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What To Take Against A 2000Pt Skaven Army?

#1 User is offline   Lord Kazron Grimbrow 

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Posted 08 February 2010 - 07:17 PM

Okay guys, I'm going up against my best mate's new Skaven army. We both used to play but have been out of Warhammer for a few years.
We both decided to start up again and I've been re-painting and expanding my old Dwarf army, whilst he decided to build from scratch and thrown himself into buying/converting/painting and after a little more than a month thinks he's ready to try his first battle at 2000pts. He's good at being obsessive so will know the Skaven rules inside-out by now, but hopefully will have fallen down slightly as he likes story and won't put in a model unless it fits into his fluff!

I'd like some advice if possible on how to tackle the force he's assembled;

Grey Seer, level 4, 1 Power Stone, 1 Dispel Scroll
Plague Priest, level 2, Flail
Warlock Engineer, level 1, warp-lightning generator

28 Clanrats, Full Command, Spears, Shields, Warpfire Thrower
28 Clanrats, Full Command, Spears, Shields
21 Slaves, Musician
21 Slaves, Musician
9 Giant Rats/1 Packmaster
8 Giant Rats/1 Packmaster

6 Gutter Runners, Poison, Slings
5 Jezzails
7 Plague Censer Bearers
23 Plague Monks, Full Command, Storm Banner

Doomwheel
Hell-Pit Abomination

I'm thinking about taking the following;

Lord, Shieldbearers, GW, Ro Stone, Ro Resistance
Thane, BSB, GW, MRo Gromril
Runesmith, SH, Ro Spellbreaking x3

Gyrocopter
Flame Cannon

Grudge Thrower, Engineer, Ro Accuracy
Bolt Thrower, Engineer, Ro Burning, Ro Penetrating
Bolt Thrower, Engineer, Ro Burning
8 Miners
2 Giant Slayers, 6 Troll Slayers

10 Thunderers, SH (Runesmith)
10 Thunderers, SH
20 Longbeards, SH, FC, Ro Stoicism
24 Warriors, SH, FC (Lord, BSB)

Thanks in anticipation!

**EDIT** On advice, I have changed this force....see below!

This post has been edited by Lord Kazron Grimbrow: 09 February 2010 - 01:22 AM

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#2 User is offline   Magnar Gurnisson 

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Posted 08 February 2010 - 07:23 PM

8 miners againts skaven without an anvil???

Good choice of war machines!

Why not taking hammerers?
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#3 User is offline   Lord Kazron Grimbrow 

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Posted 08 February 2010 - 07:29 PM

I've seen 8 miners work fairly well against Jezzails in the past so hope fully they can do that.

Not taking Hammerers because;

a ) I don't have any
b ) I couldn't work the points out...although...can I drop the Warriors for a unit of Hammerers because of the Royal Blood rule?...

This post has been edited by Lord Kazron Grimbrow: 08 February 2010 - 07:30 PM

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#4 User is offline   David L 

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Posted 08 February 2010 - 07:43 PM

View PostLord Kazron Grimbrow, on 08 February 2010 - 01:17 PM, said:

He's good at being obsessive so will know the Skaven rules inside-out by now

That is impossible. The Skaven book is HORRIBLY written. It is absolutely loaded with rules people cannot understand. Certainly the worst rules since the Ogre Kingdoms book and realistically vastly worse than that pile of rules junk. For example, no one has a clue how the Doomwheel moves. There are a good three possible interpretations of the printed rules, all very different and all well based in the text. I presume you will play the Storm Banner as one use only (although the book doesn't say that), but you need to reach some agreement on Doomwheel movement before you play.


Your list looks reasonable.
I would certainly take crossbows over thunderers though, because you need the range against the warpfire thrower and monsters. The Organ Gun shoots the Censors, everything else shoots the 3 special single models.

I also do not think the Miners are worthwhile. They aren't likely to show up quickly, they are likely to get shot/magic'd when they do, and the Jezzails could simply move away if they want.

I think the slayer unit is too small. Either the Doomwheel or Abomination can reasonably wipe them out on the charge. They can almost certainly do that with a little ranged damage first.

Warriors are less bad against Skaven then other armies, especially with two characters in there. I'd keep them.

The biggest problem is you don't have a third block to protect the shooters. I would rather drop one core shooter and the slayers for a larger Hammerer block. That makes the warriors weaker (Lord in Hammerers) but gives them a guard on both flanks, so they should do fine (assuming you drop the Abomination).



The game comes down to whether he rolls good spells to start, and if you can kill the Abomination before it kills you. Next is taking out the hamster wheel, but the Doomwheel is not that great against Dwarfs. If his magic is managed and the Abomination killed quick, you should win fairly easily.
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#5 User is offline   Lord Kazron Grimbrow 

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Posted 09 February 2010 - 01:19 AM

Okay - I've updated my list....

Lord, Shieldbearers, GW, Ro Stone, Ro Resistance
Thane, BSB, GW, MRo Gromril
Runesmith, SH, Ro Spellbreaking x3

Gyrocopter
Flame Cannon

Grudge Thrower, Engineer, Ro Accuracy
Bolt Thrower, Engineer, Ro Burning, Ro Penetrating
Bolt Thrower, Engineer, Ro Burning
16 Slayers (4 Giant, 12 Troll)
15 Hammerers, SH, FC, Ro Stoicism, Ro Battle (Lord)

10 Quarrellers, SH (Runesmith)
10 Quarrellers, SH
20 Longbeards, SH, FC, Ro Stoicism (BSB)

I'm thinking that the Longbeards would go centre of the line with the Slayers and Hammerers on either side. The Quarrellers should help at range, the GT and BT's also. FC for causing panic and death and Gyro for the march blocking. I got rid of the miners for this 2k army however would def field them at 2250pts I think....

Any thoughts?!

This post has been edited by Lord Kazron Grimbrow: 09 February 2010 - 01:20 AM

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#6 User is online   Dwarf_fan 

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Posted 09 February 2010 - 07:48 PM

Thane, BSB, GW, MRo Gromril

......Even if it'd be fantastic, unfortunately our BSB can't have any additional weapon, hence i'm afraid he's illegal....Posted Image
as for the list, it seems pretty nice to me...let us know how it worked...
Cheers,






Dwarf_fan.
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#7 User is offline   Lord Motorcoach Irondome 

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Posted 10 February 2010 - 12:09 AM

Quote

Okay - I've updated my list....

Lord, Shieldbearers, GW, Ro Stone, Ro Resistance
Thane, BSB, GW, MRo Gromril
Runesmith, SH, Ro Spellbreaking x3

Gyrocopter
Flame Cannon

Grudge Thrower, Engineer, Ro Accuracy
Bolt Thrower, Engineer, Ro Burning, Ro Penetrating
Bolt Thrower, Engineer, Ro Burning
16 Slayers (4 Giant, 12 Troll)
15 Hammerers, SH, FC, Ro Stoicism, Ro Battle (Lord)

10 Quarrellers, SH (Runesmith)
10 Quarrellers, SH
20 Longbeards, SH, FC, Ro Stoicism (BSB)

I'm thinking that the Longbeards would go centre of the line with the Slayers and Hammerers on either side. The Quarrellers should help at range, the GT and BT's also. FC for causing panic and death and Gyro for the march blocking. I got rid of the miners for this 2k army however would def field them at 2250pts I think....


If it were me playing, I'd drop a Spellbreaker Rune, a Slayer, and a Longbeard for 3 Hammerers.

This should still leave plenty of Magic Defense, puts the Slayers into a 5x3, the Longbeards into a 5x4, and give an extra rank to the Hammerers when the Lord is in there.
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#8 User is offline   Thoric 

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Posted 10 February 2010 - 12:51 PM

Hail, Kazron brother !

I will not enter in details, suggesting what to take and what not, but I simply note that your
battle line doesn't seem irresisitable. Slayers and Hammerers are under 20 and furthermore
Slayers are unarmored. We Dwarfs have warmachines, particular stuff like Miners, Rangers and
Gyrocopters, but in the end, the chance of success of a Dwarf Army always relies on a tough,
well armored and beefed up battle line.

May the Ancestor gods be with you !
Good Luck !
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#9 User is offline   Magnar Gurnisson 

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Posted 10 February 2010 - 07:04 PM

View PostLord Kazron Grimbrow, on 08 February 2010 - 08:19 PM, said:

Okay - I've updated my list....

Lord, Shieldbearers, GW, Ro Stone, Ro Resistance
Thane, BSB, GW, MRo Gromril
Runesmith, SH, Ro Spellbreaking x3

Gyrocopter
Flame Cannon

Grudge Thrower, Engineer, Ro Accuracy
Bolt Thrower, Engineer, Ro Burning, Ro Penetrating
Bolt Thrower, Engineer, Ro Burning
16 Slayers (4 Giant, 12 Troll)
15 Hammerers, SH, FC, Ro Stoicism, Ro Battle (Lord)

10 Quarrellers, SH (Runesmith)
10 Quarrellers, SH
20 Longbeards, SH, FC, Ro Stoicism (BSB)

I'm thinking that the Longbeards would go centre of the line with the Slayers and Hammerers on either side. The Quarrellers should help at range, the GT and BT's also. FC for causing panic and death and Gyro for the march blocking. I got rid of the miners for this 2k army however would def field them at 2250pts I think....

Any thoughts?!



This list is far better then the original.

You did a great job for having so much in 2000 pts.
Good choice of runes... you keep it simple and at low cost wich is sometimes difficult given the fact it is really easy to put runes of heroes and lords to boost them and sometime with no significant meaning.

It would be great if you could report the battle later on.





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#10 User is offline   Lord Kazron Grimbrow 

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Posted 10 February 2010 - 09:00 PM

Thanks for the input guys!

I'll post a battle report to let you know how it went!
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#11 User is offline   Oath and Honor 

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Posted 11 February 2010 - 03:45 AM

View PostLord Kazron Grimbrow, on 10 February 2010 - 01:00 PM, said:

Thanks for the input guys!

I'll post a battle report to let you know how it went!

I'd suggest throwing a rune of burning on the grudgethrower.... great for hell pit aboms, I also like the rune of penetrating on it S5 rocks...literally
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