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[wfo] Professorcurly (warriors Of Chaos) Vs Danny-d-b (empire) Take 2


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#1 danny-d-b

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Posted 18 January 2009 - 07:12 PM

after a bit of a boring draw we have desided to up the points and change the armys to something a bit more fun!

my empire list

Warrior priest with barded warhorse ‘hammer of might’ speculum and shield 155

Captain on Pegasus with casket of sorcery, full plate, shield and lance 147



5 knights 125

5 knights 125



5 inner circle knights full command 170

5 inner circle knights full command banner of duty 180

5 pistolires with musician 97

#2 ProfessorCurly

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Posted 18 January 2009 - 07:35 PM

And for me:

HEROES:

Chaos Sorcerer Aliester Ironheart - 200pts
-lv 2 Wizard
-Mark of Slaanesh
-Chaos Runesword
-Steed of Slaanesh


CORE:

x10 Chaos Warriors - 210pts
-Mark of Slaanesh
-Shields
-Halberds
-Full Command

x20 Marauders - 150pts
-Mark of Slaanesh
-Shields
-Light Armor
-Full Command

x20 Marauders - 150pts
-Mark of Slaanesh
-Shields
-Light Armor
-Full Command

x5 Chaos Hounds - 30pts

x5 Chaos Hounds - 30pts

SPECIAL

x5 Chaos Knights of Nurgle - 230pts
-Mark of Nurgle

Total: 1000pts
Power Dice: 4
Dispel dice: 2



Here is the map. Alright roll for sides/who sets up first!

Picking Sides:

QUOTE
Result of the throw of dice "1d6" :

6 = 6


I decided to go ahead and roll my spells:
QUOTE
Rolling "1d6" 2 times

1: 6 = 6
2: 2 = 2

sum: 8, average: 4.00


Lets see... That gives me Hellshriek and Ecstatic Seizures. I think I'll keep those:

Hellshriek - All units within 18 inches of the caster must take a Panic test. 7+ to cast.

Ecstatic Seizures - Target unit within 24 inches, if it is in range every model must take a toughness test. If failed it takes a wound with no saves of -any- kind allowed. 12+ to cast.

Edited by ProfessorCurly, 19 January 2009 - 06:35 AM.


#3 danny-d-b

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Posted 19 January 2009 - 08:08 PM

sorry must of missed your repply!

board edge/ who goes first
QUOTE
Result of the throw of dice "1d6" :

3 = 3


looks like you chose

Have not got any spells but I've got some prayers from the priest (bound level 4)
1 hammer of sigmar- re-roll hits and wounds in CC
2 armour of rightousness- 4+ ward save (Rip)
3. healing hand- heals all wounds

4. soul fire enermys in Base to bace contact suffer D6 S4 hits no saves allowed

5. unbending rightousness- makes me unberakeble

do you want to explain the scenery to me as I've no idea what the 2 gray bits are!



#4 ProfessorCurly

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Posted 20 January 2009 - 12:30 AM

I'd say the grey bit are some rocks, so difficult terrain and the other thing is a statue, so I guess impassable maybe.

And you have -all- of those bound spells?

Marauders

Edited by ProfessorCurly, 20 January 2009 - 01:28 AM.


#5 danny-d-b

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Posted 20 January 2009 - 07:38 AM

thats all I have magic wise, I have all of them, but I can only cast 1 per turn

I'll put a unit of 5 inner circle knights with a captan directly oppisit your guys

Edited by danny-d-b, 20 January 2009 - 07:39 AM.


#6 ProfessorCurly

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Posted 20 January 2009 - 08:03 AM

Ahh OK *phew* I was thinking those were all like bound items and I was going to be facing unbreakable-re-rolling everything-4+wardsaving-you die knights. Every turn.

Anyway.

IC Knights with Captain:




And now for me:

Warriors


#7 cisse

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Posted 20 January 2009 - 08:21 AM

Aren't characters deployed last?

Also, Prof, in your army list it says "dispell dice: 2", even though you have a sorcerer.

Edited by cisse, 20 January 2009 - 08:22 AM.


#8 ProfessorCurly

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Posted 20 January 2009 - 08:42 AM

They are deployed last but we deploy them at the same time for convenience. Messing around with single characters in GIMP is annoying.

And yes, I have 3 dispel dice. Thanks for catching that one.

#9 danny-d-b

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Posted 20 January 2009 - 10:40 AM

woops I just relised I should be doing core first- not special, sorry you will have to let me off this once (SORRY)

anyway

I'll have a normal units of knights on the left of my IC guys

and the spells can only effect the preast or a unit champion/ caracter within 12 inchers (apart from the unberakeble one that effects his unit and the soul fire one that can only be cast on him!)

#10 ProfessorCurly

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Posted 20 January 2009 - 04:06 PM

Are you sure? I didn't see anything that says you have to deploy core first. I was just doing it.

Anyway.

Knights



And then for me.


More Marauders


#11 danny-d-b

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Posted 20 January 2009 - 07:47 PM

I'll have a unit of normal knights on the right hand side of the right hand trees please!

I've also found a way of doing my own immage work I think- if you can do the units and I'll have a go at moveing them when we get that far

Thanks

#12 ProfessorCurly

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Posted 20 January 2009 - 10:29 PM

Knights:





Chaos Knights of Nurgle:


#13 danny-d-b

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Posted 20 January 2009 - 10:58 PM

I'll have a unit of pistolires on the right hand edge please- next to my knights.

#14 ProfessorCurly

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Posted 20 January 2009 - 11:13 PM

Pistoliers:




Warhounds:


#15 danny-d-b

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Posted 22 January 2009 - 06:43 PM

inner circle knights oppsit your 2nd big block- I belive I'm on hero's now- I'll check in a bit, I'm going for my tea now!

#16 ProfessorCurly

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Posted 22 January 2009 - 07:05 PM

IC Knights:




Warhounds:


Now all I have left is heroes.

#17 danny-d-b

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Posted 22 January 2009 - 07:21 PM

I'll have my warrior prest where it is at the moment and my caprain on pegs on the hill on my left hand side (if it is a hill without difical terrain, if not I'll have it just off the hill)

how goes first (nither get a +1 as we finnshed at the same time I belive)

QUOTE
Rolling "1d6" 2 times

1: 6 = 6
2: 1 = 1

sum: 7, average: 3.50

Edited by danny-d-b, 22 January 2009 - 07:22 PM.


#18 ProfessorCurly

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Posted 22 January 2009 - 09:10 PM

Empire Characters:



Chaos Characters:


QUOTE
Rolling "1d6" 2 times

1: 2 = 2
2: 1 = 1

sum: 3, average: 1.50


It seems it is your go then!

#19 danny-d-b

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Posted 23 January 2009 - 09:46 AM



sorry about any slighly off bits- I'm using pain and have not got the right colours to fill in the gaps!

and sorry about your guy missing- I'll add it in next time!

can you tell me if my peg guy is within 12 inchers of your wizzard- I'm not sure, and I've I am I get to active a the casket of sorcery!

Edited by danny-d-b, 23 January 2009 - 09:49 AM.


#20 ProfessorCurly

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Posted 23 January 2009 - 06:24 PM

Turn 1 - Empire



He is right on the edge... I'll say yes. What does that do?




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