I roll a dice if I'm within 12 inchers of a enermy wizzard at the end of the movement phase. on a 4+ I capture a random spell from that wizzard in the casket, meaning you can no longer cast it, It also has an other effect, but I'll tell you about that when I active it
casket dice
4 = 4
captured
1-3 is your 1st spell, 4-6 is your second spell
4 = 4
so your second spell is now caputred in the casket (going to see what your 2nd spell is before moving on to magic)
you can no longer cast
Ecstatic Seizure
magic phase- I'll pray the prayer of unbending rightusnuss on my own unit- bound level 4 spell making the WP and his IC knights unbreakble
shooting- nothing
combat nothing
chose weather or not to dispell my spell then your go!
Edited by danny-d-b, 23 January 2009 - 10:57 PM.