Cheers for the reply.
Yes, that is an option and i believe they (the original pre-2nd edition squats) were affiliated, although not dominated, by the imperium.
The fluff wouldn't have to change much, Orc's become Orks, Elves become Eldar and Skaven become Tyranids
for lack of a better parallel. I don't want to try to wedge these guys into "Imperial Gothic", but rather another race that is getting on just fine by itself. Besides, i like the Dwarf fluff as it stands now!
As for army construction, I basically just tried to transfer as much as i could from the fantasy system into the 40k one. (Some people probably won't like what i did with some of the options, but i did give Hammerers and Ironbreakers
very defined and specific roles, and i had to boost the Artillery to make it worth using given 40k's cruddy artillery rules.
The quick ruleset i drew up allows three extreme army compositions: Horde, Elite, and Gunline.
As it stands, i actually think Horde is the strongest and could use some toning down, but if taken as a balanced list
i think they would be quite fluffy and a challenge to face.
I've got the list stored here:
http://www.thousand-sons.co.uk/rules/ (Thank you Daemonkin)
Fluff suggestions, rules tweaks, unit design and play testing are all very much welcome!
One change i made since uploading the list: Engineers don't get +1 per turn for failed repair attempts, they get it for each previous failed attempt so far. The
other way seemed way too powerfull!
Edited by 'ren, 19 November 2009 - 05:54 AM.