I roll a dice if I'm within 12 inchers of a enermy wizzard at the end of the movement phase. on a 4+ I capture a random spell from that wizzard in the casket, meaning you can no longer cast it, It also has an other effect, but I'll tell you about that when I active it
4 = 4
1-3 is your 1st spell, 4-6 is your second spell
4 = 4
so your second spell is now caputred in the casket (going to see what your 2nd spell is before moving on to magic)
you can no longer cast
magic phase- I'll pray the prayer of unbending rightusnuss on my own unit- bound level 4 spell making the WP and his IC knights unbreakble
chose weather or not to dispell my spell then your go!
Edited by danny-d-b, 23 January 2009 - 10:57 PM.