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3K Vs Orcs & Empire & Vamps & Dark Elves


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#1 Druid Stone

Druid Stone

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Posted 20 May 2012 - 10:04 PM

Gonna be playing a few games next weekend, any ideas?

Lord
Shield
Ro Fury, 
Ro Resistance, Ro Preservation, Ro Stone
MRo Spite

Runelord 
Ro Speed
Ro Resistance, 2 Ro Iron
MRo Balance

Thane BSB
Ro Speed, Ro Fire
MRo Gromril, 2 Ro Iron

Thane
Ro Cleaving
MRo Adamant, Ro Resistance, Ro Stone

Runesmith
Ro Fire
Ro Stone
Spelleater Rune

Dragon Slayer
Ro Fury, Ro Fire

30 Warriors
Full command
Shields

30 Warriors
Full command
Great Weapons

10 Quarrellers

10 Quarrellers

30 Hammerers
Full command

30 Ironbreakers
Full command

Cannon
Ro Forging, Ro Burning

Grudge Thrower
Ro Penetrating

Grudge Thrower
Ro Burning

I know what the Orc and empire lists should look like this...

Orcs 

Black Orc Warboss wyvern
Orc Shamen Lvl 4
Orc Big boss BSB
Black Orc Big boss
Orc Big boss on Boar
40 Night Goblins spears
3 fanatics
20 Night Goblins bows
20 Night Goblins bows
5 wolf riders
5 wolf riders
30 Orc big unz 
30 Black orcs  Razor std 
14 Orc boar boyz Flaming std
2 x Doom divers
Giant

Empire

General 
Lvl 4 Wizard 
BSB 
2 warrior priests 
witch hunter
lvl 2 Wizard
30 halberds
30 swords + shields
20 swordsman 
10 free company 
10 free company
10 crossbow men
10 crossbow men
10 Archers
10 knights
20 Greatswords
5 Outriders
Cannon
Mortar
Helstorm Rocket

And no idea about the vamps or dark elves


#2 David L

David L

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Posted 21 May 2012 - 03:33 PM

Why so character heavy? And why those characters?

No Organ Guns? No runic banner on elite troops? MRoGrungi seems very appropriate for DE and Empire.


Lord
Shield
Ro Fury,
Ro Resistance, Ro Preservation, Ro Stone
MRo Spite

A Dwarf Lord should always be on shieldbearers. Which lets you drop Stone or the shield, because you max out the armour save.
You have not maxed out his runic allotment, which is usually a mistake.
One rune on his weapon, especially Fury, is a poor choice. A mundane great weapon is better unless you put 3 runes on the weapon. If you really want magical attacks, take a great weapon with MRoKragg.

Runelord
Ro Speed
Ro Resistance, 2 Ro Iron
MRo Balance

Since Speed removes the 6+ parry save, it seems purely bad to me, even with the threat of ethereals. Why not give him more anti-magic runes, and drop the extra runesmith entirely?

Thane
Ro Cleaving
MRo Adamant, Ro Resistance, Ro Stone

Why field him? Even if this build was legal (it is well over the runic point limit), why is it useful?

Dragon Slayer
Ro Fury, Ro Fire

That is a lot of points just to get flaming attacks, when the enemy often swings before he does or can kill him with shooting. Naked dragon slayer makes more sense to me.

#3 Galen

Galen

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Posted 21 May 2012 - 05:06 PM

I second David L.'s comments. With the points you save from character changes, you might want to think about adding small unit of miners to act as warmachine hunters.

#4 Druid Stone

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Posted 23 May 2012 - 08:51 AM

Thanks for the replies, well spotted on the points limit on the Thane, whoops. Have a beer on me. The reason on the amount of characters was trying to stop vampires,  etherals and to stop magic. I have re worked the list so it looks like this.

Lord
Shieldbearers
Ro Resistance
MRo Spite 

Runelord 
 2 Ro Iron 
MRo Balance 

Thane BSB
Ro Speed, Ro Fire 
MRo Gromril, 2 Ro Iron

Dragon Slayer

30 Warriors
Full command
Shields

30 Warriors
Full command
Great Weapons

16 Quarrellers

10 Miners

30 Hammerers
Full command
MRo Grungi

30 Ironbreakers
Full command
Ro Courage

Cannon
Ro Forging, Ro Burning

Grudge Thrower
Ro Penetrating

Grudge Thrower
Ro Burning 

Organ Gun

Leaves me with a few point left for maybe a runic weapon on the lord or more anti magic or... What would you suggest ?




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