The rangers continued over the crest line and were greeted with the sight of dust in the valley. They had caught up with the Orcs. It had been a six day pursuit their but finally their superior local knowledge had given them the advantage. The Orcs were now cornered in a ruined village. Thundergut gave the order to attackโฆ
Dwarfs
Dwarf Lord on Shieldbearers
Runelord
23 Quarrellers
10 Dwarf Warriors
5 Ironbreakers
Orcs
Warboss on Boar
Great Shaman
10 Orc Boyz
7 Black Orcs
5 Boar Riders
Spear Chukka
Deployment was mostly a simple battle line I had my quarrellers to my left with the runelord behind them, my ironbreakers were to the right of them in some ruins with my lord just behind them and my warriors were just to the right of them. The orc deployment had the Spear Chukka on the far right just opposite my warriors to the left of them were the black orcs and the orc boyz with the shaman nearby to the left of them was the warboss and the boar riders.
The first turn shooting on both sides was a flop as was magic (and prayer) the only significant thing was both sides advancing apart from my quarrellers who would hang back to hold my left flank.
By the second turn the enemy was on top of my quarrellers and they found themselves charged by everything the enemy had but the shaman and the spear chukka. Shooting and magic was still ineffective on both sides, in combat casualties were minimal it was more of a handbag fight than anything else I think 3 quarrellers fell. All attempts by me to join the quarreller combat with other troops failed.
Turn three saw the shaman attempt to cast again but the runelord stopped him (this will continue for the rest of the game). My warriors continue to advance to the spear chukka where everyone else manages to join the combat to aid the quarrellers. Again shooting and magic were useless. In combat the quarrellers are thinned a fair bit and I think black orcs and boar boyz took a wound each my runelord also took a few wounds.
Turn four and magic is still useless I think the quarrellers managed to shoot one wound off the boar boyz killing one. The warriors managed to reach the spear chukka but fail to do any damage with their rubber axes and the crew prove equally as useless. The quarrellers have now only 5 in their number and the combined effort of my lord and the ironbreakers reduce the black orcs to 2. On the other flank the boar boyz are reduced to 3.
In turn five magic and shooting once again pointless in movement the runelord flees in an attempt to stay alive. In combat the warriors finish off the spear chukka the black orcs fall the ironbreakers are reduced to one and the quarrellers are finally felled.
Turn six and as we had decided the final turn the shaman had one last chance to cast a spell and without my rune lordโs interference but typically failed. The boar boyz charged the runelord and finished him off, the warboss finished the lone ironbreaker and my lord felled the 7 remaining orc boyz which was the final blow struck of the battle it was also the winning blow.
At the end of the battle the orcs had caused 72.5% casualties upon the dwarfs and the dwarfs had caused 82.1% casualties upon the orcs giving the dwarfs a victory however marginal it may have been.
This was our first Age of Sigmar battle and although it can never replace a ranked fantasy battle game, it was highly entertaining with many occasions of snake eyes for the orc spear chukka for shooting and quarrellers that can loose of 46 shots in one turn and manage to miss every single one. For balancing we decided on a 50 wound limit with a limit of 40 models in future we may use the new points system in the Generals Handbook but I think we have a few more battles planned with this system of balancing just to get used to the rules.