A Savage Orc costs 8 points with:
WS 3, S3, T4, I2, Ld7 (that stats that matter)
Big Uns add 1WS and S for a 2 point cost.
Extra Choppa costs 1 point.
The special rules that matter are Tattoos, Frenzy and Choppa. All that for the cost of 11 points.
These guys are considered the greatest Orcs and Goblins unit, ever. Seriously. The potential here lies in having a rather cheap, hard hitting unit, good stats overall and beastly in teh first round of combat with tons of WS4-S5 attacks.
I consider Slayers to be the savage Orcs of the Dwarf army.
They have lower S (but always wound on a 3+ more or less), have one less attack (2 if you decide to go with Great Weapons) and can never break from combat.
In my eyes all they need is the 30 Limit restriction lifted, maybe one more thing that adds some extra KAPOW in the early rounds of combat... Hatred has been suggested already.
Thoughts end here.
Yeah, I always thought they were a little expensive for what they do. I mean, its not like we actually need monsters slayers( again, Canons!). What we need is shock troops. Not that I support the idea of making them into a Chaff unit. Thats no Dwarfish at all. I would rather see them improved for the same price.
On the same note, I don't think that removing the unit cape is necessary, that means you just get to pump more points into a unit that will still die quickly, even with a ward save.
When I posted I wasn't thinking about Savage Orcs. I was mentally comparing slayers to WoC chosen. Which is what I think Slayers need to be able to handle. In my opinion Shock troops need to either decimate elites units like chosen or run off weaker units. I personally would trade the Slayer special rule for something else so they could cut through infantry.
Edited by Steel Rune, 26 January 2013 - 10:51 PM.