Last thursday I played against our hated foes, Orcs and Goblins.
Not played much vs the Greenskins, but I think there is some horrible potential from that book, that will catch a lot of people off guard.
Mike was using:
Black Orc General with stuff
Black Orc Hero with stuff
Black Orc Hero with stuff
Goblin Level 2
30 Savage Orcs with full command
3 x 20 Night Goblins with Spears, full command and 3 x fanatics
30 Black Orcs with full command
30 Black Orcs with full command
2 Mangler Squigs
Was looking at his army, and I was worried. Thats a lot of fanatics, manglers and elite orcs.
This was set up by another member of the gaming club, and I won the roll off for going first. We (left to right) a hill in his deployment, two pieces of impassable terrain 7 inches apart in the centre, a building and woods on the right hand side, and another hill on the far right.
My bow deployment again, with the hammerers facing the centre of the board (which was fairly clear), xbows facing the gap in the impassable terrain on the left, and xbows on the right facing the hill, with the warmachines behind as per usual. Gyro hid behind a piece of impassable that blocks line of sight. He deployed (my left to right) Mangler, Night Goblins, Trollz, Black Orcs with General and BSB, on my left, Black Orcs with Hero and Level 2 Gobbo Shaman, Savage Orcs in Horde, Night Goblins, warmachines behind, in the centre, and Night Goblins and manglers on the right.
I won the roll to go first, down to the fact I finished deploying first.
A1: Gyro carried on hiding, as it wouldnt reach anything. Cannon killed the Rock Lobber, but Grudgethrowers failed to kill the doom diver. Xbows took out 5 Goblins from the centre unit.
M1: Everything moved forward. Nothing failed animosity or stupidity. Magic, and his first spell got destroyed (was something about anti-shooting). He had the magic missile as his other spell, and this was dispelled. Shooting, and the doom diver completely missed, even with the d6 alteration of the location of impact.
A2: Gyro flew over to draw out some fanatics, with his back to the impassable terrain. Took 1 wound, as only 1 hit him (but all three hit the trollz that were in the way! Kill a troll too!). I then flew over to flame the same goblin unit. Everything else stayed where it was (shock horror!). Cannon killed Another troll and took another down to 1 wound. Grudgethrowers both hit the doomdiver, but cause only 1 wound between them. Both Xbows target the savage orcs, to try and reduce the amount of attacks that get into the Hammerers, and kill an impressive 10 savages. Organ gun opens up on the mangler that went 17 inches the turn before (on the right flank), and removed it without a problem. The gyro flames 15 goblins, killing 11 of them. Go Gyro! They pass their panic test due to the close proximity of the BlOrc General and BSB.
M2: The remaining gobbo's charge the gyrocopter, but due to the angle, I couldnt flee, as I would flee off the board. Trollz able forward into the gap between the impassable terrain, with the General's unit behind them. Savages push forward, supported by the other Blorc unit, and the central gobbo's. The right gobbo unit moves up, just in range of releasing the fanatics, but none of the three making it to the xbow unit. Magic, and I destroy the other spell, leaving magic useless in the game. Shooting, and once again, the doom diver fails to hit the S5 grudgethrower, by deviating off the board. Combat, and the gyro passes a LD to stay around after losing combat by 1 (charge, rank and banner, to 2 kills from the Gyro!).
A3: With the gyro in combat, my ability to reduce the units of gobbos and the savages down as ridiculously small. So... The cannon shot the doom diver, as I didnt want that starting to take off 5 or 6 hammerers or my warmachines. 1 dead doomdiver.
s5 Grudgethrower lands on the central gobbo unit, removing it in its entirety! The 3 fanatics are then scattered randomly from the center of the unit, 1 going into the building, and dying, but the other two running through the back of the savage orcs, killing another 6, and positioning themselves 1" away from the front of the Savages front! Win! The other grudgethrower aims for the Central Black orc unit, but misses, even with the rerolls. Organ Gun kills a fanatic, and the right hand xbows kill another, leaving only 1 to go near the right xbows. The left xbows shoot the trollz, but Mike's regen rolls mean I dont wound with a single one, after hitting with 18, wounding with 10. 10 Regen rolls succeed!!!! Combat, and the gyro wins by 1 (two more kills, to a banner), but LD 9 minus 1, with a reroll kept them around.
M3: Fanatics move back through the savage orcs, killing another 4, leaving only the front rank. Savage Orcs charge the Hammerers, and trollz charge the Left xbows. S&S does nothing to the trollz, with another 8 regen's passed. FFS. Right hand gobbo's move up to stop right hand xbow flanking the Savage orcs next turn. Central black orcs move up and position to be able to flank the Right Xbows if they charge the gobbos. BlOrc General's unit navigates the gap in the impassable terrain. Shooting (none... lol), so into combat. Savage Orcs remove 16 hammerers on the charge, but the remaining hammerers, lord, bsb, Runelord and shieldbearers kill almost the rest of the unit leaving only the Standard Bearer and the Black Orc hero! Trollz tear into the left hand xbow, killing 6 xbow, and the trollz pass another(!) 8 regens. This is getting silly. I stay around due to being steadfast LD 10 with an unneeded reroll. Gyrocopter loses combat by 1 (standard bearer vs 1 kill, but gobbo musician breaks me). He flee's, ends up on the board edge, and the gobbo's double 1 their pursuit.
A4: Right hand xbow DONT charge the gobbos, as a flanking charge by black orcs is not on their christmas lists. Gyro Rallies, and reforms with his rear facing my long table edge, forcing the gobbos, if they charge, to only have 3 models in contact, rather than 4, and if I break again, I have a lage 26 inches to flee before I am near a board edge again. Shooting, and the Organ blows up, cannon blows up (even with the Master Engineer and Rune of Forging!), leaving only the two grudgethrowers. Both hit the centre black orc unit, taking it down to 4 models. I love stonethrowers... Right hand xbow shoot the gobbo's, killing 16 of the them, causing them to panic, and flee (and under 25% too). Combat, and the savage orc standard bearer, along with the Black Orc hero as killed, Reform into a Lordpedo, with the bsb, runelord in the 2 rank facing both units of black orcs. Xbow lose combat again, after finally causing 1 wound, killing the rear ranked troll, but taking a beating in return. They stay around once again, but with only 5 models left....
M4: Central Black Orc unit moves backwards, not wanting the Lordpedo to charge it, and the General's Black Orc unit moves up to try and get to charge the lordpedo in his T5. So he only has the undestrucatble Trollz, the central black orc unit (5 models), General's Black orcs unit (30 strong plus characters), and 11 gobbo's on the left flank remaining. Gobbo's on the left flank fail their animosity, and squabble. Trollz remove the rest of the xbow in combat (not suprise there), and reform to face the s4 Grudgethrower.A5,
A5: Master Engineer moved to protect the S4 vs the Trollz. Hammerers shuffled to take as many charges in the front as possible. Right xbow shoots the black orc unit, taking it down to standard and character. Stone throwers fire at General's unit, taking it down to 8 models. Gyro flies to side of gobbos, and flames 2.
M5. Trollz fail charge the Master Engineer (double 1 charge distance ftw). General's Black Orc unit retires, as does the Central black orc unit.
A6: Grudgethrowers kill another 5 from the General's Black Orc unit, and cause 2 wounds on the general. Xbow fail to wound any of the Central Black Orc Unit. Gyro flames another 3 gobbo's, leaving 1 left.
M6: Trollz charge the Grudgethrower (forgot about only a single point of contact to be in combat with the warmachine). They wipe it out in combat - no shocker there.
Game ends with me with a 1550 Andy vs 685, so a 16-4 win to me.
Was a hard game. Three elite Orc blocks that never fail animosity is hard to kill, and I felt almost cheated that I didnt get both units of black orcs (A total of 4 Black Orcs left on the board). Also, to lose both the cannon (only thing to deal with the trollz) and the Organ gun (chaff and small unit deleter) in one turn really hurt.