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The Future Of The Dwarven Army? How will it fare in the rumored 8th edition

#21 User is offline   Barundin Throndinson 

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Posted 01 April 2010 - 12:45 AM

So more core choices are going to be running around the board? Good our core choices are better then the majority of other armies and being able to take cheap Thanes and Lords that can swing CR rather then the expensive character killers we have to take now to compete should make the game more interesting.
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#22 User is offline   Lord Azaghul 

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Posted 02 April 2010 - 04:53 PM

Its really difficult to say. The last year or so GW has been rather tight liped about rumours, thus making rumors less reliable, or a mere trickle.
I have recently been jumping back into fantasy, and do enjoy a casual game, so thanks to a local fellow gamers the next edition will be fun (for us) no matter what GW does
However, If half the rumours are true it does sound like the may be throwing the baby out with the bath water, on the other hand, if the other half of the rumours are true, dwarves get a bit of a boost, but that's only if our shooting improves, and heavy cav is slowed down, percentages are added, and fear/terror is changed...that's a lot of ifs. And at the moment 40k is still very fun, so I still have a good game in either case! :clapping:
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#23 User is offline   BlackThorn 

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Posted 02 April 2010 - 05:04 PM

They have made such a hash of some books, that are so badly broken that they should jump back to a raving hordes list and use 8th edition as a clean slate. They never learnt from the last time they had to do this.

Perhaps it’s better if GW stick to producing the little wee men and let the gaming community produce the comp. scores to balance army books and clarify poorly written core rules.

BlackThorn
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#24 User is offline   hawkeye 

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Posted 02 April 2010 - 05:44 PM

Really? This again?
I've said it before and I'll say it again. Any army in the right hands can beat ANY OTHER army. The only people I've heard call something broken are 1) people who are used to winning and get beat by something or 2) people who are just not that good at the game and lose everytime they put models on the table. arr
Before people start (again) claiming things are broken, maybe they should go through the book and see what answers they have.

By the way, am now 3-0 against Warriors of Chaos with my first Dwarf list. 2-0 against High Elves. Beat up on Skaven for a 3-1 record against them, as well. The only thing "broken" about these armies was my opponents spirit.


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#25 User is offline   BlackThorn 

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Posted 02 April 2010 - 05:58 PM

Post the list you play hawkeye

BlackThorn
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#26 User is offline   hawkeye 

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Posted 03 April 2010 - 08:41 AM

Dwarf Lord w/ Pistol and hand gun, Runes- Master Rune of Gromril, Rune of Might, Rune of the Furnace
Runesmith w/ Hand Weapon, Gromril Armour, Shield, Runes- 25/ Rune of Resistance, Rune of Snorri Spangelhelm, Rune of Dismay
Master Engineer w/ Hand Weapon, Gromril Armour, Brace of Pistols, Dwarf Handgun, Runes- Rune of Shielding, Rune of Fury
Josef Bugman- Axe w/ Rune of Cleaving, Rune of Fury, Gromril Armour, Shield

2 Units of 12 Long Beard Rangers w/ Great Weapons, Heavy Armor, Throwing Axes and full command
1 Unit of 12 Warriors w/ Shields, Hand weapon, Heavy Armor, Throwing axes and full command
2 Units of 12 and 2 Units of 11 Thunderers, all wil full command

2 Units of 12 Miners

2 Long Beard Rangers are march blocking from turn 2. This holds units up long enough to get shot by Thunderers. Also, start setting them up to get a flank or rear charge on the next unit walking by. 2 up armor saves are tough to beat, even when you drop them to 4+ with guns. Rule of numbers says the more you force, the more will fail. Same deal with great weapons. Not to mention, a flank charge of US 5+ denies ranks (helps especially against skaven) and a rear charge denies ranks and gives +2 to CR (helps against high leadership high elves and Chaos units).

PS. Only 5 units on the board during regular deployment WILL throw your opponent for a loop. Not seeing ANY war machines lulls your opponent into a sense of comfort, thinking you have nothing that can really hurt him/her from afar.

This post has been edited by hawkeye: 04 April 2010 - 08:06 AM

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#27 User is offline   Borin Sourfist 

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Posted 03 April 2010 - 12:48 PM

Your list is illegal. You can't have 2 units of LB rangers and one unit of LBs without 1 unit of warriors (no matter how many times you misread the FAQ) and the unit of ordinary LBs can't have throwing axes. I do like LB rangers with throwing axes though, they're incredibly expensive, but do a surprisingly good job of holding flanks.

Giving your Lord MRoGromril instead of Shieldbearers makes no sense at all either.

Your Runesmith's runes are bizarre. You've given a guy with only 2 attack a 25 point rune that gives him +1 to hit, you've given him a re-rollable save, but it could have been better with a 5point Ro stone in addition and you have no spellbreakers, which is the best thing to give a Runesmith. For The same points you could have had a Thane with Shield, Ro Stone, Resistance, Smiting and Dismay. 3 S5 attacks and 1+ re-rollable save. All you lose is 1 dispel dice, which is no big deal as your magical defence is pretty weak anyway.

If you really want to get in your opponent's face, why not go all out and have a character with RoBrotherhood as well as Bugman?

This post has been edited by Borin Sourfist: 03 April 2010 - 12:52 PM

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#28 User is offline   BlackThorn 

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Posted 03 April 2010 - 05:00 PM

Hawkeye, your list is a weakish gun line. I can't see how the rangers or miners are going to do anything other than get outflanked or blasted from artillery pieces.
Playing against High Elves and Chaos Mortals, you need alot more magic defend, and as pointed out some of the rune selection is questionable.
What are your opponents bring that's allowing you to crush their spirits so easily.

BlackThorn
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#29 User is offline   hawkeye 

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Posted 04 April 2010 - 08:08 AM

View PostBlackThorn, on 03 April 2010 - 12:00 PM, said:

Hawkeye, your list is a weakish gun line. I can't see how the rangers or miners are going to do anything other than get outflanked or blasted from artillery pieces.
Playing against High Elves and Chaos Mortals, you need alot more magic defend, and as pointed out some of the rune selection is questionable.
What are your opponents bring that's allowing you to crush their spirits so easily.

BlackThorn


Didn't say it was easy. Time will tell if the list is a 1 trick pony.
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#30 User is offline   hawkeye 

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Posted 04 April 2010 - 08:10 AM

View PostBorin Sourfist, on 03 April 2010 - 07:48 AM, said:

Your list is illegal. You can't have 2 units of LB rangers and one unit of LBs without 1 unit of warriors (no matter how many times you misread the FAQ) and the unit of ordinary LBs can't have throwing axes. I do like LB rangers with throwing axes though, they're incredibly expensive, but do a surprisingly good job of holding flanks.

Giving your Lord MRoGromril instead of Shieldbearers makes no sense at all either.

Your Runesmith's runes are bizarre. You've given a guy with only 2 attack a 25 point rune that gives him +1 to hit, you've given him a re-rollable save, but it could have been better with a 5point Ro stone in addition and you have no spellbreakers, which is the best thing to give a Runesmith. For The same points you could have had a Thane with Shield, Ro Stone, Resistance, Smiting and Dismay. 3 S5 attacks and 1+ re-rollable save. All you lose is 1 dispel dice, which is no big deal as your magical defence is pretty weak anyway.

If you really want to get in your opponent's face, why not go all out and have a character with RoBrotherhood as well as Bugman?


My bad. Editted the post and double checked my saved list. Have it typed out in Word right. Looked at the wrong line when I transferred it here.
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#31 User is offline   Tah Kazak Rik 

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Posted 04 April 2010 - 02:26 PM

I think that for once we may be able to use more of our rares and specials, because remember 25% of your list can be both special and rare, and this will also increase our ability to most likely take more rangers.

I think that while we may loose characters in our lists I think they will stay the same otherwise.

Plus think about this:
Everyone will have less characters or at least less tooled up ones, and so everyone will have less tooled up guuys, making characters more balanced, and we wont have to worry about using the Tank Lord or the Thane of Pain as much.
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#32 User is offline   Barundin Throndinson 

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Posted 04 April 2010 - 08:30 PM

I dont think where going to see less characters in army lists, just means that there is going to be lots of larger units being lead by the mundane charatcters which is a good thing in my opinion. the only thing that worries me is the hours im going to be spending up some nights trying to figure out who gets which runes and who goes vanilla?
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#33 User is offline   sleepysnagrund 

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Posted 14 April 2010 - 04:35 PM

One rumor I saw on Warseer is something I have been waiting for for 20+ years. Fear may no longer be auto break if you lose to an outnumbering fear causing unit. Fear supposedly will give the Fear causers some bonus to CR, rahter than autobreak. So, we may no longer run as easily as a night goblin to those fear causers.
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#34 User is offline   Lomack 

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Posted 08 June 2010 - 05:51 PM

I think the new editions will really help dwarves

perhaps any army RACE can beat any other currently - but not for most army builds. - you had to be fairly chessy in certain regards - thogh I do like Thorek's list and dont even reagard that as cheesy, just bold.

The game had become a case of maximising wheter I get any attacks back since models killed in teh first rank cant fight back and I would alwasy be charged first as a dwarf genereal. (this is tough when mounted chosen with a Frenzy banner charge you)
Then it was just abotu maximising my fear immunity with runes to get rid of the autobreak when those mounted chosen charged me.

Troops weren't worht their points cost - (even thgouth a dwarf with aa sheild went down from 11 pts to 9 pts in the alst two books.

The new edition will see numbers (and points PER troop) mattering - and I welcome this.

a variety of army builds - or truly ANY (lega) AMRY will be abel to win - if used properly. (or a step towards that at least).
Currently unless I buy all those nice runes to get fear immunity it woudlnt matter if I put up 100 dwarves in one big unit versus 5 frenzied chosen - it woudlnt matter at all - and that's naff. (they woudl be worth pretty much in that situaion!)

I've not liked warhammer since the 'modles killed in the front rank can't fight back' rule.

with the new rumours I can go back to my magic item light game-style of choice.

What i'm really wondering is what use champions will be if any in the new ed. (hopefully none and they will be phased out! :P)


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#35 User is offline   the bearded one 

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Posted 08 June 2010 - 10:33 PM

View PostLomack, on 08 June 2010 - 06:51 PM, said:

What i'm really wondering is what use champions will be if any in the new ed. (hopefully none and they will be phased out! Posted Image)



They can accept unwanted challenges, challenge heroes you don't want destroying your unit, in 8th edition they can move to the flank if it's attacked, where the extra attack will help out, and I dunno but I believe they had some other new function in 8th edition.
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#36 User is offline   Gramnir 

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Posted 22 June 2010 - 10:36 AM

Champions killing a character in a challenge will earn an additional 50 VP, something like an underdog bonus. Atleast thats what it says on warseer.
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#37 User is offline   BLOOD AXE 

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Posted 22 June 2010 - 01:12 PM

View PostGramnir, on 22 June 2010 - 07:36 AM, said:

Champions killing a character in a challenge will earn an additional 50 VP, something like an underdog bonus. Atleast thats what it says on warseer.



They should get a bonus. The chances of it happening are slim, except vs. a Mage or wounded Hero.
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