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[wfo] Professorcurly (warriors Of Chaos) Vs Danny-d-b (empire) Take 2


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#21 danny-d-b

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Posted 23 January 2009 - 10:53 PM

the casket of sorcery works like so (I have not got the book to hand so I'm giving its effects so sorry if I get the wrong wording)

I roll a dice if I'm within 12 inchers of a enermy wizzard at the end of the movement phase. on a 4+ I capture a random spell from that wizzard in the casket, meaning you can no longer cast it, It also has an other effect, but I'll tell you about that when I active it

casket dice

QUOTE
Result of the throw of dice "1d6" :

4 = 4


captured

1-3 is your 1st spell, 4-6 is your second spell

QUOTE
Result of the throw of dice "1d6" :

4 = 4


so your second spell is now caputred in the casket (going to see what your 2nd spell is before moving on to magic)

you can no longer cast

Ecstatic Seizure


magic phase- I'll pray the prayer of unbending rightusnuss on my own unit- bound level 4 spell making the WP and his IC knights unbreakble

shooting- nothing

combat nothing


chose weather or not to dispell my spell then your go!

Edited by danny-d-b, 23 January 2009 - 10:57 PM.


#22 ProfessorCurly

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Posted 24 January 2009 - 12:49 AM

*Blinks*

It never fails...

Well I have three dispel dice so I'll use them all I guess since I have nothing else to dispel.

QUOTE
Result of the throw of dice "3d6" :

5 + 6 + 3 = 14


Dispelled.

Alright movement. No charges, nothing fancy. However my Sorcerer is mounted on a Steed of Slaanesh which has a movement rate of 10 inches. He's not march blocked so he'll zoom out 20 inches.



Alright now magic:

Hellshriek, since it's the only spell I have... I'm level two so I can use three dice, which I will (again, because I have nothing else to cast)
QUOTE
Result of the throw of dice "3d6" :

5 + 5 + 3 = 13


Alright needed a 7+ so got it. Dispel?

If you don't both units of Inner Circle Knights and the closer unit of regular knights will all need to take a Panic check. Then it is your go.

Edited by ProfessorCurly, 24 January 2009 - 12:53 AM.


#23 danny-d-b

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Posted 24 January 2009 - 11:04 AM

well I might as well try to deispel it

2 for my army, 1 for my priest

QUOTE
Result of the throw of dice "3d6" :

1 + 6 + 5 = 12


looks like I failed


3 leadership test at 8 (warrior priest being my genal)

1 unit of knights

QUOTE
Result of the throw of dice "2d6" :

4 + 4 = 8


2nd unit of knights

QUOTE
Result of the throw of dice "2d6" :

3 + 3 = 6


Inner circle knights

QUOTE
Result of the throw of dice "2d6" :

1 + 4 = 5


all fine

I'm going out soon so I'll try doing my movement before I go out, if not I'll be back at 5ish!

#24 danny-d-b

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Posted 24 January 2009 - 05:34 PM



black likes are any turns mate- if you can edit them that would be cool!

#25 danny-d-b

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Posted 24 January 2009 - 05:38 PM

casket dice

QUOTE
Result of the throw of dice "1d6" :

6 = 6



I've got your other spell

magic

I'll pray the same prayer!

shooting- nothing

combat- you have declare your reaction mate!

#26 ProfessorCurly

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Posted 24 January 2009 - 09:10 PM

To Dispel:
QUOTE
Result of the throw of dice "3d6" :

1 + 4 + 2 = 7


Dispelled.

New Map


I will Flee.

QUOTE
Result of the throw of dice "3d6" :

5 + 4 + 1 = 10


However according to my measurements your unit started about 4 inches away... so I guess that means they got caught? Maybe?

#27 danny-d-b

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Posted 24 January 2009 - 10:38 PM

I agree 4 inchers so I chace you down and kill you! not to bad! should be standing right infornt of your knights now- not the best place to be!

you are prob better doing the map as I can't do angle changers due to me using paint

then your free to get on with your turn 2 I belive

#28 ProfessorCurly

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Posted 24 January 2009 - 11:15 PM

View at the End of your turn:



Alright Charges: Chaos Knights of Nurgle into your Knights

No other charges.

Shifting the line some, one unit of hounds moved back to let the Marauders shift up. The left hand marauders turn, move, and turn to spread out from the Warriors.

Sorcerer Uses his 10 inch move to scamper away, and he is facing towards your Captain/the back of your kinght unit. No magic.

So we just need your charge response.

View at this point:




EDIT: Well wait a second, which way is your Captain facing? I forgot to ask that.

Edited by ProfessorCurly, 24 January 2009 - 11:20 PM.


#29 danny-d-b

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Posted 25 January 2009 - 08:30 AM

I'll run away

3d6
QUOTE
Result of the throw of dice "3d6" :

3 + 5 + 3 = 11


sorry forgot to say about the captain

He is facing towards your guy

my turn?

if so I'll do movement now!




#30 danny-d-b

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Posted 25 January 2009 - 08:41 AM



charges
Inner circle with priest in to one unit of meroders
Inner cicle with out prest in to other unit
(note I'll let you do the knights flee thing as I'm not wanting to break up that immage using paint!)

other moment- see pic

magic - I'm aciviating the other part of the casket

THis allows me to cast both spells as a bound itam (with the bacic casting value (E.g. the '4'+ bit) of the spell as a one off spell. It is then compleatly removed from the game), I'll do the magic missile one on the warriors

so

Hellshriek - All units within 18 inches of the caster must take a Panic test. 7+ to cast. (so I count as casting on a 7+, does this incued my units?)

Ecstatic Seizures - Target unit within 24 inches, if it is in range every model must take a toughness test. If failed it takes a wound with no saves of -any- kind allowed. 12+ to cast. (so I count as casting on a 12, I'll do it at your warriors)

then I'll pray soulfire on my priest- d6 ST 4 hits on the unit in BtB with him

I'll let you do you dispeling before fireing my pistols!

Edited by danny-d-b, 25 January 2009 - 08:44 AM.


#31 ProfessorCurly

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Posted 25 January 2009 - 11:02 AM

I'll throw all of my dice at the Siezures.

QUOTE
Result of the throw of dice "3d6" :

2 + 3 + 3 = 8


Typical.

So for Hellshriek (Would units in close combat have to roll this? oh well I'll roll the ones I'm sure about first)

Alright Second rolls are for the Will of the Gods, a practically army-wide rule that lets you re-roll failed Panic tests

So for the Warriors, Leadership 8, same deal.
QUOTE
Rolling "2d6" 2 times

1: 4 + 1 = 5
2: 4 + 6 = 10

sum: 15, average: 7.50


They are staying.

And the unit of Hounds:
QUOTE
Rolling "2d6" 2 times

1: 1 + 2 = 3
2: 6 + 6 = 12

sum: 15, average: 7.50


Are staying.

Alright now for the Seizures on the Warriors.

Toughness 4, so need a 4 or below.
QUOTE
Result of the throw of dice "10d6" :

3 + 2 + 2 + 3 + 6 + 6 + 1 + 5 + 6 + 6 = 40


So 5 dead there. I beleive that is another panic test (I think). Here is the roll anyway. Leadership 8:
QUOTE
Result of the throw of dice "2d6" :

5 + 1 = 6


Didn't need the re-roll.

Go ahead and do your shooting and I'll do the map. I'll hold for the charges.

#32 danny-d-b

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Posted 25 January 2009 - 11:19 AM

cool

soul fire

d6 st4 hits- no armour saves alloud

QUOTE
Result of the throw of dice "1d6" :

5 = 5


3s to kill your guys

QUOTE
Result of the throw of dice "5d6" :

5 + 4 + 6 + 3 + 6 = 24


5 dead guys

12 pistol shots at the dogs (bacic guys get 2 shots, the champ gets 4 due to repater pistol, but his extra BS cancles out the -1 for mutiple shots)

needing 4s
QUOTE
Result of the throw of dice "12d6" :

4 + 3 + 5 + 4 + 6 + 3 + 3 + 6 + 6 + 3 + 4 + 3 = 50


7 hits

needing 3s to kill
QUOTE
Result of the throw of dice "7d6" :

2 + 5 + 6 + 4 + 6 + 2 + 1 = 26


4 dead dogs!


close combat

the prest gets 2 attacks at WS 4 S5 T 4

QUOTE
Result of the throw of dice "2d6" :

5 + 2 = 7


hatred

QUOTE
Result of the throw of dice "1d6" :

6 = 6


2 hits, 2s to wound


QUOTE
Result of the throw of dice "2d6" :

3 + 3 = 6

2 dead guys

6 attacks from the knights (incuding champ)

hitting on 4s
QUOTE
Result of the throw of dice "6d6" :

4 + 3 + 2 + 3 + 3 + 3 = 18


hatred - I needed this!
QUOTE
Result of the throw of dice "5d6" :

5 + 3 + 1 + 6 + 3 = 18


3 hits

st 6, 2s to kill
QUOTE
Result of the throw of dice "3d6" :

4 + 5 + 2 = 11


3 dead guys

horses

6 attacks hitting on 4s
QUOTE
Result of the throw of dice "6d6" :

2 + 3 + 6 + 5 + 2 + 2 = 20


hatred
QUOTE
Result of the throw of dice "4d6" :

6 + 4 + 4 + 2 = 16

5 hits, 4s to wound
QUOTE
Result of the throw of dice "5d6" :

6 + 1 + 1 + 6 + 6 = 20


3 saves!

so you have 5 dead guys and 3 saves to make

other combat, would I only get 2 guys attacking?

Edited by danny-d-b, 25 January 2009 - 11:30 AM.


#33 ProfessorCurly

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Posted 25 January 2009 - 11:37 AM

I'd say you could get 3.

Anyway for the dogs, that will be a panic test from the shooting I beleive.

Leadership 5.

QUOTE
Rolling "2d6" 2 times

1: 1 + 4 = 5
2: 1 + 3 = 4

sum: 9, average: 4.50


Huzzah my one hound stays!

As for those three saves.
QUOTE
Rolling "1d6" 3 times

1: 4 = 4
2: 3 = 3
3: 2 = 2

sum: 9, average: 3.00


Hand weapon+shield, light armor, the save would be 4+, so two more dead. That is my entire front line, but I get two attacks back from the Cheiftan correct? That's the unit champion.

Oh well here is the roll. 2 attacks at Weapon Skill 4:
QUOTE
Result of the throw of dice "2d6" :

3 + 3 = 6


Nothing.

Alright I have Outnumber, 2 Ranks, and a Banner.

You have 7 kills. So I lose by 3. Leadership 7, so I need 4 or below to stay.
QUOTE
Result of the throw of dice "2d6" :

4 + 4 = 8


Negative. They flee...
QUOTE
Result of the throw of dice "2d6" :

2 + 1 = 3


That's just cruel.

Alright the other combat then.

#34 danny-d-b

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Posted 25 January 2009 - 12:21 PM

I have a banner by the way- not that it mattors!

chace 3d6 inchers
QUOTE
Result of the throw of dice "3d6" :

6 + 4 + 3 = 13


thats me running you down and off the back of the board I think!

other combat 4 attacks (3 guys, 1 is a champion)

QUOTE
Result of the throw of dice "4d6" :

6 + 1 + 5 + 6 = 18


3 hits- 2s to kill
QUOTE
Result of the throw of dice "3d6" :

3 + 3 + 6 = 12

3 dead guys

horses 3 attacks needing 4s
QUOTE
Result of the throw of dice "3d6" :

6 + 3 + 6 = 15


QUOTE
2 hits, needing 4s again
Result of the throw of dice "3d6" :

1 + 5 + 5 = 11


3 dead, 2 saves

#35 ProfessorCurly

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Posted 25 January 2009 - 06:26 PM

Here are the armor saves. HW+Shield+LA=4+

QUOTE
Result of the throw of dice "2d6" :

3 + 5 = 8


So one more dead.

Two attacks back from the Champion. WS 4.
QUOTE
Result of the throw of dice "2d6" :

6 + 1 = 7


One Hit! Strength 3.
QUOTE
Result of the throw of dice "1d6" :

6 = 6


So there is one armor save back at you.

I have Outnumber+3 ranks + Standard + 1 wound (possible).

#36 danny-d-b

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Posted 25 January 2009 - 09:53 PM

1+ armour save (full plate 4+, shiled barded warhource)
QUOTE
Result of the throw of dice "1d6" :

5 = 5


saved

I've got 4 kills, banner

drawn combat!

#37 ProfessorCurly

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Posted 25 January 2009 - 10:41 PM

Do you have a Musician as well? Because my unit has Full Command

#38 danny-d-b

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Posted 26 January 2009 - 07:36 AM

yep both inner circle units have full command!

#39 cisse

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Posted 26 January 2009 - 11:08 AM

About the pistoliers shooting: the basic guys hit on a 5+ (BS3, -1 for multiple shots since they fire two pistols), the outriders hits on a 4+ (BS4, also multiple shots penalty).

#40 danny-d-b

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Posted 26 January 2009 - 02:14 PM

woops right well do you want me to reroll for the dogs? I've never played the -1 for the mutiple shots as it never aturally says mutiple shots in the rules!




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