1) There are NO dwarfs in this battle report - I spent ages writing it up for my club, so might as well post it everywhere I can.
2) The pictures are awful - my camera is terrible, and my guys were just moving too fast to focus on.
3) Neither of us have played much over the last year, so may have made many mistakes in the heat of battle!
We'd arranged to play a big team game a few weekends back, 2.5k a piece, but at the last minute people started dropping out, and it ended up just being me and Dai. We'd both bought additional armies for friends to use, so decided to play 2-on-2 with what we had. I've played against Dai's WoC with my Dwarfs, and alongside his Ogres, so decided to field my Tomb Kings and Wood Elves instead. Each army had been built separately, so synergies weren't taken advantage of - hence me ending up with 12 levels of magic + bounds!
We followed the allies rules from the BRB, so both sides were treated as suspicious allies. Here's how it turned out...
Order:
Wood Elves (the fast, annoying guys)
(N.B. My wood elf army is themed – it’s an empire hunt)
Highborne (Gen): scout, light armour, enchanted shield, bow of loren, arcane bodkins
Spellweaver: scroll, lamentations of despair, ironcurse icon
BSB: Asyendi's bane, hail of doom arrow
10 Glade guard, mus
15 Glade guard, mus, std, banner of eternal flame
15 Glade Guard, mus, std
10 Dryads
2*3 Treekin
2*Eagle
Treeman
2*5 Waywatchers
Tomb Kings (the dead, magicy guys)
Liche high priest (lvl 4, Heirophant, Nehek): scroll, talisman of preservation
Liche (lvl4, light, gen): book of Ashur
35 Tomb Guard, FC
2*15 Skeleton archers, std, mus
4 Chariots, std, banner of flame
4 Chariots
5 Horse archers
6 Ushabti
3 Carrion
Casket
Heirotitan
Spells:
Life - Earth Blood, Flesh to stone, Shield of thorns, Dwellers
Light - Pha's protection, Light of battle, Banishment, Time warp
Nehek - Cursed blades, Smiting, Vengeance, Desiccation
I wasn't too pleased with my light and life spells, only rolling one double to pick up dwellers. Nehek on the other hand I was very pleased with.
Destruction (roughly):
Ogres (the fat, tough, killy guys)
Bruiser, great big smashy weapon
Butcher (lvl4)
Thundertusk
3*Mournfang cav
12 Bulls
3 Yetis
3 Leadbelchers
Scrap launcher
~40 Gnoblars
8 Ironguts
Warriors of Chaos (the not-so-fat, tough, killy guys)
Archaon
Tzeentch sorcerer (lvl2 fire)
2*5 Marauder cav
19 Warriors, nurgle
Hellcannon
2*Spawn
10 Knights
10 Chosen
Spells:
Fire - fireball, and something that never got cast
Tzeentch - flickering fire, treason
Gut - Maw, +S, +T, bonebreaker(?)
Looking at the match up I was regretting the decision not to field my dwarfs. I didn't fancy taking on many of Dai’s units in combat, so I'd have to distract, redirect, and concentrate on taking down units piecemeal. With more drops, and plenty of fast stuff, my plan was to keep my Ushabti, Tomb guard and mages together on one flank (preferably near the wizards tower), and use buffs to help them beat one unit at a time. Buffed Tomb guard would be handy against the chaos troops and knights, whilst buffed Ushabti could take on the ogres. Archers would try and pick off the smaller units and "war machines".
We set up the table with a wizards tower, blood tower (centre), haunted mansion (graveyard), normal buildings, magical forests.

Looking down the table from the wizards tower

and back the other way
Deployment (from Order left to right)
Skeletal horse archers, Waywatchers, Treekin (well dressed ogres), Carrion with Skeletal archers (light liche) behind, Chariots with Heirotitan (bone giant) behind, Ushabti (swarm fillers) with Skeletal archers (heirophant) behind, Glade guard with BSB, Treeman (ridden carnosaur) with Casket behind in the centre...

Order's left flank (Skeletal horse archers and Waywatchers way out West). Note the abundance of spell cards - far more than I could ever hope to cast!
...Dryads (hunting hounds) with Tomb guard behind, small Glade guard, Eagle with Chariots (std) behind, Waywatchers, Eagle, Treekin, Glade guard (life weaver), Glade riders.

Order's right flank
Destruction left to right
Marauder cav, Warriors (lvl2), Hellcannon, Spawn, Spawn, Knights (Archaon), Thundertusk, Iron guts (Bruiser) in the centre...

Destruction's left flank
...Gnoblars, Scraplauncher, Marauder cav, Leadbelchers, Mournfang, Yetis, Bulls (Butcher), Chosen.

Destruction's right flank
With the chosen and bulls deployed opposite the wizards tower early, and warriors by the village, I decided to place my main units in the centre and hope I could take on the Knights, Ironguts and Thundertusk. At least I wouldn't need to worry about the Chosen, Warriors and Bulls! I'd planned on using the Waywatchers killing blow against the Knights, but couldn't get good positions, so one unit went against the Chosen instead. I then remembered KB only works at short range!