I haven't played Fantasy since back in the heyday of 4th edition which puts it at about 20 years ago. Recently I been convinced to get back into it after I jumped back in to that other GW "Fantasy in Space" game. Dwarfs were my first army and I still love them, especially all the old mini from the late 80s - early 90s. Luckily I keep that all those old figs and I am ready to go at it again...
So I have a 1500 point game coming up soon vs Vampire Counts. I read through the site religiously, reading all the tactica, Troop analyst, types of list that people play and etc. I trying to build with I read is working in 8th edition currently, as when I played back in 4th most units I ran were between 16-24 in size and range heavy. The only thing I really miss is I can't use my Halflings with the current rules. I used to field a couple units of Halfling archers and a Hot Pot, they were there to feed the troops.
Here is my comeback list.
Heroes (307pts)
Runesmith (147pts)
Master Rune of Balance, Rune Of Spellbreaking, Shield
Thane (160pts )
Army Battle Standard, Master Rune Of Gromril, Rune of Preservation, Rune Of Resistance, Rune of Fire
Core (405pts)
Dwarf Warriors x38 (405pts)
Great Weapon, Heavy Armour, Musician, Standard Bearer, Veteran
Special (666pts)
Hammerers x28 (366pts)
Musician, Standard Bearer, Gate Keeper
Cannon (130pts)
Rune Of Burning, Rune Of Forging
Grudge Thrower (170pts)
Rune Of Accuracy, 2x Rune Of Penetrating, Engineer
Rare (120pts)
Organ Gun (120pts)
Total: 1498
So I would put the BSB and the RP with the Hammers and have the organ as main deterrent against WM hunters. Still thinking of dropping the Hammerers and putting in a small unit of Thunderers and a medium size unit of Quarreler Rangers. Any feedback is welcomed.
Edit list with due to Runesmith over points on Runes and with changes from feedback below about dealing with VC
Edited by Old Scratch, 29 June 2013 - 01:54 PM.