironclad with the Sword master regiment and the Knights. His Prince attacks my BSB. His pointy eared witch fails a bane chant.
His knights and sword masters cut the warriors to bits, they break. His regiment of sword masters reforms to face my knights.
This is looking bad…
My Bear Lord changes his BSB again, my knights charge his sword masters. My rifles kill a couple of knights.
On the positive, the Bear lord rips the BSB to bits, so NO more Nerve re-roles (which have been highly effective all game). My Knights are less good. They do some wounds, but the Sword Masters stay put.
I have 2 troops, against 2 regiments and he has more heroes… This is looking bad for the Dwarfs.
He charges the Dwarf Knights with his regiment, but his Knights are stuck behind his sword masters, so can’t charge. So the Elf Knights move ready to run down the rifles next turn. His prince attacks my BSB again. His wizard fire balls my Bear Lord, doing a wound.
His prince does nothing of note. But his sword masters do 6 wounds, and he only needs six on 2 D6 to make them break. He roles 10, but my Bear lord gives them a re-role, and the re-role is a double one!!! Game it NOT over!
It’s not looking great, but I’m still in the game. I charge the Sword Masters head on with the Dwarf Knights (but no crushing strength this time), and flank charge with my Bear Lord (but he doesn’t double his attacks).
BSB pointlessly throws a hammer again. My rifles open fire on the knights, they do very well, killing 4. The Knights then role a double 6 and run!!!! No BSB for the re-role and they were gone, and so the game swung my way, big time.
Combat: my Knights and Lord put another 7 wounds on the Sword Masters, and with a role of 9, they too broke and ran.
My head is spinning from looking down the barrel of defeat at the end of turn 4, to snatching victory by the end of
** Note of Difference** I am not sure about this roller coaster side of the game. Okay I get good dice make or break WFB too, but I don’t remember a WFB game that went from victory to defeat in such a short space of time. Still it was kinda cool at the time though.
Little happened. No one died or broke, and it was about getting units into each other’s half.
As it turned out, killing meant nothing and only the units in the oppositions table section counted. So I had 240 odd points (bear lord and Rangers), he had 185 (wizard and Prince, which was all he had left in his army). So eventually a draw, in my favour. I think a Draw was a fair result.
WOW, hell of a game. Not sure if him or me could have done anything much which was different, and really 2 dice roles changed the game. A double 1 to save my Brock riders/Dwarf Knights and the double 6 that saw off 240 points from the table in a heartbeat.
I will play KoW again. Its fast and fun. I think I still like WFB more, but certainly is much faster to play than the last ed of WFB, and I can get an evening game in.