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[wfo] Professorcurly (warriors Of Chaos) Vs Danny-d-b (dwarves)


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#1 ProfessorCurly

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Posted 15 January 2009 - 11:02 AM

I thought I'd go ahead and make this thread.

I didn't feel like making a map so I just rolled a d8 and picked that one from Asrai.net.



Light green is forests obviously, brown are hills. Fairly simple.

I've decided to go for the Horde. For those of you at home wandering, for my five hundred point list I've decided to go -all- the way back to the beginning of my fluff. To the humble beginnings of the warband of Aleister the Ironheart.

500pts:

HEROES:

Exalted Hero - 144pts
-Mark of Slaanesh
-Flail
-Battle Standard Bearer

CORE:

x29 Chaos Marauders - 116pts

x30 Chaos Marauders - 120pts

x30 Chaos Marauders - 120pts

Total: 500pts

Even Archeon had to start somewhere smile.gif

Definitely not the most effective list, but hey. This one is just for fun. 'Armies that'll never be fielded'.

This should start tonight when Danny gets his army together.

#2 Torendil Zharrgrund

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Posted 15 January 2009 - 11:04 AM

I will follow this battle with interest.

There is one mistake in your list, the BSB cannot be the general, so you can't have the BSB as your only character.....

Torendil the Slayer

#3 danny-d-b

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Posted 15 January 2009 - 04:57 PM

well you deploy everything mate- I've got nothing to deply as my entire army scouts!

My list (wow I'm out numberd by a chaous player (22 modles!)

Bugman

10 quarreller rangers 140

11 longbeards rangers shields standard, musician and Stoicism

I do have 1 slight problem though

My laptop can't load the picture for some reason, I can try my using my Dads but that will slow me down- the other option is if someone can do the map for me And I just tell them where to move my stuff

That would be great!

Edited by danny-d-b, 15 January 2009 - 05:52 PM.


#4 ProfessorCurly

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Posted 15 January 2009 - 06:53 PM

Torendil the Slayer: I haven't seen that in the Chaos Rulebook. The BRB says that the generally cannot -usually- be the Standard Bearer, and the other books I've looked at have made mention specifically the BSB can't be the general. I figured this would be one of the exceptions to the 'usually' rule.

If I am mistaken I'll edit the list.

Deployment coming soon.

#5 danny-d-b

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Posted 15 January 2009 - 06:55 PM

QUOTE (ProfessorCurly @ Jan 15 2009, 06:53 PM) <{POST_SNAPBACK}>
Torendil the Slayer: I haven't seen that in the Chaos Rulebook. The BRB says that the generally cannot -usually- be the Standard Bearer, and the other books I've looked at have made mention specifically the BSB can't be the general. I figured this would be one of the exceptions to the 'usually' rule.

If I am mistaken I'll edit the list.

Deployment coming soon.



well if you can do all the map/ immage work that would be great as I'm unable to load the map

I'll tell you where I want things to go and how far if you can move them about the map!

and yes your genral can not be your BSB
I'm not sure If it says in the chaos book but I defenatly says it in the BRB

Edited by danny-d-b, 15 January 2009 - 06:56 PM.


#6 Torendil Zharrgrund

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Posted 15 January 2009 - 07:10 PM

I don't think there is an exception to this rule lad, it would change one of the core aspects of the game.
It would be nice, but fluff (and game balance) make sure they wouldn't allow that!

Good luck both of you!

Torendil the Slayer

#7 danny-d-b

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Posted 15 January 2009 - 07:25 PM

As I have not got the BRB to hand can I check some thing

If I deploy my scouts in my deployment area can they have line of sight to the enermy?

#8 ProfessorCurly

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Posted 15 January 2009 - 07:29 PM

Alright then. Aleister drops the Big Banner and instead jacks himself a white Barded Steed and hands the banner to one of his buddies who is significantly less inspiring holding it. Also they ran out of horse feed so he had to feed the dude who suggested -he- carry the big banner to his new horse (it's symbolic of course). Fortunately that same dude had also jacked a Shield for himself at some point so Aleister took it too.

HEROES:

Exalted Hero - 140pts
-Mark of Slaanesh
-Flail
-Shield
-Barded Steed


CORE:

x28 Chaos Marauders - 120pts
-Standard Bearer

x30 Chaos Marauders - 120pts

x30 Chaos Marauders - 120pts



Black squares to indicate which way is forward. Solid red by the general (Pink and Purple rectangle in middle unit) is the Standard Bearer for the unit.

Everything cool now? That should come to exactly 500pts again.

EDIT: If you want to deploy them in your deployment zone, go ahead.

Edited by ProfessorCurly, 15 January 2009 - 07:36 PM.


#9 danny-d-b

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Posted 15 January 2009 - 07:38 PM

right well If you can do my images that would be great

Quarrlers are going on the hill (5x2) faceing your 2 big blocks

Longbeards are going behind the forest (right hand side of the map) next to them looking towards the center of the map- out of line of sight of your guys

#10 ProfessorCurly

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Posted 15 January 2009 - 07:52 PM



Is that good?

#11 danny-d-b

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Posted 15 January 2009 - 07:58 PM

thats perfect- except there is no champion in the quarrlers but thats fine by me

roll to see who goes first

QUOTE
Result of the throw of dice "1d6 +1" :

3 + 1 = 4

re-roll if needed



QUOTE
Result of the throw of dice "1d6 +1" :

6 + 1 = 7

Edited by danny-d-b, 15 January 2009 - 08:00 PM.


#12 ProfessorCurly

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Posted 15 January 2009 - 08:05 PM

QUOTE
Rolling "1d6" 2 times

1: 1 = 1
2: 1 = 1

sum: 2, average: 1.00


...That's not encouraging. The second was in case of the re-roll. Looks like you get first turn.

Also I'm using the black to denote which way they are facing for my reference.

Edited by ProfessorCurly, 15 January 2009 - 08:06 PM.


#13 danny-d-b

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Posted 15 January 2009 - 08:44 PM

o.k. thats not a problem

I'll go first

movement= none
magic= none
shooting= 10 quarrlers at right hand unit (If I'm in range- I'm not sure!)

BS 3 meaning 4s to hit
long range = 5s to hit

QUOTE
Result of the throw of dice "10d6" :

5 + 3 + 1 + 5 + 6 + 2 + 4 + 2 + 3 + 2 = 33


3 hits

Belive your T3 which means I need 3s

QUOTE
3 + 2 + 3 = 8


2 armour saves

combat=none

make your saves then all yours!




#14 ProfessorCurly

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Posted 15 January 2009 - 09:28 PM

Armor? Real men do not wear armor! Shame on you for thinking such Blasphemy!

CHAAAAARGE!!!!!!!!!!!!!!!!
dwarf.gif dwarf.gif dwarf.gif dwarf.gif dwarf.gif
dwarf.gif dwarf.gif dwarf.gif dwarf.gif dwarf.gif



You're turn again, two big blocks move up, the other moves to get around the forest next turn.

#15 danny-d-b

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Posted 15 January 2009 - 10:31 PM

movement= nothing!
magic= nothing!

Shooting

Bugman at the middle block
BS 5: needing 2s
long range needing 3s

QUOTE
Result of the throw of dice "1d6" :

3 = 3


wounding on 3s

QUOTE
Result of the throw of dice "1d6" :

5 = 5


10 quarrlers at the right hand block

BS3: 4s
longrange 5s
QUOTE
Result of the throw of dice "10d6" :

3 + 3 + 5 + 1 + 4 + 6 + 1 + 3 + 4 + 1 = 31


2 wounds, killing on 3s

QUOTE
Result of the throw of dice "2d6" :

3 + 3 = 6


2 dead from the right hand unit
1 dead from the middle unit

#16 ProfessorCurly

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Posted 15 January 2009 - 11:09 PM

Three dead. I'm getting the hang of this GIMP thing now I think. However things are getting progressively blurrier and I don't see a 'line' tool to simply redo the edges. Curiously frustrating. However the Measure tool is simply outstanding once you figure out how to use it.

*Watches my army get picked off* man, I'm glad I'm not one of -those- guys. What kind of idiots go into battle not wearing any armor? laugh.gif

You're turn. Sorry for the delays between here but even though I'm getting the hang of it, still takes a bit to make each image.



#17 danny-d-b

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Posted 16 January 2009 - 07:26 AM

not a problem mate
movement= nothing
magic= why do I even bother?
shooting
bugman BS 5 needing 2s (belive I'm at short range now, correct me if I'm wrong) (on the right unit)
QUOTE
Result of the throw of dice "1d6" :

4 = 4


3s to wound
QUOTE
Result of the throw of dice "1d6" :

4 = 4

1 dead guy

10 quarrlers at same unit

4s to hit (also short range I belive)
QUOTE
Result of the throw of dice "10d6" :

6 + 2 + 3 + 1 + 6 + 5 + 5 + 5 + 3 + 1 = 37


3s to wound
QUOTE
Result of the throw of dice "5d6" :

4 + 5 + 1 + 5 + 5 = 20


4 dead guys

total 5 dead guys in the right hand unit!










#18 Gramlin Aletracker

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Posted 16 January 2009 - 12:14 PM

Piece of advice on the GIMP, Prof. You will always get the blurry lines, due to the fact you work with single pixels. What I would do - next time round - is make another layer in GIMP, called 'original'. IN this layer you put all the units in their starting positions. Then you make the layer invisible. The eye button. And everytime you need to have a clean unit, eg, they come back in line, you can access that layer and copy from there. NOTE, you'll need to copy out one layer and into the other. You savvy?

Gramlin

PS Srry to disturb.

#19 danny-d-b

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Posted 16 January 2009 - 01:57 PM

well Im fine either way graphis wise

however I just wish I'd got shields on the quarrler, I'm going to be in combat soon, and I'm not liking the fact my quarrlers have no save against your fails!

#20 ProfessorCurly

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Posted 16 January 2009 - 05:40 PM

It didn't matter but you are in fact not in short range (15 inches I believe for a Crossbow?). However all the hits are still hits. I should be short range after this move.



And Flails? REAL men do not use flails! Real men use hand weapons and nothing else!

CHAAAAAAAARGE!

For your reference: Bugman is still at long range to both units, the Quarrelers are now shooting at short range to both of the units in front of them.

Edited by ProfessorCurly, 16 January 2009 - 06:01 PM.





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