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2500 Points Against Skaven (Defending Dwarf Honour)

skaven 2500 challenge honour armylist

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#1 Baratheon

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Posted 29 July 2015 - 08:36 PM

Hey! I have a super serious friendly game in two days about whether my Skaven "friend" can beat me with his rat ogres. The other day he was boasting about how they would crush my bearded forces easily and naturally I had to challenge him. So here I am with my army. It's pretty tailored since I know his army through and through.

 

He has around 40-80 Clanrats, 40 Stormvermin, 40-80 Slaves (depending on the amount of clan rats), Grey Seer on Bell, 7 Rat ogres, one HPA, one Doomwheel, 2 WLCs, 2 Mortars, 1 Ratling Gun, mix of characters like BSB, Warlord, Engineer.

 

Since it's been a while since I posted a list on here I thought "why the h*ll not?" Any thoughts?

The Template Squad 2500 Pts

Heroes (562 pts)


Master Engineer
/w Ro Fire x2

120 pts

 

Runesmith

/w Ro Spellbreaking x2, Mro Gromril, Great Weapon

141 pts

 

Runesmith

/w Ro Spellbreaking, Fiery Ring of Thori, Shield

123 pts

Thane BSB

/w Mro Grugni, Shield

178 pts

 

Core (656 pts)

x24 Quarrelers

FC, Great Weapons (Master engineer goes here, with the Organ Gun next to it)

366 pts

 

x20 Thunderers

FC, Shields

290 pts

 

Special (1137)

 

Cannon
/w Ro Forging, Ro Burning

150 pts

 

Grudge Thrower
/w Ro Accuracy, Ro Forging, Ro Penetrating
170 pts
 

Gyrocopter
Steam Gun

80 pts

 

x26 Hammerers (Runesmith goes here + Thane)

Standard, Musician

356 pts

 

x24 Ironbreakers (Runesmith number two)

FC, Cinderblast Bombs

381 pts

 

Rare (145)

 

Organ Gun
/w Ro Accuracy
 

 

 

My elites always get shot to pieces by his WLCs so that's why the Runesmiths go there to boost the Grugni save to a 4+.
I will try and deploy everything something like this:

Thunderers      Hammerers      Quarrelers     Ironbreakers
       5x4                  7x4                  5x5                5x5
The gyrocopter stays behind the lines in case my friend pops the Stormbanner (ugh :hope:) Warmachines go in between depending on where they are needed. Cannon to break his shooting and kill HPA etc.
I've also spread out the shooting across the board and anvils are on the flanks to keep them out. Is there anything I should swap out?

EDIT: Forgot to mention that he has a damned Doomwheel


Edited by Baratheon, 29 July 2015 - 08:41 PM.


#2 Thane Wrok Bearslayer

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Posted 30 July 2015 - 06:35 AM

I'd personally go with more WM's, something like an extra cannon and a grudgethrower, instead of the thunderers. Maybe also an extra gyro.

 

But like I said, thats personal, a lot depends on your preferred playing style ofcourse.

 

Very curious to read how the battle went, will you be writing a battle report?



#3 Baratheon

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Posted 30 July 2015 - 09:34 AM

I thought about more WMs but I kinda felt I had one too few infantry blocks. Sure, Thunderers don't kill a lot of stuff but they are good Tarpits. I'll never forget how my 20 thunderers held 13 Silverhelms + Tyrion for 3 turns.

 

Yes I probably will write a report. Won't be anything special, just a short recap of each turn but still. :thumbup:



#4 Thane Wrok Bearslayer

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Posted 30 July 2015 - 09:55 AM

Thats always my inner discussion :wallbash: infantry vs artillery....

 

Good luck with the battle! (but with grugni on your side you wont need it :cool: )



#5 Baratheon

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Posted 30 July 2015 - 11:52 AM

Haha yes I know exactly what you mean...

 

Thank you bearded friend! Indeed, may He watch over us.



#6 Zidane_blade

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Posted 03 August 2015 - 06:03 AM

How did it go?

#7 Willyd100

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Posted 20 August 2015 - 10:39 AM

Why do the rune smiths boost the Grugni saves?



#8 Zidane_blade

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Posted 20 August 2015 - 10:51 AM

It doesn't against WLC, but magic missiles.

#9 Thorgrimmir

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Posted 20 August 2015 - 05:55 PM

Being a horde army i recommend a grudgethrower, it can hit 15 skaven in a lucky blow.

#10 Willyd100

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Posted 24 August 2015 - 08:10 AM

i know that the rune smith give you magic resistance 1 but i don't think that interacts with Grugni, Grugni gives you a straight 5+ and MR1 gives you a straight 6+ you just pick which one you want to use as they don't stack like armour saves do. The only time ward saves from different sources stack is if one of the sources specifically says it does i.e the Mark of Tzeentch (Valaya's warding against the darkness) specifically states it gives a 6+ ward save or improves an existing ward save by 1

 

(edited to add example)

 


Edited by Willyd100, 24 August 2015 - 08:17 AM.


#11 Lembocha

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Posted 24 August 2015 - 05:23 PM

i know that the rune smith give you magic resistance 1 but i don't think that interacts with Grugni, Grugni gives you a straight 5+ and MR1 gives you a straight 6+ you just pick which one you want to use as they don't stack like armour saves do. The only time ward saves from different sources stack is if one of the sources specifically says it does i.e the Mark of Tzeentch (Valaya's warding against the darkness) specifically states it gives a 6+ ward save or improves an existing ward save by 1

 

(edited to add example)

 

In the 8th edition manual's magic resistance entry it says that MR is considered a bonus to ward, not a ward in itself, so it does stack.



#12 Zidane_blade

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Posted 24 August 2015 - 05:48 PM

Correct. But only against magic missiles, do we get the 4+ ward.

#13 Willyd100

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Posted 25 August 2015 - 11:37 AM

Having just checked my rule book you are quite correct.







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