Another couple of battles against my evil brother and his disgusting Vampires. Here are the lists used in both battles (you'll see why we had to play the second in a bit...)
Dwarf Strollaz/Bugman Army (all Full Command):
BSB w/ Strollaz + Stoicism
Runesmith w/ Spellbreaking, Stone and Firey Ring of Thori
Runesmith w/ Spellbreaking and Stone
Dragon Slayer with Rune of Parry and Snorri Spanglehelm
40 x Greatbeards w/ Strollaz and Sanctuary
18 x Thunderers w/ Shields
Cannon w/ Forging and Fire
Gyrocopter w/ Vanguard
25 x Hammerers w/ Strollaz and 2xSanctuary
37 x Bugmans Rangers
Plan: BSB goes in the Thunderers, making them stubborn and strollaz - I have used this before to great effect. People don't like charging them and rarely expect them to hold. They usually hold! Runesmiths in whatever units I feel could use the armour piercing. Dragon Slayer runs about naked being generally useless, but fun.
Vampire Counts (deliberately softer than his usual list)
Vampire (blender) Lord on Dragon
Master Necromancer with Death Magic
Some other wizardy skull berks
9 x Black Knights
200 x Zombies
3 x 10 Direwolves
2 x Vargulfs
6 x Hex Wraiths
Some small annoying things like bats?
Dwarfs Turn 1
Everything moves up with Vanguard and marches confidently forward, all the lads joking and laughing with each other about the glory of battle.
Vampires Turn 1
Casts PURPLE SUN across my entire line. Kills 30 Bugman's Rangers, 20 Hammerers, 15 Thunderers, BSB, a Runesmith and Bugman himself. Naturally we called it there.
***SECOND BATTLE (we both agreed never to use Purple Sun again. Like the use of Biological weapons, it is now banned forever)
Dwarfs Turn 1
Everything moves up with Vanguard and marches confidently forward, all the lads joking and laughing with each other about the glory of battle. Bugman deploys way way over on the right flank, hoping to tear through the zombies and take out the magic (wizards embedded in the huge Z units).
The cannon missed or something. Don't even ask.
Vampires Turn 1
He moves his stuff up. His magic is ineffectual, but he has loads of nasty Character Killing spells lined up...
Dwarfs Turn 2
Bugman and his boys flank charge the zombies and take them out, over running into the unit containing his evil Death Magic guy (the one who destroyed the entire army before).
I shoot some wolves off the table. My guys wait for the charge.
Vampires Turn 2
His Vargulf charged my Slayer. I have never used one before so really wasn't expecting much, but actually he did ok! He did die though, brutally and without pity or mercy. But he took 3 wounds from the Vargulf. Good lad.
Basically this turn he surrounded my Longbeard unit with his Knights to the rear, the Lord/Dragon to the left and the Black Coach in front. I could only wait for the charge!
Bugman takes out his Death Magic guy. Excellent revenge for Purple Sun.
Dwarf Turn 3
I turned my Longbeards around so they now faced the Knights (to avoid being disrupted by their rank). Still surrounded though and I knew it would be brutal when the charge came.
Bugman wiped out another zombie unit (his rangers are seriously reliable - I know they were only fighting Zombies, but other guys will let you down with sloppy axe-work. Not Bugman's Rangers). They kinda just rolled the whole flank up, even though Zombies are tough to budge. Legend.
The Gyrocopters kept a large unit of Zombies busy, one running to lure them away, the other shooting it down to a manageable size.
Vampire Turn 3
This is when it got seriously messy and dark.
His Lord, Knights, Black Coach and a Vargulf all charged the Greatbeards. They pretty much killed 30 Dwarfs with ease (which is what you'd expect)! We ran to the right (away from the Dragon Lord) and through my Thunderers. The Vampires chased after them and the Thunderers FAILED THEIR TERROR TEST. That's a double Ld 10 test (though as you know, it happens!). They ran and were easily caught and butchered to a man. BSB and Runesmith go down.
Dwarf Turn 4
Bugman's boys had pretty much cleaned up the zombies but they were too far out to help with the monsters.
The Hammerers were perfectly placed for a flank charge on the Black Coach (and could then overrun into the Lord/Dragon!!!!!). They did so and wiped the Coach out - going straight into the Lord.
If they could bring him down the day would be ours.
Vampire Turn 4
He flank charges the Hammerers with a Vargulf. Together with his Lord they tear through the Hammerers. Then we strike back. 14 Hammerers with Strength 6. That is a lot of attacks hitting like a ton of bricks. All against his Lord. He had to make about 12 ward saves. He has 3 wounds. He saved ALL but 2. His rolling was incredible. I dropped my load. The Hammerers wouldn't make it through another round of combat...
Dwarf Turn 5
Bugman shuffled up, desperate to get into the fight and help the Hammerers.
Luckily, 4 Hammerers survived the onslaught and managed to slay the Lord, finally. With the resulting crumble, his army melted away.
It was damned close toward the end but it was a victory for the Dwarfs!
1. Purple Sun. Even my opponent agreed that it ruined the game, utterly.
2. Strollaz + Bugman's Rangers = great synergy.
3. Cannon on it's own is quite unreliable and doesn't really fit in an ambush army.
4. Purple Sun. Seriously??
5. Vampire Lords are great at killing everything.
6. Purple Sun?