You find yourself in Wilhelmsberg, the capital city of the small dukedom of Wilhelmsberg in south of the Empire, in the shadows of the mountains of Karak Norn and Karak Hirn. As you walk up the main road up the hill and pass through the stone wall of the city you see around you chaotic streets. You pass a freshly build temple with statuettes of Sigmar as you enter walk through the busy streets, you pass around the corner. Traders have set up their stalls in the streets here and on a big square ahead of you, but you're not here for trading. You're here because you heard the duke rewards the adventurers who take his bounties very handsomely and the prime contract is out on the streets.
After passing through the market area, almost being robbed by someone pretending to be drunk and reaching for your gold pouch in the process, you arrive at a big, really big building made of fine grey stone with a very large and shiny metal sign that reads: "The Drunken Dwarf Inn". You see a big line of all different types of people standing in front of the door, through the door all the way to a single man sitting behind a desk. This is the place, the place were the duke's henchman provides groups of brave mercenaries, adventurers and gold-seekers of the 'prime' contract.
As you step in line you overhear some other adventurers conversing. "It's a real shame the jousting tournament got postponed." someone who looks like a knight errant says. "Aye, but what's the duke to do. His royal griffon took of with his daughter, probably into the mountains. He can't go off jousting while she might be up there, cold, scared..... maybe eaten."
You suddenly feel goosebumps up your neck. A royal griffon. You have never faced such a threat before. But the thrill of the hunt, the promise of gold or the inevitable affection of the duke's daughter convince you to stay in line. Suddenly you feel a small hand tugging at your sleeve, or the rim of your chain-mail shirt. A group of three halflings or maybe children in filthy, hooded vestments of Sigmar seem to want your attention. Before you know it, you're out of the line, next to some of the others who have been pulled aside. Their leader shows you his amulet of Sigmar. "P-p-please s-sirs." He pleads. "W-we are in grave n-n-need of brave men." and they scurry off, pulling at your clothes and pleading more. "Please, p-please." You catch a glimpse of one's deformed nose. Fascinating.
You did not trust it, at all. But in the heat of the moment you followed through. The halflings ran through the streets and into an alley, guiding you to their problem. Eventually, you reach an alley, next to the old, abandoned temple of Sigmar that has collapsed in several places. They point to a hole in the floor, which leads to the sewers. "D-down there, a big-big cocka-thing!" one of the halflings exclaim. You figure it's a small cockatrice, you've heard of young ones getting stuck in the sewage before, so you jump down into the filthy, but shallow water, it slowly seeping into your boots. Some fellow adventurers jump in beside you, you do not know them, but you guess they know how to pack a punch, they were willing to fight a royal griffon after all. You look up through the hole and see one of the halflings looking down at you. You see his oddly shaped face again, almost like a snout. It grins and shows his deformed teeth. That's definitely not a halfling, that's a demon of some sort. His evil beady red eyes glimmer for a moment and he steps away. Something huge, a bookcase most likely, is dropped on the hole. It's completely dark and you're now stuck....
That my friends, is the intro of my RPG 'Shady Dealings'. You are a group of adventurers, brought together by sheer bad luck or foolishness. You initially came for a big contract the local Duke has set up. Whoever retrieves his daughter from the royal griffon that escaped his prison and kidnapped her, would get a really handsome amount of gold and a lot of renown as he would be V.I.P. guest at the jousting tournament, likely leading to more contracts. But alas, you were deceived by evil mutants and are now stuck with strangers in the sewage of the city and you'll have to work together to get out. I'm looking for three to five (maybe a sixth if things suddenly get crazy) players.
Will paces around the rooms, thinking up a good scenario to throw his players in... Mhm, 'mutant' nemesises seem like a good plan... Something about a big bounty, but the players get derailed and stuck in something EVEN BIGGER! Yes that's a good plan. Let's go!
Action: Write an awesome scenario!
For this RPG I will set a minimum pace of one update a week, I might set a specific date for the update, but I haven't yet decided which day that would be. If the party manages to create a faster pace I will try to update more regularly.
Character Name:Race: Human/Elf/Dwarf/Halfling (other races are up for discussion, but these are preferred)Age:Physical description:Occupation:Background:
Player Name: ThaneWillCharacter Name: Reed "It refers to my feet" UnderbushRace: HalflingAge: 23Physical description: Quite an average looking halfling, about the size of a child but with a full beard and curly brown hair all over his body. He wears some pieces of leather armor over his furs and green clothes. His hands, feet and lower legs are covered in dirt and his right arm is slightly scarred, probably while fighting of some wild animal. He has a bow and a quiver of arrows with red feathers.Occupation: HunterBackground: Reed was a normal halfling, living a normal life in his town as the local huntsman. He is was still pretty young and would try to swoon all the halfling ladies with the trophies he'd gather from hunting and spent most of his money at the local tavern. However his life got completely flipped around when Orcs raided his village and he was forced to flee with whoever survived the attack. The refugees set up camp, unknowingly close to a bear's den. The bear killed some of them, but Reed managed to fight it off, only after being bitten in his arm. He now travels around, hunting and tracking for money, he found a new life on the road, further and further away from his place of origin.
Edited by ThaneWill, 05 May 2016 - 10:02 AM.