I had a revolation today. I have really been thinking about this whole rumor abour percentages instead of the current army construction method. And yes I am aware that I have already started a thread on this, and already commented on this topic.
However in light of my revolation, I have discovered the true horror of switching to a percentage system. May the jury take a look at exhibit A:
500-750 pts battles. Primarily 500 pts battles.
Now I can hear what you are thinking, who plays 500pt battles. And yeah it may not be everyone, but there are some. In fact some clubs run escolation leagues, starting at 500 pts, and moving up. I play 500pts scout party battles with my friends and family.
However, my brother plays ogres in these games, because they are fun and easy. He has a learning disability and struggles with the rules and so we play smaller games, however he does not let me bend the rules for him, because it makes him feel dependant and dumb. This is an army whose cheapest vanilla character is 5pts higher than 25% of a 500 pt army, and thats without any gear whats so ever. So my brother will not be able to play if GW keeps the need 1 character to be a general, and switch the army composition rules. And this I feel is a shame.
This is an example of how the new rules will destroy the game, because if one army suffers then the whole system suffers, and unless they are making ogres go the way of the dinosaurs, then I cannot see this game doing anything but getting worse.
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500Pts: Percents And Ogres (How They Fair) The major problem with percent games!
#2
Posted 20 March 2010 - 03:43 AM
Honestly, I do not see the problem... why don“t you just house rule it? Or play a bit larger games. At 520 points the bruiser can be taken.
#3
Posted 20 March 2010 - 09:35 AM
from my experience, and we (the group and I) play a lot of everything (from 500pts up to megabattles) the best set of rules for 500 points are warband rules (downloadable somewhere, if not tell me and we'll find a way for me to give it to you.
#4
Posted 20 March 2010 - 10:08 AM
I agree with Trogdor. What's the problem? First of all, you don't even KNOW what the new rules will look like. And if it's restricted to 25%, it's easily mended with house rules or by going to 550 points. The game just isn't designed for 500 points, house rules are a neccessity at this level. Take tomb kings for example. Do you think a 500-points tomb king army under the current rules has any chance of winning??? By your logic, if one army suffers (TK below 1000 points in the current edition) the whole systems suffers and the system is already ruined.
#5
Posted 20 March 2010 - 10:27 AM
Also if it does switch to a % system ALL the books will have to be re-done again like when 6th eddition came out and we had to use ravening hordes because all the army books had a % systems previously and with 6th eddition that changed.
#6
Posted 20 March 2010 - 01:58 PM
The problem takes hold, when one needs to take the bruiser to even reach 500pts. My brother only has a few units.
Everyone is acting like the percent system is so much better, but it really hurts the game, and Im sorry that I even posted this, because no one seems to think that the percent system is all that bad but me.
Everyone is acting like the percent system is so much better, but it really hurts the game, and Im sorry that I even posted this, because no one seems to think that the percent system is all that bad but me.
#7
Posted 20 March 2010 - 07:47 PM
The fact is a percentage system has already been used by GW and the games weren't that bad, except with the percentages the way they were (50% on characters) this was abused, hence hero hammer. So its no an untried method. Like I mentioned before if GW did switch to a percentage system then all the books would be re-written to work this and in the mean time they would bring back out a "ravening hordes" type book to cover the transition, so your brothers ogre kingdoms would be ok.
Secondly, the percentage system is still just a rumour, so until it comes back there is no point in wasting your breath about it.
Secondly, the percentage system is still just a rumour, so until it comes back there is no point in wasting your breath about it.
#8
Posted 20 March 2010 - 11:17 PM
TKR I've said it before and I'll say it again. You're jumping the gun.
Halbrad is spot on, by your logic the game is already stuffed as a lot of armies struggle at different point values. If the absolute worst problem with a percentage system is that you will have to play 520 point games so ogres can have a go, then it will be the best edition of warhammer to date.
At this point you are not only assuming there will be a percentage system, but also that the percentage for characters will be 25%, AND that every army will have to follow the same rules. We have already seen that HE are above the normal rules of army construction, what makes you think they wont do something similar in the next ed.? On top of that the new Ogres book hasn't even been released yet, and as I told you in your last thread, you have no idea how much they will cost this time around, for all you know their characters will be a minimum of 5 points cheaper; who knows, your brother might be able to have a Bruiser with a magic weapon and a Gnoblar for 125 points.
I understand your concerns, and yes it could suck royally; however GW have done things that suck royally in this edition as well. As far as I can see there is nothing inherently wrong with a percentage system, in fact I would argue that it has a lot more potential than the current system (for reasons I mentioned in the last thread). The only concern lies with how the system is implemented; and that is the one thing we don't know, i.e. exactly how GW will use it and how it will interact with the army books.
Indeed even if they don't implement this system, they could still mess it all up.
Relax, breathe, take a chill pill, put your feet up and wait for more info to arrive.
Halbrad is spot on, by your logic the game is already stuffed as a lot of armies struggle at different point values. If the absolute worst problem with a percentage system is that you will have to play 520 point games so ogres can have a go, then it will be the best edition of warhammer to date.
At this point you are not only assuming there will be a percentage system, but also that the percentage for characters will be 25%, AND that every army will have to follow the same rules. We have already seen that HE are above the normal rules of army construction, what makes you think they wont do something similar in the next ed.? On top of that the new Ogres book hasn't even been released yet, and as I told you in your last thread, you have no idea how much they will cost this time around, for all you know their characters will be a minimum of 5 points cheaper; who knows, your brother might be able to have a Bruiser with a magic weapon and a Gnoblar for 125 points.
I understand your concerns, and yes it could suck royally; however GW have done things that suck royally in this edition as well. As far as I can see there is nothing inherently wrong with a percentage system, in fact I would argue that it has a lot more potential than the current system (for reasons I mentioned in the last thread). The only concern lies with how the system is implemented; and that is the one thing we don't know, i.e. exactly how GW will use it and how it will interact with the army books.
Indeed even if they don't implement this system, they could still mess it all up.
Relax, breathe, take a chill pill, put your feet up and wait for more info to arrive.
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