The Future Of The Dwarven Army? How will it fare in the rumored 8th edition
#21
Posted 01 April 2010 - 12:45 AM
#22
Posted 02 April 2010 - 04:53 PM
I have recently been jumping back into fantasy, and do enjoy a casual game, so thanks to a local fellow gamers the next edition will be fun (for us) no matter what GW does
However, If half the rumours are true it does sound like the may be throwing the baby out with the bath water, on the other hand, if the other half of the rumours are true, dwarves get a bit of a boost, but that's only if our shooting improves, and heavy cav is slowed down, percentages are added, and fear/terror is changed...that's a lot of ifs. And at the moment 40k is still very fun, so I still have a good game in either case!
#23
Posted 02 April 2010 - 05:04 PM
Perhaps it’s better if GW stick to producing the little wee men and let the gaming community produce the comp. scores to balance army books and clarify poorly written core rules.
BlackThorn
#24
Posted 02 April 2010 - 05:44 PM
I've said it before and I'll say it again. Any army in the right hands can beat ANY OTHER army. The only people I've heard call something broken are 1) people who are used to winning and get beat by something or 2) people who are just not that good at the game and lose everytime they put models on the table. arr
Before people start (again) claiming things are broken, maybe they should go through the book and see what answers they have.
By the way, am now 3-0 against Warriors of Chaos with my first Dwarf list. 2-0 against High Elves. Beat up on Skaven for a 3-1 record against them, as well. The only thing "broken" about these armies was my opponents spirit.
#26
Posted 03 April 2010 - 08:41 AM
Runesmith w/ Hand Weapon, Gromril Armour, Shield, Runes- 25/ Rune of Resistance, Rune of Snorri Spangelhelm, Rune of Dismay
Master Engineer w/ Hand Weapon, Gromril Armour, Brace of Pistols, Dwarf Handgun, Runes- Rune of Shielding, Rune of Fury
Josef Bugman- Axe w/ Rune of Cleaving, Rune of Fury, Gromril Armour, Shield
2 Units of 12 Long Beard Rangers w/ Great Weapons, Heavy Armor, Throwing Axes and full command
1 Unit of 12 Warriors w/ Shields, Hand weapon, Heavy Armor, Throwing axes and full command
2 Units of 12 and 2 Units of 11 Thunderers, all wil full command
2 Units of 12 Miners
2 Long Beard Rangers are march blocking from turn 2. This holds units up long enough to get shot by Thunderers. Also, start setting them up to get a flank or rear charge on the next unit walking by. 2 up armor saves are tough to beat, even when you drop them to 4+ with guns. Rule of numbers says the more you force, the more will fail. Same deal with great weapons. Not to mention, a flank charge of US 5+ denies ranks (helps especially against skaven) and a rear charge denies ranks and gives +2 to CR (helps against high leadership high elves and Chaos units).
PS. Only 5 units on the board during regular deployment WILL throw your opponent for a loop. Not seeing ANY war machines lulls your opponent into a sense of comfort, thinking you have nothing that can really hurt him/her from afar.
This post has been edited by hawkeye: 04 April 2010 - 08:06 AM
#27
Posted 03 April 2010 - 12:48 PM
Giving your Lord MRoGromril instead of Shieldbearers makes no sense at all either.
Your Runesmith's runes are bizarre. You've given a guy with only 2 attack a 25 point rune that gives him +1 to hit, you've given him a re-rollable save, but it could have been better with a 5point Ro stone in addition and you have no spellbreakers, which is the best thing to give a Runesmith. For The same points you could have had a Thane with Shield, Ro Stone, Resistance, Smiting and Dismay. 3 S5 attacks and 1+ re-rollable save. All you lose is 1 dispel dice, which is no big deal as your magical defence is pretty weak anyway.
If you really want to get in your opponent's face, why not go all out and have a character with RoBrotherhood as well as Bugman?
This post has been edited by Borin Sourfist: 03 April 2010 - 12:52 PM
#28
Posted 03 April 2010 - 05:00 PM
Playing against High Elves and Chaos Mortals, you need alot more magic defend, and as pointed out some of the rune selection is questionable.
What are your opponents bring that's allowing you to crush their spirits so easily.
BlackThorn
#29
Posted 04 April 2010 - 08:08 AM
BlackThorn, on 03 April 2010 - 12:00 PM, said:
Playing against High Elves and Chaos Mortals, you need alot more magic defend, and as pointed out some of the rune selection is questionable.
What are your opponents bring that's allowing you to crush their spirits so easily.
BlackThorn
Didn't say it was easy. Time will tell if the list is a 1 trick pony.
#30
Posted 04 April 2010 - 08:10 AM
Borin Sourfist, on 03 April 2010 - 07:48 AM, said:
Giving your Lord MRoGromril instead of Shieldbearers makes no sense at all either.
Your Runesmith's runes are bizarre. You've given a guy with only 2 attack a 25 point rune that gives him +1 to hit, you've given him a re-rollable save, but it could have been better with a 5point Ro stone in addition and you have no spellbreakers, which is the best thing to give a Runesmith. For The same points you could have had a Thane with Shield, Ro Stone, Resistance, Smiting and Dismay. 3 S5 attacks and 1+ re-rollable save. All you lose is 1 dispel dice, which is no big deal as your magical defence is pretty weak anyway.
If you really want to get in your opponent's face, why not go all out and have a character with RoBrotherhood as well as Bugman?
My bad. Editted the post and double checked my saved list. Have it typed out in Word right. Looked at the wrong line when I transferred it here.
#31
Posted 04 April 2010 - 02:26 PM
I think that while we may loose characters in our lists I think they will stay the same otherwise.
Plus think about this:
Everyone will have less characters or at least less tooled up ones, and so everyone will have less tooled up guuys, making characters more balanced, and we wont have to worry about using the Tank Lord or the Thane of Pain as much.
#32
Posted 04 April 2010 - 08:30 PM
#33
Posted 14 April 2010 - 04:35 PM
#34
Posted 08 June 2010 - 05:51 PM
perhaps any army RACE can beat any other currently - but not for most army builds. - you had to be fairly chessy in certain regards - thogh I do like Thorek's list and dont even reagard that as cheesy, just bold.
The game had become a case of maximising wheter I get any attacks back since models killed in teh first rank cant fight back and I would alwasy be charged first as a dwarf genereal. (this is tough when mounted chosen with a Frenzy banner charge you)
Then it was just abotu maximising my fear immunity with runes to get rid of the autobreak when those mounted chosen charged me.
Troops weren't worht their points cost - (even thgouth a dwarf with aa sheild went down from 11 pts to 9 pts in the alst two books.
The new edition will see numbers (and points PER troop) mattering - and I welcome this.
a variety of army builds - or truly ANY (lega) AMRY will be abel to win - if used properly. (or a step towards that at least).
Currently unless I buy all those nice runes to get fear immunity it woudlnt matter if I put up 100 dwarves in one big unit versus 5 frenzied chosen - it woudlnt matter at all - and that's naff. (they woudl be worth pretty much in that situaion!)
I've not liked warhammer since the 'modles killed in the front rank can't fight back' rule.
with the new rumours I can go back to my magic item light game-style of choice.
What i'm really wondering is what use champions will be if any in the new ed. (hopefully none and they will be phased out!
#35
Posted 08 June 2010 - 10:33 PM
Lomack, on 08 June 2010 - 06:51 PM, said:
They can accept unwanted challenges, challenge heroes you don't want destroying your unit, in 8th edition they can move to the flank if it's attacked, where the extra attack will help out, and I dunno but I believe they had some other new function in 8th edition.
#36
Posted 22 June 2010 - 10:36 AM

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