So my second fight in this league, now, fighting dark elves. My least favourite enemy. Not because that are not generally beatable, but because I tend to doze off between the 250 attacks, with re-roll and probably some sort of re-roll, and just to be on the safe side an extra re-roll. Whenever I wake up from theses buckets of dice being rolled nothing much has happened anyway

Nevertheless, I am up against dark elves. Besides the general limitations described in my first post, the dark elves have the following extra limitations:
- Pendant is illegal
- Max unit size for specials is 30
- Max unit size for core is 40
- Hydra is 0-1
- Shade 0-2
- Max crossbows in an army is 30
- Black guard is 0-1
- Cauldron of blood cannot be combined with shadow magic or hydra
He showed up with the following army (mine is in my first post):
Supreme sorceress
Level 4 (Dark), Opal amulet, Darkstar cloak
Sorceress
Level 2 (Fire), Dispel scroll, the Guiding eye
Master
Heavy armour, Shield, Cloak of Hag Graef, Dark Pegasus, Lance, Dawnstone
Cauldron of Blood
BSB
28 Corsairs, FC, Sea Serpent Standard
19 Warriors, FC, Standard of Discipline (Supreme sorceress went here)
19 Repeater crossbow, FC, Shield (Sorceress went here)
5 Harpies
5 Harpies
8 Cold one knights, FC, Standard of Hag Graef, Whip of Agony
20 Black guards, Musician, Banner of Murder
6 Witch elves, Musician
Cold one chariot
So, this time I have tried to take more pictures and not get carried away. However, I might have dozed off a bit
0. Deployment
I kind of followed the same deployment strategy as against the Skavens. I put one of my Quarrellers on my left flank to at least slow down the Chariot and Cold ones. My Hammers and Warriors went together to benefit from my Master rune of Grungi.
The huge amount of units had me a bit confused, I had to admit. So I gambled on staying back a see what he would do. So basically the same "strategy" as before.
1st roundThe dice failed me and he got first turn.
He moved ahead at full speed. No stupidity on his cold ones

The magic phase was uneventful as I remembered my two additional dispel dice

His shooting resulted in me loosing 4 (out of 10) Quarrellers on my right flank. Naughty crossbow elves. Yet, it takes more to rattle my sturdy dwarfs.
My turn:
I backed up my Hammers a bit to make sure that they would not expose their flank to the Cold ones. They ended up a bit behind my left flank Quarrellers. The idea was that he would charge with both the Chariot and the Cold one. My Quarrellers would stand and shoot on the first one, and flee through my Hammers for the second one. He did not comply with my plan.
The shooting phase was my chance for vengeance on the evil shooty elves. But also my "I should learn to focus" round. I knew the capabilities of all his troops (remember the list are open), but still, I managed to fire both cannons at the Master on Pegasus. I should just have ignored him. There is basically not a chance to wound him. Looking back, he would probably eat his way through one piece of artillery per turn. So I would have shooting for at least four turns. Lesson learned: "ignore stuff I can't hurt anyway".
Anyway, my two Grudge throwers took a nice chunk out of the Cold one knights. They managed to take out 5 out of 8 in the unit.
The situation at the end of the first round is:
2nd roundHe rushed forward again. On my left flank, his Chariot made the stupidity test, but his Knights did not

He moved one unit of Harpies in front of my Hammers, to annoy me? His Master on Pegasus, unsurprisingly charged one of my cannons.
The annoying Crossbow "men" (actually squashy elves, but to be polite "men") took out another 5 sturdy Quarrellers. But just a mere 90 % of a unit lost is by no means sufficient to move a good Quarreller.
In his magic phase, he managed to get Black Horror off. At least I think that was the one. Of course he managed irresistible force and to out 20! of my finest warriors. A small comfort was that he managed to kill 7 of his own warriors at the same time. But still, a senseless waste of perfectly good dwarfs.
Not a lot of close combat going on, except for his Master killing 3 of my Cannon crew. But it takes more to leave artillery, so my single Engineer was still standing.
The end of his 2nd turn left the board like this:

I was always taught that it is impolite to keep your guests waiting, so my Quarrellers made a massive 8 inches charge into the Witch elves. I was about to learn just how many times a pack of naked elves with knifes can try to poke you. Not wanting the Quarrellers to go to the party all alone my Hammers charged the Harpies. My Warriors was still a bit shaken (I have to admit) so they just assumed a threatening pose and waited to see what would happen.
I am not quite sure what my unoccupied cannon shot at. What I do know that it missed. My first Grudge thrower fired at the Black guards and removed 10 of them. That is 50 %

The other Grudge thrower took out another 10 Corsairs just for good measure. My single Quarreller decided that it would be more fun killing a Harpy that a Crossbow man. All in all an acceptable shooting round.
Finally some good old fashion close combat. The Witch elves did their Japanese sushi chef trick on my poor Quarrellers. I think the were frenzied, had more knifes than I could count, and hatred. All in all, after a few buckets of dice half my Quarrellers had disappeared. Obviously, the remaining troops put their axes to flesh but only managed to kill two. My Hammers did a better show and basically ran right through the Harpies and did a bit of reforming.
After my 2nd turn the board looked like this:
3rd roundHis Master on Pegasus had just finished my first cannon and charged into my first Grudge thrower. In the main part of the table, most of his troops now moved forward. I think he (thought he) had a cunning scheme.
His magic phase was uneventful.
His annoying Crossbow men finally managed to kill of my final heroic Quarreller.
Only close combat was against my Grudge thrower. Same procedure as last time. He kills 3 I do nothing.
My turn. Having acquired a taste for charging, my Hammers charged into his Warriors, whom the Supreme sorceress had just left. My Warriors had finally shaken off the loss of their comrades and charged into the Corsairs.
I am pretty sure that my remaining Cannon and Grudge thrower did shoot at something, but I can't remember what.
My close combat. Hammers are polished, axes are sharpened and there is an ample supply of fresh and soft elves. It is a good day to be a dwarf. My Hammers basically ran right through the Warriors. In the process they did loose 3 of there comrades though. They pursued right into the lonely Supreme sorceress. My Warriors also did an acceptable job. After the obligatory nap, whilst the elves rolled attacks, extra attacks from something, a bit more from the Cauldron, re-rolled the lot from frenzy, re-roll a bit more. I think the total amount was 30 odd attacks re-rolled and re-rolled wound (potentially 120 dice) they managed to kill 7. I am pretty sure that half of them just fell asleep and were left for dead. I hit back and took out 6. My last Engineer died heroic while defending his Grudge thrower.
This is the situation at the end of round 3:
4th roundHis only surviving Harpies charged my last Cannon. His Warriors kept on running (they would eventually run of the board). The Cold one knights finally managed to get some control over their mounts. But that was basically it.
I can't remember what happened in the magic phase.
In the close combat phase the Supreme sorceress managed to get herself killed by my Hammers (no surprise here). The Corsairs did their bucket rolling, even though they only had 29 attacks now! so just 116 potential dice rolls. After half an hour of dice rolling they managed a massive 3 kills. Trying to be polite my Warriors hit back and also killed 3. Although they only needed 15 attacks with no re-rolls to do that, so just a mere 30 dice rolls at the most. The Master finished off my Grudge thrower and the Harpies managed to kill a few of my Cannon crew and chase them of the board. Oh, the shame.
In my turn, my Hammers charged into the Witch elves. That was it. They continued to wipe out the Witch elves and reformed to charge somebody else. My Warriors managed to loose 4 against 6 Corsairs. At least they lost frenzy now

The end of round 4 left the board like this:
5th roundHis movement round was full of interesting situations. His Cold ones charged into the flank of my Warriors (I'm worried) and his Black guards also managed to charge my Warriors (now I'm really worried). His Chariot charges my Hammers right flank and dies.
In his magic phase he was so shakend by the loss of his Supreme sorceress that he forgot his other Sorceress; so did I.
His close combat phase allowed me a stroke of brilliance if I'm allowed to say so. The next picture is at the end of his turn (brillian explanation below).

I hope I played this correctly. We both think that I did. The Cold one knights had a Champion. So my Runelord issued a challenge, which he duly accepted. That led to me moving my Runelord into contact with his Cold ones. Thus, only 2 Black guard were able to strike at my Warriors and no Cold ones! (see picture above). I had no real hope of actually damaging the Cold one, but my Runelord is close to unkillable

The results of this close combat was that I manage to take out 3 Corsairs, no Black guards (I did not attack them) and no Cold ones. He manage to only take out 2 Warriors.
It is now my turn. I can already tell you that he is in trouble. I do not think that my Runelord's challenge decided the outcome of the battle but it surly did make the result more obvious. Anyway, My Hammers charges the flank of the Black guards and the Cauldron.
In the close combat phase, my Warriors kill off the rest of the Corsairs, my Hammers takes out half of the Black guards, and unsurprisingly nothing happens between the Runelord and the Cold ones. This nice result breaks the Black guards who flees are are basically out of the picture.
Here excitement got the better of me and I forgot to take a picture.
6th roundHis Master charges into my Warriors right flank. This charge kills of all but one of my remaining Warriors. The Cauldron is wiped out by my Hammers. Moving onto my turn.
My Hammers charge the Cold ones and the Pegasus in their flanks. The following combat goes as follows: The Master takes out my last Warrior and perhaps a few Hammers. The challenge between my Runelord and the knight goes nowhere. However, as his champion is in the middle of his unit my Hammers actually get to make an attack and kills two Cold ones. This breaks the Cold ones and the Master. I try to pursue, but let's face it...
The end of the battle leaves me with my Hammers including my Lord and BSB (967 pts); and my Runelord (258 pts). He only has his Crossbow men, all others are either destroyed or are currently fleeing the combat.
Look at the nice picture


Yet another good day to be a dwarf. I was a very bloody fight with lots of intricate counting going on in the centre main fight. But as always and most importantly, both the Dark elves player and I (and a few spectators) had a lot of fun
Lessons learned- There is something fundamentally wrong with Dark elves. The Crossbow men rolls a bucket of dice and kills next to nothing. The Corsairs rolls two buckets of dice and kills even less. Why not just remove some of their attacks or hatred or something and upgrade the strength or something? Looking at dice rolling, knowing nothing will happen is boring (grumble done).
- I have to learn to accept loses. I should just have let the Master on Pegasus be and used my fire power on something else.
- Charging is fun.
Next up are Warriors of Chaos. I think that is going to be a hard nut to crack. As always, a report will follow.