And more winnowing -
Earth Elemental Horde
Brock Rider Regiment w/Strength
Greater Earth Elemental
ASB with Diadem
Berserker Lord/Brock/Beast Slayer
Ranger Captain w Wings
Stone Priest with Bane and Inspire
Pretty much intend to plunk the two units of shields directly in front of my Shieldbreakers. The Bombards should draw them out of their hole if they try to hide. Then it will be counter punch after a charge. The ranger captain can go after war machines and the like. Stone Priest and ASB share the inspirational responsibility. Earth Elementals and Greater Elemental provide backfield protection.
Like it, pretty close to how I run my Dwarfs.
And I agree with all of your points in this thread when looking into Dwarfs for KoW. I have come to many of those same conclusions playing this game since release of version 2.
Artillery too expensive for being so unreliable. I wish we had access to cheap crappier cannons / catapults (or a bolt thrower for crying out loud), then I would actually use my war machine slots.
Flying or the lack of it to be more specific. People complain about my flying ranger captain, but then I ask them how else they would recommend I deal with 4+ bolt throwers.
Unkillable Point Sinks well we don't really have that dragon/chimera/greenlady/etc. that can just smack a couple of units and be more than likely to survive the game.