I have been working on this list since the new book came out and was hoping to get some feed back. The central idea is to play to our dwarfen strengths, combat and shooting. I played a lot back in 7th with a list that was simmilar in concept and it worked good. My old list had a sweet trick for getting the opponet to split their forces, something I would love to be able to figure out for this current eddition and army book. But i'm sure you all know finding such a subtlety requires a lot a playtesting. So here is the first draft of my list.
Lord (with the hammers) General
-Shieldberers, GW, Ro Stone
Rune Lord (with the warriors)
-Magnificent armour of B.B., 2x Ro Might, Ro Spellbreaking, Shield.
Thane (with the warriors)
-B.S.B., MRo Gringni, Ro Slowness.
40x Warriors (6x7)
-Shields, musician, standard.
22x Hammerers (6x4)
-MRo Valaya, musician, standard.
21x Slayers (7x3)
-Ro penetrating, burning.
Deployment will be done so that no one of the combat block can be isolated for more than a turn of combat but to keep flexability enough to adapt to flaking moves. The plan to do this is by deploying the warriors and slayers out front of the hammers with enough room inbetween them for the hammers to charge and wheel to join combat. The thunders and quallers will be more flexible, reponding to chaff and opposing combat blocks. The artillery will do what it does and blast away.
The rune lord is set up to deal with any baddies that come his way and add armour piercing to the warriors. I like the magnificent armour of borek beetlebrow. When combined with a shield it offers a consistant 3+ save, if the rune lords foe has str6 attacks he gets a 4+/3++ which is not to shabby, if str5 his protection is somewhat less at 3+/6++ but in conjunction with toughness of 5 makes him very sturdy. Combined with 2x runes of might makes him a slayer of any thing that might threaten his 40 warriors.
My General, just a vanilla combat lord. He is mainly in the army because of estetics, but for 196 points he is not that bad of a deal. This is where I need to digress a bit, my biggist problem with the new book is that they removed the master rune of kragg the grimm, this kills me why did they do this? losing that one rune made our combat lords almost obsolete. sure we can make some sweet weapons but at str4 what good are they?
So what do you all think? I would really like feedback and to hear any thoughts the list might generate. Unfortunatly for me I have been kept way too busy for the last few years and haven't been able to play enough to be able to really develop a solid list. So with that in mind if any one wanted to use the list and let my know how it goes I woud be stoked.
Edited by R. of Penetrating, 17 March 2014 - 10:00 PM.