Do Miners Still Work This Way?
#1
Posted 05 February 2010 - 08:23 PM
1. At the begining of the movement phase roll to see if the miners make it to the table.
2. Place the miners on the table.
3. During the remaining movement phase, the miners my move or reform.
4. During the shooting phase, the anvil is rung, and the miners may charge with anvil aid.
Hence, on the turn miners arrive they have an effective 12"+ charge range with the help of the anvil. 6" + 6" anvil charge + the distance from your front rank to the table edge they arrived from.
So the more ranks of miners you have, the more distance you can cover on the charrge because the are placed on the table with their rear rank on the table edge.
I hope I explained that ok. It is hard to explain what I am saying.
#2
Posted 05 February 2010 - 09:05 PM
If they could march, the extra 3" would make them considerably more usable. They would still be poor, but it would allow them to reach (or marchblock) a useful enemy a bit more often.
#3
Posted 05 February 2010 - 09:13 PM
Also, they are placed on the table edge with their rear ranks against the table edge. Movement is measured from the front rank as normal, so you would get 3" plus the length of the unit forward from the edge of the table.
Once the shooting phase begins, you may target them with the Rune of Oath & Honour to allow them to make a move in the shooting phase which may be a march or charge.
So if you make them three ranks (as many or maybe too many ranks as you should give them), or roughly 2 inches long they get to be 5 inches from the table edge and then an additional 6" march/charge in your shooting phase, for roughly 11" total. This could increase with more ranks, or if you deploy them in a conga line, or do some other cheesy maneuvers.
Edit: you beat me to the punch David!!!
This post has been edited by H33D: 05 February 2010 - 09:14 PM
#4
Posted 05 February 2010 - 11:47 PM
3 inches can make all the difference in the world.
#5
Posted 06 February 2010 - 12:54 AM
Daft, on 05 February 2010 - 11:47 PM, said:
3 inches can make all the difference in the world.
I'm pretty sure that relentless just allows dwarfs to march when within 8" of an enemy due to the writing. I think if it was intended to be all the time then it would be worded as the enemy within 8" would be an example....."dwarfs can always march e.g. when in a forest, or within 8" of an enemy model" but because its worded like that I'd say its just for the 8" rule, backed up by the fact people think rangers are poor due to the fact they can't march in woods so only go 1.5" a turn.
#6
Posted 06 February 2010 - 02:23 AM
#7
Posted 06 February 2010 - 04:39 AM
That is the exact quote, which nowhere mentions always being able to march, as I misquoted earlier (sincerest apologies fellow dawi!), just being able to march even if march-blocked, basically.
Just my honest opinion, march on!
#8
Posted 06 February 2010 - 06:43 AM
H33D, on 06 February 2010 - 04:39 AM, said:
That is the exact quote, which nowhere mentions always being able to march, as I misquoted earlier (sincerest apologies fellow dawi!), just being able to march even if march-blocked, basically.
Just my honest opinion, march on!
No no, have a brew on me. I was incorrect so I should pay for the beer at least.
3 inches it is then. But remember an extra 3 inches is longer than most people seem to think.
*Self edited to not offend with an off color three inch joke.*
#10
Posted 08 February 2010 - 05:10 PM
Can someone give us back the forester rule please?
10 or 11 inches with anvil is the majorty of the time quite enough to charge a warmachine.
#11
Posted 08 February 2010 - 05:40 PM
7*20mm + 3" + 6" = far
I personally think its just creative use of a unit, but some people may see it as cheating
#13
Posted 08 February 2010 - 10:08 PM
#14
Posted 09 February 2010 - 06:08 AM
Tell me, how would you feel about an undead opponent that goes with a minimum sized core list, and 4 vampires so he has points to get all the goodies he can and then proceeds to raise about 50 ghouls per turn. That is the equivalent of about 400 pts in one turn that you can't do a whole lot to stop. It is within the rules of the game, but it is awefully tough to keep his hard hitters from smacking you around much less kill an extra 400 pts of models each turn.

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