First Blood - Green Blood
Posted by
Danrakh
,
22 July 2012
·
286 views
So ETC lists officially hit the net, there is discussion about them everywhere.
Major observation for me - there is no list similiar to mine. Or in other way - there is lot of similiarities like Anvil for example but somehow my approach (which means no Grudge Thrower or Quarrellers or Longbeards and presence of Gyrocopter) seems unique at least to me. Dunno what to think about it though.
Meanwhile, i manage to make a trial by fire for my latest list - this time against most hated enemies - Orcs & Goblins.
We roll map No. 4 (from official ETC maps) and my friend choose the upper side of battlefield.
He played with his actual version of O&G ETC style (giants are rather suboptimal choice yet he like to test them becouse he have minis, we were talkin' about that lately but he decide to give them another chance):
Orc Great Shaman - general (Earthing Rod and perhaps something more)
Night Goblin Great Shaman (Dispell Scroll and perhaps something more)
Goblin BSB with Spider Banner
2x Black orc Big Boss with shield
50 Night Goblins, fcg, shortbows, netters, 2x fanatic (a.k.a. BSB bunker)
30 Savage Orcs Big 'Uns, xhw, standard, musician (a.k.a. meanest muthaf... in town)
30 Black Orcs (naked)
10 Black Orcs, Standard of Discipline (a.k.a. mage bunker)
2x Giant (their usefulness yet to be proved)
2x Mangler Squig (a.k.a. big & nasty distraction for my cannons)
2x Troll (a.k.a. redirectors)
Deployment looks like this :

O&G from left: Mangler Squig, Mangler Squig, Giant, Giant, big Black Orcs (with Night Goblin Great Shaman), small Black Orcs (with Orc Great Shaman) Savages (with Black Orc hero to quell animosity), Troll, Troll, Night Goblins (with BSB and second Black Orc hero).
Dwarfs from left: Warriors, Gyro, Warriors, small Hammerers, big Hammerers (with BSB), behind them Cannon, Cannon with Ro Burning, Organ Gun, and Anvil by the table edge (those six guys in cross formation). Miners stays there to reminding me about them.
I won the first turn so Gyro went to the right, to harras Night Goblins in subsequent turns, both Warriors decide to step back 2" to give Cannons enough time to shoot and cannons do their job killing both Mangler Squigs.

Hammerers stays and i didn't use Anvil this turn, since there was no need for that.
My friend decide to go full forward, to make things happen fast (we start game rather late as there was half past 10 PM already). Big Black Orcs march through ruins so they have to make 30x dangerous terrain test and 8 of them didn't make it. Also knowing that in my 2nd turn Miners can appear, he packed both mages in Savages, reforming small Black Orcs to countercharge Miners if they appear.
In magic phase he manage to generate 4 power dices (after MRo Ballance steal him one) vs my 8 dispell dice. He didn't cast with irresistible force so i dispell big teleport with ease.

In my 2nd turn, Gyro land in forest (passed dangerous terrain test) forcing Night Goblins to release Fanatics (they go to the right), both Warriors and small Hammerers go back again 2" since there was no rush to engage Giants and/or leftmost Troll in combat, Miners decide to appear behind Night Goblins (about 8" from them and 9" from Savages rear).
Cannons deal 5 wounds on closest Giant, Organ Gun kill 6 Black Orcs from big unit, basically crippling them at this stage of game, Anvil succesful strike Rune of Oath & Honour on Miners alowing them rear charge in Night Goblins - they decide to flee stopping about 1" from Gyro, so I declare redirect into Savages and after another successful roll we have some proper combat this turn.
Statistically Savage Orcs + unfortunate Nigh Goblin Shaman who was corner-to-corner with miners + Black Orc Big Boss, who make way into base conact, should deal about 6 wounds on Miners, while Miners should deal about 1 wound on Shaman and 4 wounds on Savages. This means that my friend would be forced to take break test with -4 modifier and without reroll since BSB was fleeing. Yet he didn't deal single wound, while I deal 2 on Shaman and another 2 on Savages. Of course he didn't roll snake eyes so flee - 8". I roll for pursuit 5+5. Quick look onto battlefield and my friend concede.

You see these Savage Orcs right behind ruins? Well, they aren't there anymore :D
So Miners looks like way to go. About 250 pts running down over 800 pts in a single turn? Yes please.
Major observation for me - there is no list similiar to mine. Or in other way - there is lot of similiarities like Anvil for example but somehow my approach (which means no Grudge Thrower or Quarrellers or Longbeards and presence of Gyrocopter) seems unique at least to me. Dunno what to think about it though.
Meanwhile, i manage to make a trial by fire for my latest list - this time against most hated enemies - Orcs & Goblins.
We roll map No. 4 (from official ETC maps) and my friend choose the upper side of battlefield.
He played with his actual version of O&G ETC style (giants are rather suboptimal choice yet he like to test them becouse he have minis, we were talkin' about that lately but he decide to give them another chance):
Orc Great Shaman - general (Earthing Rod and perhaps something more)
Night Goblin Great Shaman (Dispell Scroll and perhaps something more)
Goblin BSB with Spider Banner
2x Black orc Big Boss with shield
50 Night Goblins, fcg, shortbows, netters, 2x fanatic (a.k.a. BSB bunker)
30 Savage Orcs Big 'Uns, xhw, standard, musician (a.k.a. meanest muthaf... in town)
30 Black Orcs (naked)
10 Black Orcs, Standard of Discipline (a.k.a. mage bunker)
2x Giant (their usefulness yet to be proved)
2x Mangler Squig (a.k.a. big & nasty distraction for my cannons)
2x Troll (a.k.a. redirectors)
Deployment looks like this :

O&G from left: Mangler Squig, Mangler Squig, Giant, Giant, big Black Orcs (with Night Goblin Great Shaman), small Black Orcs (with Orc Great Shaman) Savages (with Black Orc hero to quell animosity), Troll, Troll, Night Goblins (with BSB and second Black Orc hero).
Dwarfs from left: Warriors, Gyro, Warriors, small Hammerers, big Hammerers (with BSB), behind them Cannon, Cannon with Ro Burning, Organ Gun, and Anvil by the table edge (those six guys in cross formation). Miners stays there to reminding me about them.
I won the first turn so Gyro went to the right, to harras Night Goblins in subsequent turns, both Warriors decide to step back 2" to give Cannons enough time to shoot and cannons do their job killing both Mangler Squigs.

Hammerers stays and i didn't use Anvil this turn, since there was no need for that.
My friend decide to go full forward, to make things happen fast (we start game rather late as there was half past 10 PM already). Big Black Orcs march through ruins so they have to make 30x dangerous terrain test and 8 of them didn't make it. Also knowing that in my 2nd turn Miners can appear, he packed both mages in Savages, reforming small Black Orcs to countercharge Miners if they appear.
In magic phase he manage to generate 4 power dices (after MRo Ballance steal him one) vs my 8 dispell dice. He didn't cast with irresistible force so i dispell big teleport with ease.

In my 2nd turn, Gyro land in forest (passed dangerous terrain test) forcing Night Goblins to release Fanatics (they go to the right), both Warriors and small Hammerers go back again 2" since there was no rush to engage Giants and/or leftmost Troll in combat, Miners decide to appear behind Night Goblins (about 8" from them and 9" from Savages rear).
Cannons deal 5 wounds on closest Giant, Organ Gun kill 6 Black Orcs from big unit, basically crippling them at this stage of game, Anvil succesful strike Rune of Oath & Honour on Miners alowing them rear charge in Night Goblins - they decide to flee stopping about 1" from Gyro, so I declare redirect into Savages and after another successful roll we have some proper combat this turn.
Statistically Savage Orcs + unfortunate Nigh Goblin Shaman who was corner-to-corner with miners + Black Orc Big Boss, who make way into base conact, should deal about 6 wounds on Miners, while Miners should deal about 1 wound on Shaman and 4 wounds on Savages. This means that my friend would be forced to take break test with -4 modifier and without reroll since BSB was fleeing. Yet he didn't deal single wound, while I deal 2 on Shaman and another 2 on Savages. Of course he didn't roll snake eyes so flee - 8". I roll for pursuit 5+5. Quick look onto battlefield and my friend concede.

You see these Savage Orcs right behind ruins? Well, they aren't there anymore :D
So Miners looks like way to go. About 250 pts running down over 800 pts in a single turn? Yes please.












