This is only my fourth game ever and the first against someone other than my best friend who started WHFB when I did, so I'm branching out slowly lol. I knew I would have to take advantage of the terrain and hope for first turn. Luckily I got the two terrain pieces I wanted and I got to set them up right where I wanted with the two tier hill in the bottom left corner and a long hill on the right side to protect my flank. I won the deployment and opted to go second.
20-22 Saurus Warriors with Champion & Banner (wasn't counting how many there were but I'm almost positive there were twenty)
18 Temple Guards with Champion & Slann Priest
18 Skinks with Javelins
16 HwS Warriors & FC
16 GW Warriors & FC
16 Thunderers with Veteran & Shields
Rune Priest with MRoBalance & RoSpellbreeaking with GW (deployed with GW War. block)
Cannon with Rune of Forging & Engineer
He first deployed his 20 or so block of Saurus Warriors on my right flank above the long hill. I then sat down my 16HwS Warriors back about 3 inches from the tables edge to be used as an anvil against the Saurus Warriors. Next he placed his Temple Guard block with Slann Priest square in the middle of the table. I chose to put down 16 GW Warriors on my left flank below the hill. His final deployment was 18 Skinks with javelins on my left flank. (All of his units were at the maximum distance allowed from the table edge). With all his units out I dropped my Thunderers in between the Warriors in the middle of the table and placed my Cannon on the second tier of the hill and the Organ gun on tier one out front.
Now to see who goes first, we both roll double ones lol. We roll again, he gets five and I get seven so I lucked out and got to go first. I skipped straight into shooting and my Cannon took off four Saurus Warriors, but the the Thunderers and Organ Gun were out of range. No Close Combat.
He moves up all his units and during his magic phase he chooses to cast some big bad spell (can't remember which one) and gets a miscast and blows up TWELVE Temple Guards! Man did I get lucky lol....Skinks aren't close enough to shoot. No close combat.
Once again I skip into shooting and my cannon takes off three Saurus Warriors after rolling a misfire, I re-roll and get a hit this time. The Thunderers pick off four Skinks. Organ Gun misfires and can't go the next turn.
He moves everything up and tries to charge with Suarus Warriors but gets a lousy roll and comes up two inches short. Temple Guards move up and so do Skinks. Tries to cast a bunch of "I Swear too much" and only one buff gets through to his Saurus Warriors. The Skinks shoot and take off one GW Warrior. No close combat still.
This time I pivot my Cannon and Organ Gun and charge with the HwS Wars. In shooting I let the Cannon rip up one Temple Guard while the Organ Gun still cannot fire. The Thunderers blast another three Skinks or so. I manage to kill one Saurus Warrior and he takes out four of my guys. I pass my leadership test. Can't remember what happens for sure but I didn't do good.
He casts some more spells and one gets through which made me have to roll a 4+ before I can shoot with a unit. He butchers some Dorfs and I kille one Lizard.
Pivot the Cannon and Organ Gun again and move up GW Warriors. During shooting the Organ Gun rolls a 3 and can't shoot while the Thunderers and Cannon roll a 5 and a 4. Thunderers take off more Skinks while the Cannon splatters one more Temple Guard. During Close Combat his Saurus Warriors wipe off four of my guys while I only manage to kill one of his again (doh!). He wins the Combat Res. but I pass my leadership test.
The Skinks stay where they are but the Temple Guards keep chugging along and attempt a charge but he fails again with a lousy roll and gets within one (ouch). A Magic Missle lands amidst the GW Wars and takes out three. This time he kills five of my HwS Warriors and get none of his. Once again my brave boys hold firm.
I pivot the Organ Gun and Cannon once more and my GW Warriors charge the Temple Guards. My Organ Gun and Thunderers blast away the last of the wretched Skinks while three more Warriors fall prey to the Saurus Warriors whilst taking none of the scaly buggers with them.
His turn I dispel all his magic and use my RoSpellbreaking. In close combat he destroys my HwS Warriors and is ready to charge my Thunderers. He kills four GW Warriors with his Temple Guards while the Runesmith takes out one and a Warrior takes out another (two Temple Guards left).
The Cannon and Organ Gun pivot again and the Organ Gun rolls a 10 and annihilates the rest of the Saurus Warriors and subsequently saving my precious Thunderers. In Close Combat the Runesmith kills one more Guard and another Warrior kills the last. All that is left is his mage and I have no magic weapon to kill it with so the game is over and I am vicotorious.
In this game my rolls were good and my cannon was unstoppable. When the Organ Gun finally decided to work it was worth the wait as it decimated his Saurus Warriors. Also on my side was my two extra dispel dice I was getting every turn and the fact that his rolls were "I Swear too much" all game. If he had not of self-destructed with the spell in the beginning I don't think I would have won the game. While I left out lots of little details I apologize because I didn't think of writing all of this down but I will next time. Next time we play he said he will definitely use Lore of Metal lol. He has never played against Dorfs before.
Edited by Skinny, 11 March 2012 - 06:11 AM.