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A Glorious Death!?


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#1 Grimstonefire

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Posted 04 November 2009 - 04:01 PM

Seems to me that the rules slayers have are not bad, but very clinical and lacking character.

I was just reading the 'Saga of Kurik Kaznagar' from Grudgelore. In it a slayer fights for 3 days against a dragon, slowly taking it apart piece by piece.

As I read it I thought; each slayer is supposed to be fighting in an epic final doom, savagely fighting to redeem themselves in the eyes of Grimnir and atone for their secret shame. You only get to die once, and although for some slayers the simple fact that they will die is enough, for others (that are often portrayed in the fluff) there is a burning sense for self glory.

Their epic quest through life, their plans for a mighty doom, their reckless eagerness to slay things. Where is this is in the current rules???? In my mind they're not really supposed to be that unbreakable unit you only take to block flank charges and tie up units for ages.

No, to me the slayers are definately lacking the character they deserve. They are truly unique, and deserve much more.

I like the idea of adding deathblow as a rule for all slayers, this at least fulfils the 'mighty doom' part. Only problem is that it would boost the cost of them a bit.

Dragonslayers and Daemonslayers could have it as an option, Trollslayers/ Giantslayers could have it for free as part of their rules? Or maybe boost them to 12pts? I'm not saying it's worth 1pt/ model, but to encourage people to take slayers more they could have a slight points drop (which can be absorbed again by the deathblow).

Giant slayers should be able to have a single weapon rune worth up to 25pts (rule of pride still counts).

Wards of Grimnir as option (+1 pt/ model?)

Would this be enough for rank and file slayers?

The Slayer heroes I think should have the option for say 6 options that only they can have. These are outside of their points allowance for runes.

These would include:

Deathblow (as Soc) - 20pts
Master rune of challenge (as book, but renamed)
Killing Blow (as Soc) - 25pts
Beastslayer (as Soc) - 25pts
Doomseeker - Automatically hits in combat (no idea for points though)
Another one.

Each of these would have a fluff challenge, similar to the space wolves ones.

The final thing I am considering is something to reflect their eagerness to get into combat. Possibly being able to move forward D6" at the start of the game as part of their rules?

Edited by Grimstonefire, 04 November 2009 - 06:15 PM.


#2 Thoin Ironfist

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Posted 05 November 2009 - 01:34 AM

I'm all for making Slayers better at all levels, from Troll Slayers to Daemon Slayers. I would not only like to see them get better game wise, but I'd also enjoy seeing them become playable according to the fluff. That is, they should be made to fight well and fight well against monsters and other such threats. Of course they should die (and they do it well thanks to current rules), but they should die gloriously, taking some monsters (a lot of little ones or one or two fair sized ones) with them. You should check out the Slayers Re-invisioned thread...

http://www.bugmansbr...rs-re-visioned/

It has several pages of ideas aimed towards making all levels of Slayers better and more fluff like. Lets hope by the time we get a new army book, the Slayers will not be kept to flank and war machine guarding. That is the exact opposite of what they should be doing.

It would also be nice to get that thread going again. A lot of cool ideas were tossed about in there...

Edited by Thoin Ironfist, 05 November 2009 - 01:36 AM.


#3 Dorack

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Posted 05 November 2009 - 11:27 PM

Has the warmaster approach of slayers giving VP´s to the opponent based on their survival rather than their destruction being analyzed for Warhammer?




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