As promised, just watched a battle report from Ash, Ogres vs O&G's.
Made alot of notes, my findings in short:
- the hero abilities are cool - they'll work in any game system (sigh)
- the scenario's are cool - they'll work in any game system (sigh sigh)
- the scenery effects are cool - they'll etc etc ...
- 'pile in' is cool idea - but should never work like this (a unit will not circle around an enemy if there is a fair chance another unit will charge into them next round). I think 3rd ed or Fantasy Warriors had a better rule.
- to-wound and to-hit are simplified and wounds and attacks are upped, to streamline the game - this does not work optimal imo - it slows the game down. They threw in multi-wounds and many comparable effects to compensate. Think GW made a poor call here.
- 'fleeing' is broken.
My take on AoS so far
- It can be a fun skirmish game for low number games, that has cool features, that has balance problems, and that becomes slow when units get into close combat
- The game uses models from a prior game that had tens of thousands of player/fans across the globe, that the company plugged without notification. The two games differ too much to assume the player base converts. Since players are your best tool to spread the word, GW messed up terribly.
- I truly hope there is enough support from newbies for AoS - we all know GW needs it
- It has a chance if it gets improved 2nd edition rules very soon
- I will not bother playing AoS
- If GW added hero abilities, scenery abilities and great scenario's (plus some minor mechanic improvements) to WFB, they could have kept old players and new players. It absolutely boggles my mind that GW did not inject goodies into 8th to keep it alive....it's like they focussed on 40k or just wanted to kill off fantasy. Imagine if they spend all the energy of 'End Times' (the steal of the century), into viable cool scenario's / abilities / improvements for 8th on a steady basis - with vision and guidence
Edited by Pellegrim, 02 August 2015 - 09:01 PM.