
[wfo] Retiye Vs Danny-d-b
Started by
Retiye
, Mar 08 2009 06:48 AM
58 replies to this topic
#1
Posted 08 March 2009 - 06:48 AM
Ok, here is the topic just to repost the list
Chaos Lord
MoN
Palanquin
Crown of Everlasting Conquest
Collar of Khorne
Favour of the Gods
Exalted BSB
MoN
Barded Steed
SH
Banner of the Gods
Festus
Apprentice (Sorcerer)
MoN
Palaquin
Enchanted SH
Scroll
100 Marauders
MoN
100 Marauders
MoN
100 Marauders
MoN
5 Dogs
5 Dogs
Warshrine
MoN
Chaos Lord
MoN
Palanquin
Crown of Everlasting Conquest
Collar of Khorne
Favour of the Gods
Exalted BSB
MoN
Barded Steed
SH
Banner of the Gods
Festus
Apprentice (Sorcerer)
MoN
Palaquin
Enchanted SH
Scroll
100 Marauders
MoN
100 Marauders
MoN
100 Marauders
MoN
5 Dogs
5 Dogs
Warshrine
MoN
#2
Posted 08 March 2009 - 08:24 AM
my army!
2000 points
Festus 185
Level 4 sorcerer of slaanesh with spell familiar and conjoined homunculus and blood skull pendent 355
Exalted champion of nurgle with armour of damnation and great weapon 183
Total for heroes 723
20 marauders of nurgle with hand weapons, shields and light armour and full command 170
5 marauder horsemen of nurgle with flails light armour and musician 116
10 marauders of Khorne with great weapons 80
Total for core 366
5 knights of nurgle with standard 220
3 ogres of nurgle with great weapons and chaos armour 190
15 chosen of nurgle with shields and full command with favour of the gods and rapturous standard 360
Total for special 770
Chaos war shrine of nurgle 160
Total for rare 160
Total for army 1999
I'll get stuff up later!- shall I do a map, or do you want to do it or pick on of the website?
also do you fancy playing with special feature? (If we place it somewhere near the middle?)
2000 points
Festus 185
Level 4 sorcerer of slaanesh with spell familiar and conjoined homunculus and blood skull pendent 355
Exalted champion of nurgle with armour of damnation and great weapon 183
Total for heroes 723
20 marauders of nurgle with hand weapons, shields and light armour and full command 170
5 marauder horsemen of nurgle with flails light armour and musician 116
10 marauders of Khorne with great weapons 80
Total for core 366
5 knights of nurgle with standard 220
3 ogres of nurgle with great weapons and chaos armour 190
15 chosen of nurgle with shields and full command with favour of the gods and rapturous standard 360
Total for special 770
Chaos war shrine of nurgle 160
Total for rare 160
Total for army 1999
I'll get stuff up later!- shall I do a map, or do you want to do it or pick on of the website?
also do you fancy playing with special feature? (If we place it somewhere near the middle?)
#3
Posted 08 March 2009 - 10:23 AM
I'll do my spells now
festus automaticly comes with curse of leaper (18 inchers remains in play, a unit is S and T -1, which goes up by 1 every frendly magic phase if not dispelled)
other spell is 6- which I'll swich for 1
my level 4 wizzard has got a spell familar so I'll roll 1 dice and that the spell I havn't got if thats o.k. with you?
so I havn't got "I swear too much" shreek- which is great for me!
so I've got
1- lash of slannech- magic missile, D6 S3 hits- if you take a caulalty you can't move
3- histerical frenzy- 1 unit in 24 inchers gains frenzy suffers D6 S3 hits
4-titillating deslusions- 1 enermy units within 24 has to move towards a certian point as quickly as possible
5- aura of aquaiescence- frendly unit within 18 incher cause fear (or terror if cause fear already) and to attack them you need to take a leadership test
6-eclastic seizures- unit need to take a toughness test or take a wound with no saves of any kind
festus automaticly comes with curse of leaper (18 inchers remains in play, a unit is S and T -1, which goes up by 1 every frendly magic phase if not dispelled)
QUOTE
Result of the throw of dice "1d6" :
6 = 6
6 = 6
other spell is 6- which I'll swich for 1
my level 4 wizzard has got a spell familar so I'll roll 1 dice and that the spell I havn't got if thats o.k. with you?
QUOTE
Result of the throw of dice "1d6" :
2 = 2
2 = 2
so I havn't got "I swear too much" shreek- which is great for me!
so I've got
1- lash of slannech- magic missile, D6 S3 hits- if you take a caulalty you can't move
3- histerical frenzy- 1 unit in 24 inchers gains frenzy suffers D6 S3 hits
4-titillating deslusions- 1 enermy units within 24 has to move towards a certian point as quickly as possible
5- aura of aquaiescence- frendly unit within 18 incher cause fear (or terror if cause fear already) and to attack them you need to take a leadership test
6-eclastic seizures- unit need to take a toughness test or take a wound with no saves of any kind
#4
Posted 08 March 2009 - 02:55 PM

got board so made a map inculding a hill (brown bit- clear terrain) some trees (Green bit, difficult terrain) and a alter (Grey bit, difficalt terrain, could be a special feature if you want?)
not sure if you want to use the alter as something special e.g. (a special feature like on page 100-101)
If you do then as there is 6 of them I'll roll a D6 now to see what it counts as
QUOTE
Result of the throw of dice "1d6" :
6 = 6
6 = 6
monument of glory!
The unit holding controling the MOG has hatred
To control it you need to be the closesed unit thats not fleeing and over unit strenth 5 within 12 inchers!
#5
Posted 09 March 2009 - 01:18 AM
looks good, that temple is just the thing for a 100 big unit 
Roll for sides?
thank goodness, I have a good feel about these dice

Roll for sides?
QUOTE
Result of the throw of dice "1d6" :
6 = 6
6 = 6
thank goodness, I have a good feel about these dice

#6
Posted 09 March 2009 - 08:13 AM
QUOTE
Result of the throw of dice "1d6" :
5 = 5
5 = 5
well you only just beat me!
then again how long will your 100 blocks servive when your takeing toughness tests at -1?
#7
Posted 09 March 2009 - 02:09 PM
rolling to see who sets up first
looks like you might get the choise of board edge and who goes first!
QUOTE
Result of the throw of dice "1d6" :
2 = 2
2 = 2
looks like you might get the choise of board edge and who goes first!
#8
Posted 10 March 2009 - 06:56 AM
QUOTE (danny-d-b @ Mar 9 2009, 09:13 PM) <{POST_SNAPBACK}>
how long will your 100 blocks servive when your takeing toughness tests at -1?
Indeed that spell is not looking nice for my wee marauding laddies
QUOTE
Result of the throw of dice "1d6" :
5 = 5
5 = 5
hmm, it seems I do get to choose who deploys first.
you can deploy first on the lower side.
hows that?
#9
Posted 10 March 2009 - 07:37 PM
fine by me, and as I'm such as nice guy I've drawn the 12 inch line on for you ,anit that that nice of me?

look like I need a way of getting hateing marausders out of there?, curce of the leaper anyone?
deploying chosen by the way (I'll do there special eye of god thing now!)
Nice, yep terror casuing chosen is fine by me (don't even need the favour of the gods!)

look like I need a way of getting hateing marausders out of there?, curce of the leaper anyone?
deploying chosen by the way (I'll do there special eye of god thing now!)
QUOTE
Result of the throw of dice "2d6" :
6 + 5 = 11
6 + 5 = 11
Nice, yep terror casuing chosen is fine by me (don't even need the favour of the gods!)
Edited by danny-d-b, 10 March 2009 - 07:38 PM.
#10
Posted 11 March 2009 - 09:50 AM
meh, terror is overrated
personally I would have used the favour of the gods, but meh we will see how it turns out.
I am however scared about that magic phase
will post deployment later gotta go to bed
personally I would have used the favour of the gods, but meh we will see how it turns out.
I am however scared about that magic phase



will post deployment later gotta go to bed
#11
Posted 12 March 2009 - 04:42 AM

here you go, goodness that looks big
#12
Posted 12 March 2009 - 07:37 AM

nurgle marauders
starting to think I should of brought a "I swear too much" cannon! with that sized target!
#13
Posted 13 March 2009 - 03:27 AM

more marauders
quick question
the temple thing is impassible right?
or can I move over it?
personally I think impassible is better
#14
Posted 13 March 2009 - 01:47 PM
Inpassible is fine for me, could be an intresting game, could come down to how well you stop my magic phase
anyway the map

horsemen
I've also put 2 white marks at the front of each block of troops so we know what the front is, you may be adding hero's later, but for now the dots at the front will do (at least I persume you want your army faceing me?)
anyway the map

horsemen
I've also put 2 white marks at the front of each block of troops so we know what the front is, you may be adding hero's later, but for now the dots at the front will do (at least I persume you want your army faceing me?)
Edited by danny-d-b, 13 March 2009 - 03:43 PM.
#15
Posted 14 March 2009 - 08:10 AM
*scoff* of course not, I want to shuffle backwards to you.....
no seriously it is great, thanks, will put them on my last group as well.....
I think you will be right as to just how much this will come down to the magic phase, now I am wishing I put in another scroll somewhere.

plauged doggies
no seriously it is great, thanks, will put them on my last group as well.....
I think you will be right as to just how much this will come down to the magic phase, now I am wishing I put in another scroll somewhere.

plauged doggies
#16
Posted 14 March 2009 - 09:59 AM

warshrine of nurgle
#17
Posted 17 March 2009 - 07:14 AM

my warshrine
#18
Posted 17 March 2009 - 10:54 AM

khone maraders!
just knights, ogers and caracters left
you have anouther unit of marauders and dogs before your caraters!
#19
Posted 17 March 2009 - 07:52 PM
last bb of MoN marauders

#20
Posted 18 March 2009 - 10:04 AM

knights of nurgle!
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