Recently i've picked up about 500 mb of Mordheim material (from official GW site and Tabletop Geeks site). Hopefully, we are starting a campaign next weekend so time to muster a proper dwarf warband.
Passed a while since i played Mordheim (about... 5 years perhaps?) and now i have my doubts how should my warband looks like. Becouse my opponents are O&G and DE i've tried to made shooty band, yet too much xbows or handguns would made me static (move or fire) which isn't good. That's why i took pistols instead. With engineer they have 12" effective range (9" + 3" move), and can be used after move. Hammers on the other hand are cheap and looks usefull (on theory at least) so main weapon combination is pistol & hammer. Rather than investing gold in armour (which is quite easy to bypass) i choose to reach at least 8 dwarf in band. With exp/income progress i'll try to equip every single hero with Dwarven Axes and Master of Blades skill to increase their survivality.
So here they goes - Karnad's Bloody Beards
Heroes
thane Karnad "the Boss" Oznigsson (noble) - hammer, pistol - 103g
master Giznoh "the Sarge" (engineer) - hammer, pistol - 68g
"Lefty" (troll slayer) - 2x hammer - 56g
"Righty" (troll slayer) - 2x hammer - 56g
Henchmen
"Hawk Eye" (thunderer) - hammer, pistol - 58g
"Dirty Jorri" (thunderer) - hammer, pistol - 58g
"Shorty" (thunderer) - hammer, pistol - 58g
"Lucky" (thunderer) - hammer - 43g
500g, 8 heads, 86 rating, decent (short range) firepower, yet... dunno, maybe my assumptions are wrong? Any of you tried "pistolieros" recently? Are pistols really worth their price?
Edited by Danrakh, 14 January 2010 - 01:28 PM.














