Well, I forgot my Ipad, so I could not get pictures of my games today. However, here's my review -
I played two games of V2 Kings of War today, alongside about 15 other gamers all playing Kings of War. It was like an event at the height of 8th ed where we'd have a full shop of gamers having a great time.
First, the game -
I found the game to be simple to play but difficult to do well, which is a good sign. Most of the rules I liked, and some of the things I thought I would hate (static charge distances, for example) were fine and made sense as I played the game.
There were some rules I didn't like - a unit with just a corner in the woods was considered to be protected by the woods, so I was at a -1 to hit them. Also (and I'm not sure we played this right), my lord on a Beast was in the enemy flank, which was mostly (but not entirely) concealed by a building. While the unit was plainly there, I was not allowed to charge because for some reason the arch was behind the house. It's hard to illustrate. I think we may have played it wrong, but that was a little silly.
Mostly, however, it all worked great. I played a 1k and a 2k game, and wound up winning both (though admittedly, the 2k game was going against me until I got some good dice luck).
My list for 2k was -
Horde of Ironclad
horde of Shield Breakers with Sharpness (+1 to hit)
Regiment of Ironclad with Strength (CS1 brew)
Regiment of Ironwatch crossbows
Regiment of Ironwatch Rifles
Regiment of Berserker Brock Riders
2 Organ Guns
1 King on Beast
1 Steel Behemoth
I think that's it.
The steel behemoth is hard to use well. For a monster, he's pretty slow. He hits hard, though, but he's easy to take out with good cavalry on the charge. That being said, his high defense and nerve means he can pin down a flank for a bit. And, they have to address him. I don't know if he's worth his points or not yet. More time on the table is needed.
Berserker Brock Riders are absolutely amazing. I want another regiment. Because damn.
Ironclad are better than I thought they would be. They are rugged, and in a horde they can take a lot of punishment. They would probably be fairly good with either the Brew of Strength or Sharpness.
Ironguard are good. Very good. I don't think it's worth trading D6 for CS1, though. Hitting on 3s is pretty good, and if you give them Brew of Strength they are really very nice. They can take a lot of punishment. Reeeeally wish they came in Horde formation.
I can see the use of Phalanx now. cavalry are excellent on the turn they charge.
When it comes to guns, I think our Organ Guns are great. They are punishing with a Warsmith nearby. I'm generally not impressed with a gun that only hits on a 5+. I'd rather roll more dice than fewer.
BY THE WAY - if you're going to use guns deploy them well. You can't pivot them to face their target and then fire (At least, as far as I was told). So, you have to have nice wide arcs of fire available to you when you deploy them or you'll lose a turn of shooting.